This patch was generated using a simple sed script:
sed -i 's/ToUnknownRegion().GetBounds()/GetBounds().ToUnknownRect()/g' gfx/**/*.cpp gfx/**/*.h
Differential Revision: https://phabricator.services.mozilla.com/D3875
--HG--
extra : rebase_source : 4e9e7c9f2fb4ca60122712dd06632147cdec7195
This was done automatically replacing:
s/mozilla::Move/std::move/
s/ Move(/ std::move(/
s/(Move(/(std::move(/
Removing the 'using mozilla::Move;' lines.
And then with a few manual fixups, see the bug for the split series..
MozReview-Commit-ID: Jxze3adipUh
If we have a non-null mTarget, we already set mDrawTarget to mTarget. So "mTarget ? mTarget : mDrawTarget" will always evaluate to mDrawTarget.
MozReview-Commit-ID: BlGYEdlL50Q
--HG--
extra : rebase_source : 214baea43d160c85d06cc11931c1c10d9a6ae4d2
The same condition is checked just before this if, so it's always true.
MozReview-Commit-ID: 9Vscnkz7AoY
--HG--
extra : rebase_source : d4209c6eb3963762c76a7dc4e1344147ae63f71a
This was incorrectly using the invalid rect, so it was clearing more than
necessary and not taking advantage of the opaque region that the caller computes.
The idea is that we don't need to clear parts of the invalid region that will be
covered by something opaque.
MozReview-Commit-ID: LhEkVUMnjC9
--HG--
extra : rebase_source : 97e0124684fbe6f3231795abf0591d25db0768db
The core of this change is in gfxContext.*:
- change gfxContext::CurrentMatrix() and gfxContext::SetMatrix() to
return and take a Matrix respectively, instead of converting to
and from a gfxMatrix (which uses doubles). These functions therefore
will now match the native representation of the transform in gfxContext.
- add two new functions CurrentMatrixDouble() and SetMatrixDouble() that
do what the old CurrentMatrix() and SetMatrix() used to do, i.e.
convert between the float matrix and the double matrix.
The rest of the change is just updating the call sites to avoid round-
tripping between floats and doubles where possible. Call sites that are
hard to fix are migrated to the new XXXDouble functions which preserves
the existing behaviour.
MozReview-Commit-ID: 5sbBpLUus3U
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py
For every file that is modified in this patch, the changes are as follows:
(1) The patch changes the file to use the exact C++ mode lines from the
Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line
(2) The patch deletes any blank lines between the mode line & the MPL
boilerplate comment.
(3) If the file previously had the mode lines and MPL boilerplate in a
single contiguous C++ comment, then the patch splits them into
separate C++ comments, to match the boilerplate in the coding style.
MozReview-Commit-ID: 77D61xpSmIl
--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
This patch was automatically generated. I found the files to be fixed in this
patch with the following command:
grep -r "// \* This Source Code" gfx
...and then I modified each of these files with the following script
(where $1 is the filename to be modified):
####
old="// \* This Source Code Form is subject to the terms of the Mozilla Public"
new=" \* This Source Code Form is subject to the terms of the Mozilla Public"
sed -i s%"^$old"%"$new"% $1
####
MozReview-Commit-ID: Ihx0EAOkT2g
--HG--
extra : rebase_source : 4dc97f234495e3ec1f4904e91d43d00fd3810626
This patch was automatically generated. I found the files to be fixed in this
patch with the following command:
grep -r "^\* This Source Code" gfx
...and then I modified each of these files with the following script
(where $1 is the filename to be modified):
###
line1="\* This Source Code Form is subject to the terms of the Mozilla Public"
line2="\* License, v\. 2\.0\. If a copy of the MPL was not distributed with this"
line3="\* file, You can obtain one at http://mozilla\.org/MPL/2\.0/\. \*/"
# Insert 1 space at beginning:
sed -i s%"^$line1"%" $line1"% $1
sed -i s%"^$line2"%" $line2"% $1
sed -i s%"^$line3"%" $line3"% $1
###
MozReview-Commit-ID: HXBMrfnhlVr
--HG--
extra : rebase_source : de4c78563711f8366e2978c5199a5041875fbe38
Now that BeginPaintBuffer and BeginPaint are both implemented by content client,
I think it makes sense to just merge them into one method. This simplifies the
interface clients have to use.
MozReview-Commit-ID: 8bjH6WcpZS9
--HG--
extra : rebase_source : 1b22549c03299e1b1b9ba8a04f3c3e428577e062
This commit does some more cleanup on the content client class hierarchy.
Some methods were virtual or instance methods when they didn't need to be.
MozReview-Commit-ID: 2y2D3zYtYvM
--HG--
extra : rebase_source : 41649182f1d99daae600568722f0b8615d27fe26
This could be a part of the previous commit, but I omitted it to keep the size
down. Just some updates to comments and documentation.
MozReview-Commit-ID: HkCOSIQhBNv
--HG--
extra : rebase_source : bd94fa88d384123219528a6cf34c86e17f9de201
This commit is the guts of the refactoring.
This commit removes rotated content buffer, and moves the necessary
functionality to content client. All content clients now do not inherit from
rotated content buffer, but contain a refptr to a rotated buffer.
For the basic content client, this is a DrawTargetRotatedBuffer.
For the remote content client, this is a RemoteRotatedBuffer.
The double buffered content client contains an additional RemoteRotatedBuffer
for the front buffer.
Each derived class of content client only needs to implement a method to
create its own rotated buffer. The rest is handled by the base content
client. The remote content clients still override some additional methods
to sync buffers and do IPC.
MozReview-Commit-ID: B9vcSi8UYhm
--HG--
extra : rebase_source : f4b1dcb3cd06f7d0da7ed85e5d3f4bf5ec445e7f
Miscellaneous cleanup, PaintState doesn't need to know this as no one uses
this information outside of the content client classes.
MozReview-Commit-ID: 6K8LxEPvp4V
--HG--
extra : rebase_source : 8bef61a47f423dd83ac9ea39b84f064bd7681e0c
Now that BeginPaintBuffer and BeginPaint are both implemented by content client,
I think it makes sense to just merge them into one method. This simplifies the
interface clients have to use.
MozReview-Commit-ID: 8bjH6WcpZS9
--HG--
extra : rebase_source : c2aad6cd9d85f7dd09652ee253683f03825e95c6
This commit does some more cleanup on the content client class hierarchy.
Some methods were virtual or instance methods when they didn't need to be.
MozReview-Commit-ID: 2y2D3zYtYvM
--HG--
extra : rebase_source : ebd137e4a1ee8eba10467e987bd2d91ea44ca5a2
This could be a part of the previous commit, but I omitted it to keep the size
down. Just some updates to comments and documentation.
MozReview-Commit-ID: HkCOSIQhBNv
--HG--
extra : rebase_source : 665b6bbe18dcd409809d33e1be37a56c0dc304d7
This commit is the guts of the refactoring.
This commit removes rotated content buffer, and moves the necessary
functionality to content client. All content clients now do not inherit from
rotated content buffer, but contain a refptr to a rotated buffer.
For the basic content client, this is a DrawTargetRotatedBuffer.
For the remote content client, this is a RemoteRotatedBuffer.
The double buffered content client contains an additional RemoteRotatedBuffer
for the front buffer.
Each derived class of content client only needs to implement a method to
create its own rotated buffer. The rest is handled by the base content
client. The remote content clients still override some additional methods
to sync buffers and do IPC.
MozReview-Commit-ID: B9vcSi8UYhm
--HG--
extra : rebase_source : a727d5548b0167eb12676837b173355eb0dd38a5
Miscellaneous cleanup, PaintState doesn't need to know this as no one uses
this information outside of the content client classes.
MozReview-Commit-ID: 6K8LxEPvp4V
--HG--
extra : rebase_source : 931f7726d2f8f1f5ab32b5cf8f9030aa39a64bff
This patch move common canvas interfaces out of layer. So I create a
base class CanvasRenderer which move interfaces from CanvasLayer.
CopyableCanvasRenderer from CopyableCanvasLayer, ClientCanvasRenderer
from ClientCanvasLayer and WebRenderCanvasRenderer from
WebRenderCanvasLayer. And finally, WebRenderCanvasRendererSync for the
non layers free mode and WebRenderCanvasRendererAsync for the layers
free mode.
Summary all changes in this patch.
* Move class CanvasLayer::Data to CanvasRenderer.h and rename it to
CanvasInitializeData. Because this class not only use by layer but also
* Move BasicCanvasLayer::UpdateSurface to
CopyableCanvasRenderer::ReadbackSurface.
* CanvasClient::Update now accepts ShareableCanvasRenderer as parameter.
not CanvasLayer.
use by layers-free mode. Move it out of layer's class makes more sense.
* Add InitializeCanvasRenderer in the canvas related classes to
initialize CanvasRenderer without involved layer.
* All canvas layer has function "CreateCanvasRendererInternal" that
initialize corresponding CanvasRenderer.
* Description of all CanvasRenderer classes:
** CanvasRenderer: Based classes.
** CopyableCanvasRenderer: Can readback canvas content to a
SourceSurface. Use by BasicCanvasLayer.
** ShareableCanvasRenderer: Provide IPC capabilities that allow sending
canvas content over IPC. This is pure virtual class because the IPC handling is
different in different LayerManager.
** ClientCanvasRenderer: Implement IPC handling for ClientLayerManager.
Use by ClientCanvasLayer.
** WebRenderCanvasRenderer: Implement IPC handling for
WebRenderLayerManager.
** WebRenderCanvasRendererSync: Use by WebRenderCanvasLayer.
** WebRenderCanvasRendererAsync: Use by layers-free mode in WebRender.
class diagram shows below:
+--------------+
|CanvasRenderer|
+-------+------+
^
|
+----------------------+
|CopyableCanvasRenderer|
+----------------------+
^
|
+-----------+-----------+
|ShareableCanvasRenderer|
+-----+-----------------+
^ ^
+-------------+ +-------+
| |
+--------------------+ +---------+-------------+
|ClientCanvasRenderer| |WebRenderCanvasRenderer|
+--------------------+ +--------+--+-----------+
^ ^
+-----------------------+ +----+
| |
+-------------+-------------+ +-------------+--------------+
|WebRenderCanvasRendererSync| |WebRenderCanvasRendererAsync|
+---------------------------+ +----------------------------+
MozReview-Commit-ID: 5hqQ19W169r
The BasicImageLayer always picks the first frame in image container which is not desired for video playback.
MozReview-Commit-ID: q4QkBT2a7w
--HG--
extra : rebase_source : 732f61eb5ca64a051fc928a1e22706011800d8fb