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BlendShaderConstants.h
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Add full mix-blend mode support to the D3D11 compositor. (bug 1238496, r=bas)
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2016-02-02 16:33:13 -08:00 |
BlendingHelpers.hlslh
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Add full mix-blend mode support to the D3D11 compositor. (bug 1238496, r=bas)
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2016-02-02 16:33:13 -08:00 |
CompositorD3D11.cpp
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Make access to gfxWindowsPlatform D3D11 devices thread-safe. (bug 1258174, r=bas)
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2016-03-21 00:14:05 -07:00 |
CompositorD3D11.h
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Bug 1251778: Attempt to avoid presenting when the window is still resizing. r=jrmuizel
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2016-03-10 03:12:55 +00:00 |
CompositorD3D11.hlsl
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Add full mix-blend mode support to the D3D11 compositor. (bug 1238496, r=bas)
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2016-02-02 16:33:13 -08:00 |
CompositorD3D11Shaders.h
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Add full mix-blend mode support to the D3D11 compositor. (bug 1238496, r=bas)
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2016-02-02 16:33:13 -08:00 |
CompositorD3D11ShadersVR.h
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Refactor shader initialization in CompositorD3D11. (bug 1203829 part 3, r=mattwoodrow)
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2015-09-15 01:04:17 -07:00 |
CompositorD3D11VR.hlsl
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Bug 1179944, [webvr] put back support for Oculus 0.5.0 runtime, for OSX and Linux; r=mstange
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2015-06-05 13:14:10 -04:00 |
ReadbackManagerD3D11.cpp
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Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat
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2015-10-18 01:24:48 -04:00 |
ReadbackManagerD3D11.h
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…
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TextureD3D11.cpp
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Make access to gfxWindowsPlatform D3D11 devices thread-safe. (bug 1258174, r=bas)
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2016-03-21 00:14:05 -07:00 |
TextureD3D11.h
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Make access to gfxWindowsPlatform D3D11 devices thread-safe. (bug 1258174, r=bas)
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2016-03-21 00:14:05 -07:00 |
genshaders.sh
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Add full mix-blend mode support to the D3D11 compositor. (bug 1238496, r=bas)
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2016-02-02 16:33:13 -08:00 |