зеркало из https://github.com/mozilla/gecko-dev.git
1112 строки
32 KiB
C++
1112 строки
32 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "TextureD3D11.h"
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#include "CompositorD3D11.h"
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#include "gfxContext.h"
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#include "Effects.h"
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#include "gfxWindowsPlatform.h"
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#include "gfx2DGlue.h"
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#include "gfxPrefs.h"
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#include "ReadbackManagerD3D11.h"
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#include "mozilla/gfx/Logging.h"
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namespace mozilla {
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using namespace gfx;
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namespace layers {
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static const GUID sD3D11TextureUsage =
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{ 0xd89275b0, 0x6c7d, 0x4038, { 0xb5, 0xfa, 0x4d, 0x87, 0x16, 0xd5, 0xcc, 0x4e } };
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/* This class gets its lifetime tied to a D3D texture
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* and increments memory usage on construction and decrements
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* on destruction */
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class TextureMemoryMeasurer : public IUnknown
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{
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public:
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TextureMemoryMeasurer(size_t aMemoryUsed)
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{
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mMemoryUsed = aMemoryUsed;
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gfxWindowsPlatform::sD3D11MemoryUsed += mMemoryUsed;
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mRefCnt = 0;
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}
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STDMETHODIMP_(ULONG) AddRef() {
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mRefCnt++;
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return mRefCnt;
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}
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STDMETHODIMP QueryInterface(REFIID riid,
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void **ppvObject)
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{
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IUnknown *punk = nullptr;
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if (riid == IID_IUnknown) {
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punk = this;
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}
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*ppvObject = punk;
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if (punk) {
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punk->AddRef();
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return S_OK;
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} else {
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return E_NOINTERFACE;
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}
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}
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STDMETHODIMP_(ULONG) Release() {
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int refCnt = --mRefCnt;
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if (refCnt == 0) {
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gfxWindowsPlatform::sD3D11MemoryUsed -= mMemoryUsed;
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delete this;
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}
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return refCnt;
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}
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private:
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int mRefCnt;
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int mMemoryUsed;
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};
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static DXGI_FORMAT
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SurfaceFormatToDXGIFormat(gfx::SurfaceFormat aFormat)
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{
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switch (aFormat) {
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case SurfaceFormat::B8G8R8A8:
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return DXGI_FORMAT_B8G8R8A8_UNORM;
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case SurfaceFormat::B8G8R8X8:
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return DXGI_FORMAT_B8G8R8A8_UNORM;
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case SurfaceFormat::R8G8B8A8:
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return DXGI_FORMAT_R8G8B8A8_UNORM;
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case SurfaceFormat::R8G8B8X8:
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return DXGI_FORMAT_R8G8B8A8_UNORM;
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case SurfaceFormat::A8:
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return DXGI_FORMAT_R8_UNORM;
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default:
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MOZ_ASSERT(false, "unsupported format");
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return DXGI_FORMAT_UNKNOWN;
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}
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}
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static uint32_t
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GetRequiredTilesD3D11(uint32_t aSize, uint32_t aMaxSize)
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{
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uint32_t requiredTiles = aSize / aMaxSize;
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if (aSize % aMaxSize) {
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requiredTiles++;
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}
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return requiredTiles;
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}
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static IntRect
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GetTileRectD3D11(uint32_t aID, IntSize aSize, uint32_t aMaxSize)
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{
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uint32_t horizontalTiles = GetRequiredTilesD3D11(aSize.width, aMaxSize);
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uint32_t verticalTiles = GetRequiredTilesD3D11(aSize.height, aMaxSize);
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uint32_t verticalTile = aID / horizontalTiles;
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uint32_t horizontalTile = aID % horizontalTiles;
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return IntRect(horizontalTile * aMaxSize,
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verticalTile * aMaxSize,
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horizontalTile < (horizontalTiles - 1) ? aMaxSize : aSize.width % aMaxSize,
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verticalTile < (verticalTiles - 1) ? aMaxSize : aSize.height % aMaxSize);
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}
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ID3D11ShaderResourceView*
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TextureSourceD3D11::GetShaderResourceView()
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{
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MOZ_ASSERT(mTexture == GetD3D11Texture(), "You need to override GetShaderResourceView if you're overriding GetD3D11Texture!");
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if (!mSRV && mTexture) {
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RefPtr<ID3D11Device> device;
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mTexture->GetDevice(getter_AddRefs(device));
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// see comment in CompositingRenderTargetD3D11 constructor
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CD3D11_SHADER_RESOURCE_VIEW_DESC srvDesc(D3D11_SRV_DIMENSION_TEXTURE2D, mFormatOverride);
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D3D11_SHADER_RESOURCE_VIEW_DESC *desc = mFormatOverride == DXGI_FORMAT_UNKNOWN ? nullptr : &srvDesc;
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HRESULT hr = device->CreateShaderResourceView(mTexture, desc, getter_AddRefs(mSRV));
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if (FAILED(hr)) {
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gfxCriticalNote << "[D3D11] TextureSourceD3D11:GetShaderResourceView CreateSRV failure " << gfx::hexa(hr);
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return nullptr;
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}
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}
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return mSRV;
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}
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DataTextureSourceD3D11::DataTextureSourceD3D11(SurfaceFormat aFormat,
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CompositorD3D11* aCompositor,
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TextureFlags aFlags)
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: mCompositor(aCompositor)
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, mFormat(aFormat)
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, mFlags(aFlags)
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, mCurrentTile(0)
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, mIsTiled(false)
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, mIterating(false)
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{
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MOZ_COUNT_CTOR(DataTextureSourceD3D11);
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}
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DataTextureSourceD3D11::DataTextureSourceD3D11(SurfaceFormat aFormat,
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CompositorD3D11* aCompositor,
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ID3D11Texture2D* aTexture)
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: mCompositor(aCompositor)
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, mFormat(aFormat)
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, mFlags(TextureFlags::NO_FLAGS)
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, mCurrentTile(0)
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, mIsTiled(false)
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, mIterating(false)
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{
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MOZ_COUNT_CTOR(DataTextureSourceD3D11);
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mTexture = aTexture;
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D3D11_TEXTURE2D_DESC desc;
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aTexture->GetDesc(&desc);
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mSize = IntSize(desc.Width, desc.Height);
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}
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DataTextureSourceD3D11::~DataTextureSourceD3D11()
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{
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MOZ_COUNT_DTOR(DataTextureSourceD3D11);
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}
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template<typename T> // ID3D10Texture2D or ID3D11Texture2D
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static bool LockD3DTexture(T* aTexture)
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{
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MOZ_ASSERT(aTexture);
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RefPtr<IDXGIKeyedMutex> mutex;
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aTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex));
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// Textures created by the DXVA decoders don't have a mutex for synchronization
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if (mutex) {
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HRESULT hr = mutex->AcquireSync(0, 10000);
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if (hr == WAIT_TIMEOUT) {
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gfxDevCrash(LogReason::D3DLockTimeout) << "D3D lock mutex timeout";
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}
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if (FAILED(hr)) {
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NS_WARNING("Failed to lock the texture");
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return false;
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}
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}
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return true;
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}
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template<typename T>
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static bool HasKeyedMutex(T* aTexture)
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{
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RefPtr<IDXGIKeyedMutex> mutex;
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aTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex));
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return !!mutex;
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}
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template<typename T> // ID3D10Texture2D or ID3D11Texture2D
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static void UnlockD3DTexture(T* aTexture)
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{
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MOZ_ASSERT(aTexture);
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RefPtr<IDXGIKeyedMutex> mutex;
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aTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex));
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if (mutex) {
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HRESULT hr = mutex->ReleaseSync(0);
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if (FAILED(hr)) {
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NS_WARNING("Failed to unlock the texture");
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}
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}
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}
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DXGITextureData::DXGITextureData(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
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bool aNeedsClear, bool aNeedsClearWhite,
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bool aIsForOutOfBandContent)
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: mSize(aSize)
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, mFormat(aFormat)
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, mNeedsClear(aNeedsClear)
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, mNeedsClearWhite(aNeedsClearWhite)
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, mHasSynchronization(false)
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, mIsForOutOfBandContent(aIsForOutOfBandContent)
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{}
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D3D11TextureData::D3D11TextureData(ID3D11Texture2D* aTexture,
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gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
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bool aNeedsClear, bool aNeedsClearWhite,
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bool aIsForOutOfBandContent)
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: DXGITextureData(aSize, aFormat, aNeedsClear, aNeedsClearWhite, aIsForOutOfBandContent)
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, mTexture(aTexture)
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{
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MOZ_ASSERT(aTexture);
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mHasSynchronization = HasKeyedMutex(aTexture);
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}
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D3D11TextureData::~D3D11TextureData()
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{
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#ifdef DEBUG
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// An Azure DrawTarget needs to be locked when it gets nullptr'ed as this is
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// when it calls EndDraw. This EndDraw should not execute anything so it
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// shouldn't -really- need the lock but the debug layer chokes on this.
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if (mDrawTarget) {
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Lock(OpenMode::OPEN_NONE, nullptr);
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mDrawTarget = nullptr;
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Unlock();
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}
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#endif
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}
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bool
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D3D11TextureData::Lock(OpenMode aMode, FenceHandle*)
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{
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if (!LockD3DTexture(mTexture.get())) {
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return false;
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}
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if (NS_IsMainThread() && !mIsForOutOfBandContent) {
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if (!PrepareDrawTargetInLock(aMode)) {
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Unlock();
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return false;
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}
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}
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return true;
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}
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bool
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DXGITextureData::PrepareDrawTargetInLock(OpenMode aMode)
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{
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// Make sure that successful write-lock means we will have a DrawTarget to
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// write into.
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if (!mDrawTarget && (aMode & OpenMode::OPEN_WRITE || mNeedsClear || mNeedsClearWhite)) {
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mDrawTarget = BorrowDrawTarget();
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if (!mDrawTarget) {
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return false;
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}
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}
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if (mNeedsClear) {
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mDrawTarget->ClearRect(Rect(0, 0, GetSize().width, GetSize().height));
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mNeedsClear = false;
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}
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if (mNeedsClearWhite) {
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mDrawTarget->FillRect(Rect(0, 0, GetSize().width, GetSize().height), ColorPattern(Color(1.0, 1.0, 1.0, 1.0)));
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mNeedsClearWhite = false;
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}
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return true;
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}
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void
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D3D11TextureData::Unlock()
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{
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UnlockD3DTexture(mTexture.get());
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}
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void
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D3D11TextureData::SyncWithObject(SyncObject* aSyncObject)
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{
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if (!aSyncObject || !NS_IsMainThread() || mIsForOutOfBandContent) {
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// When off the main thread we sync using a keyed mutex per texture.
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return;
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}
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MOZ_ASSERT(aSyncObject->GetSyncType() == SyncObject::SyncType::D3D11);
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SyncObjectD3D11* sync = static_cast<SyncObjectD3D11*>(aSyncObject);
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sync->RegisterTexture(mTexture);
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}
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bool
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DXGITextureData::Serialize(SurfaceDescriptor& aOutDescriptor)
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{
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RefPtr<IDXGIResource> resource;
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GetDXGIResource((IDXGIResource**)getter_AddRefs(resource));
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if (!resource) {
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return false;
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}
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HANDLE sharedHandle;
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HRESULT hr = resource->GetSharedHandle(&sharedHandle);
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if (FAILED(hr)) {
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LOGD3D11("Error getting shared handle for texture.");
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return false;
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}
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aOutDescriptor = SurfaceDescriptorD3D10((WindowsHandle)sharedHandle, mFormat, mSize);
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return true;
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}
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DXGITextureData*
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DXGITextureData::Create(IntSize aSize, SurfaceFormat aFormat, TextureAllocationFlags aFlags)
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{
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if (aFormat == SurfaceFormat::A8) {
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// Currently we don't support A8 surfaces. Fallback.
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return nullptr;
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}
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return D3D11TextureData::Create(aSize, aFormat, aFlags);
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}
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DXGITextureData*
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D3D11TextureData::Create(IntSize aSize, SurfaceFormat aFormat, TextureAllocationFlags aFlags,
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ID3D11Device* aDevice)
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{
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RefPtr<ID3D11Device> device = aDevice;
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if (!device &&
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!gfxWindowsPlatform::GetPlatform()->GetD3D11DeviceForCurrentThread(&device))
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{
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return nullptr;
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}
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CD3D11_TEXTURE2D_DESC newDesc(DXGI_FORMAT_B8G8R8A8_UNORM,
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aSize.width, aSize.height, 1, 1,
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D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE);
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newDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
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if (!NS_IsMainThread() || !!(aFlags & ALLOC_FOR_OUT_OF_BAND_CONTENT)) {
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// On the main thread we use the syncobject to handle synchronization.
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if (!(aFlags & ALLOC_MANUAL_SYNCHRONIZATION)) {
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newDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
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}
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}
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RefPtr<ID3D11Texture2D> texture11;
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HRESULT hr = device->CreateTexture2D(&newDesc, nullptr, getter_AddRefs(texture11));
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if (FAILED(hr)) {
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gfxCriticalError(CriticalLog::DefaultOptions(Factory::ReasonableSurfaceSize(aSize)))
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<< "[D3D11] 2 CreateTexture2D failure " << aSize << " Code: " << gfx::hexa(hr);
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return nullptr;
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}
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texture11->SetPrivateDataInterface(sD3D11TextureUsage,
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new TextureMemoryMeasurer(newDesc.Width * newDesc.Height * 4));
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return new D3D11TextureData(texture11, aSize, aFormat,
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aFlags & ALLOC_CLEAR_BUFFER,
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aFlags & ALLOC_CLEAR_BUFFER_WHITE,
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aFlags & ALLOC_FOR_OUT_OF_BAND_CONTENT);
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}
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void
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D3D11TextureData::Deallocate(ISurfaceAllocator* aAllocator)
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{
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mTexture = nullptr;
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}
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already_AddRefed<TextureClient>
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CreateD3D11TextureClientWithDevice(IntSize aSize, SurfaceFormat aFormat,
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TextureFlags aTextureFlags, TextureAllocationFlags aAllocFlags,
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ID3D11Device* aDevice,
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ISurfaceAllocator* aAllocator)
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{
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TextureData* data = D3D11TextureData::Create(aSize, aFormat, aAllocFlags, aDevice);
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if (!data) {
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return nullptr;
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}
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return MakeAndAddRef<TextureClient>(data, aTextureFlags, aAllocator);
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}
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TextureData*
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D3D11TextureData::CreateSimilar(ISurfaceAllocator* aAllocator,
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TextureFlags aFlags,
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TextureAllocationFlags aAllocFlags) const
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{
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return D3D11TextureData::Create(mSize, mFormat, aAllocFlags);
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}
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void
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D3D11TextureData::GetDXGIResource(IDXGIResource** aOutResource)
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{
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mTexture->QueryInterface(aOutResource);
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}
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DXGIYCbCrTextureData*
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DXGIYCbCrTextureData::Create(ISurfaceAllocator* aAllocator,
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TextureFlags aFlags,
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IUnknown* aTextureY,
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IUnknown* aTextureCb,
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IUnknown* aTextureCr,
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HANDLE aHandleY,
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HANDLE aHandleCb,
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HANDLE aHandleCr,
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const gfx::IntSize& aSize,
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const gfx::IntSize& aSizeY,
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const gfx::IntSize& aSizeCbCr)
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{
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if (!aHandleY || !aHandleCb || !aHandleCr ||
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!aTextureY || !aTextureCb || !aTextureCr) {
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return nullptr;
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}
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DXGIYCbCrTextureData* texture = new DXGIYCbCrTextureData();
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texture->mHandles[0] = aHandleY;
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texture->mHandles[1] = aHandleCb;
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texture->mHandles[2] = aHandleCr;
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texture->mHoldRefs[0] = aTextureY;
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texture->mHoldRefs[1] = aTextureCb;
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texture->mHoldRefs[2] = aTextureCr;
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texture->mSize = aSize;
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texture->mSizeY = aSizeY;
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texture->mSizeCbCr = aSizeCbCr;
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return texture;
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}
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DXGIYCbCrTextureData*
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DXGIYCbCrTextureData::Create(ISurfaceAllocator* aAllocator,
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TextureFlags aFlags,
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ID3D11Texture2D* aTextureY,
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ID3D11Texture2D* aTextureCb,
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ID3D11Texture2D* aTextureCr,
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const gfx::IntSize& aSize,
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const gfx::IntSize& aSizeY,
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const gfx::IntSize& aSizeCbCr)
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{
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if (!aTextureY || !aTextureCb || !aTextureCr) {
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return nullptr;
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}
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aTextureY->SetPrivateDataInterface(sD3D11TextureUsage,
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new TextureMemoryMeasurer(aSize.width * aSize.height));
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aTextureCb->SetPrivateDataInterface(sD3D11TextureUsage,
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new TextureMemoryMeasurer(aSizeCbCr.width * aSizeCbCr.height));
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aTextureCr->SetPrivateDataInterface(sD3D11TextureUsage,
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new TextureMemoryMeasurer(aSizeCbCr.width * aSizeCbCr.height));
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RefPtr<IDXGIResource> resource;
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aTextureY->QueryInterface((IDXGIResource**)getter_AddRefs(resource));
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HANDLE handleY;
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HRESULT hr = resource->GetSharedHandle(&handleY);
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if (FAILED(hr)) {
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return nullptr;
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}
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aTextureCb->QueryInterface((IDXGIResource**)getter_AddRefs(resource));
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HANDLE handleCb;
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hr = resource->GetSharedHandle(&handleCb);
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if (FAILED(hr)) {
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return nullptr;
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}
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aTextureCr->QueryInterface((IDXGIResource**)getter_AddRefs(resource));
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HANDLE handleCr;
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hr = resource->GetSharedHandle(&handleCr);
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if (FAILED(hr)) {
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return nullptr;
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}
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return DXGIYCbCrTextureData::Create(aAllocator, aFlags,
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|
aTextureY, aTextureCb, aTextureCr,
|
|
handleY, handleCb, handleCr,
|
|
aSize, aSizeY, aSizeCbCr);
|
|
}
|
|
|
|
bool
|
|
DXGIYCbCrTextureData::Serialize(SurfaceDescriptor& aOutDescriptor)
|
|
{
|
|
aOutDescriptor = SurfaceDescriptorDXGIYCbCr(
|
|
(WindowsHandle)mHandles[0], (WindowsHandle)mHandles[1], (WindowsHandle)mHandles[2],
|
|
GetSize(), mSizeY, mSizeCbCr
|
|
);
|
|
return true;
|
|
}
|
|
|
|
void
|
|
DXGIYCbCrTextureData::Deallocate(ISurfaceAllocator*)
|
|
{
|
|
mHoldRefs[0] = nullptr;
|
|
mHoldRefs[1] = nullptr;
|
|
mHoldRefs[2] = nullptr;
|
|
}
|
|
|
|
already_AddRefed<TextureHost>
|
|
CreateTextureHostD3D11(const SurfaceDescriptor& aDesc,
|
|
ISurfaceAllocator* aDeallocator,
|
|
TextureFlags aFlags)
|
|
{
|
|
RefPtr<TextureHost> result;
|
|
switch (aDesc.type()) {
|
|
case SurfaceDescriptor::TSurfaceDescriptorBuffer: {
|
|
result = CreateBackendIndependentTextureHost(aDesc, aDeallocator, aFlags);
|
|
break;
|
|
}
|
|
case SurfaceDescriptor::TSurfaceDescriptorD3D10: {
|
|
result = new DXGITextureHostD3D11(aFlags,
|
|
aDesc.get_SurfaceDescriptorD3D10());
|
|
break;
|
|
}
|
|
case SurfaceDescriptor::TSurfaceDescriptorDXGIYCbCr: {
|
|
result = new DXGIYCbCrTextureHostD3D11(aFlags,
|
|
aDesc.get_SurfaceDescriptorDXGIYCbCr());
|
|
break;
|
|
}
|
|
default: {
|
|
NS_WARNING("Unsupported SurfaceDescriptor type");
|
|
}
|
|
}
|
|
return result.forget();
|
|
}
|
|
|
|
|
|
already_AddRefed<DrawTarget>
|
|
D3D11TextureData::BorrowDrawTarget()
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
|
|
if (!mDrawTarget && mTexture) {
|
|
// This may return a null DrawTarget
|
|
mDrawTarget = Factory::CreateDrawTargetForD3D11Texture(mTexture, mFormat);
|
|
if (!mDrawTarget) {
|
|
gfxCriticalNote << "Could not borrow DrawTarget (D3D11) " << (int)mFormat;
|
|
}
|
|
}
|
|
|
|
RefPtr<DrawTarget> result = mDrawTarget;
|
|
return result.forget();
|
|
}
|
|
|
|
bool
|
|
D3D11TextureData::UpdateFromSurface(gfx::SourceSurface* aSurface)
|
|
{
|
|
RefPtr<DataSourceSurface> srcSurf = aSurface->GetDataSurface();
|
|
|
|
if (!srcSurf) {
|
|
gfxCriticalError() << "Failed to GetDataSurface in UpdateFromSurface (D3D11).";
|
|
return false;
|
|
}
|
|
|
|
DataSourceSurface::MappedSurface sourceMap;
|
|
if (!srcSurf->Map(DataSourceSurface::READ, &sourceMap)) {
|
|
gfxCriticalError() << "Failed to map source surface for UpdateFromSurface (D3D11).";
|
|
return false;
|
|
}
|
|
|
|
RefPtr<ID3D11Device> device;
|
|
mTexture->GetDevice(getter_AddRefs(device));
|
|
RefPtr<ID3D11DeviceContext> ctx;
|
|
device->GetImmediateContext(getter_AddRefs(ctx));
|
|
|
|
D3D11_BOX box;
|
|
box.front = 0;
|
|
box.back = 1;
|
|
box.top = box.left = 0;
|
|
box.right = aSurface->GetSize().width;
|
|
box.bottom = aSurface->GetSize().height;
|
|
ctx->UpdateSubresource(mTexture, 0, &box, sourceMap.mData, sourceMap.mStride, 0);
|
|
srcSurf->Unmap();
|
|
|
|
return true;
|
|
}
|
|
|
|
DXGITextureHostD3D11::DXGITextureHostD3D11(TextureFlags aFlags,
|
|
const SurfaceDescriptorD3D10& aDescriptor)
|
|
: TextureHost(aFlags)
|
|
, mSize(aDescriptor.size())
|
|
, mHandle(aDescriptor.handle())
|
|
, mFormat(aDescriptor.format())
|
|
, mIsLocked(false)
|
|
{
|
|
}
|
|
|
|
bool
|
|
DXGITextureHostD3D11::OpenSharedHandle()
|
|
{
|
|
if (!GetDevice()) {
|
|
return false;
|
|
}
|
|
|
|
HRESULT hr = GetDevice()->OpenSharedResource((HANDLE)mHandle,
|
|
__uuidof(ID3D11Texture2D),
|
|
(void**)(ID3D11Texture2D**)getter_AddRefs(mTexture));
|
|
if (FAILED(hr)) {
|
|
NS_WARNING("Failed to open shared texture");
|
|
return false;
|
|
}
|
|
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
mTexture->GetDesc(&desc);
|
|
mSize = IntSize(desc.Width, desc.Height);
|
|
return true;
|
|
}
|
|
|
|
RefPtr<ID3D11Device>
|
|
DXGITextureHostD3D11::GetDevice()
|
|
{
|
|
RefPtr<ID3D11Device> device;
|
|
gfxWindowsPlatform::GetPlatform()->GetD3D11Device(&device);
|
|
return device;
|
|
}
|
|
|
|
void
|
|
DXGITextureHostD3D11::SetCompositor(Compositor* aCompositor)
|
|
{
|
|
MOZ_ASSERT(aCompositor);
|
|
mCompositor = static_cast<CompositorD3D11*>(aCompositor);
|
|
if (mTextureSource) {
|
|
mTextureSource->SetCompositor(aCompositor);
|
|
}
|
|
}
|
|
|
|
bool
|
|
DXGITextureHostD3D11::Lock()
|
|
{
|
|
if (!GetDevice()) {
|
|
NS_WARNING("trying to lock a TextureHost without a D3D device");
|
|
return false;
|
|
}
|
|
if (!mTextureSource) {
|
|
if (!mTexture && !OpenSharedHandle()) {
|
|
gfxWindowsPlatform::GetPlatform()->ForceDeviceReset(ForcedDeviceResetReason::OPENSHAREDHANDLE);
|
|
return false;
|
|
}
|
|
|
|
mTextureSource = new DataTextureSourceD3D11(mFormat, mCompositor, mTexture);
|
|
}
|
|
|
|
mIsLocked = LockD3DTexture(mTextureSource->GetD3D11Texture());
|
|
|
|
return mIsLocked;
|
|
}
|
|
|
|
void
|
|
DXGITextureHostD3D11::Unlock()
|
|
{
|
|
UnlockD3DTexture(mTextureSource->GetD3D11Texture());
|
|
}
|
|
|
|
bool
|
|
DXGITextureHostD3D11::BindTextureSource(CompositableTextureSourceRef& aTexture)
|
|
{
|
|
MOZ_ASSERT(mIsLocked);
|
|
// If Lock was successful we must have a valid TextureSource.
|
|
MOZ_ASSERT(mTextureSource);
|
|
aTexture = mTextureSource;
|
|
return !!aTexture;
|
|
}
|
|
|
|
DXGIYCbCrTextureHostD3D11::DXGIYCbCrTextureHostD3D11(TextureFlags aFlags,
|
|
const SurfaceDescriptorDXGIYCbCr& aDescriptor)
|
|
: TextureHost(aFlags)
|
|
, mSize(aDescriptor.size())
|
|
, mIsLocked(false)
|
|
{
|
|
mHandles[0] = aDescriptor.handleY();
|
|
mHandles[1] = aDescriptor.handleCb();
|
|
mHandles[2] = aDescriptor.handleCr();
|
|
}
|
|
|
|
bool
|
|
DXGIYCbCrTextureHostD3D11::OpenSharedHandle()
|
|
{
|
|
RefPtr<ID3D11Device> device = GetDevice();
|
|
if (!device) {
|
|
return false;
|
|
}
|
|
|
|
RefPtr<ID3D11Texture2D> textures[3];
|
|
|
|
HRESULT hr = device->OpenSharedResource((HANDLE)mHandles[0],
|
|
__uuidof(ID3D11Texture2D),
|
|
(void**)(ID3D11Texture2D**)getter_AddRefs(textures[0]));
|
|
if (FAILED(hr)) {
|
|
NS_WARNING("Failed to open shared texture for Y Plane");
|
|
return false;
|
|
}
|
|
|
|
hr = device->OpenSharedResource((HANDLE)mHandles[1],
|
|
__uuidof(ID3D11Texture2D),
|
|
(void**)(ID3D11Texture2D**)getter_AddRefs(textures[1]));
|
|
if (FAILED(hr)) {
|
|
NS_WARNING("Failed to open shared texture for Cb Plane");
|
|
return false;
|
|
}
|
|
|
|
hr = device->OpenSharedResource((HANDLE)mHandles[2],
|
|
__uuidof(ID3D11Texture2D),
|
|
(void**)(ID3D11Texture2D**)getter_AddRefs(textures[2]));
|
|
if (FAILED(hr)) {
|
|
NS_WARNING("Failed to open shared texture for Cr Plane");
|
|
return false;
|
|
}
|
|
|
|
mTextures[0] = textures[0].forget();
|
|
mTextures[1] = textures[1].forget();
|
|
mTextures[2] = textures[2].forget();
|
|
|
|
return true;
|
|
}
|
|
|
|
RefPtr<ID3D11Device>
|
|
DXGIYCbCrTextureHostD3D11::GetDevice()
|
|
{
|
|
RefPtr<ID3D11Device> device;
|
|
gfxWindowsPlatform::GetPlatform()->GetD3D11Device(&device);
|
|
return device;
|
|
}
|
|
|
|
void
|
|
DXGIYCbCrTextureHostD3D11::SetCompositor(Compositor* aCompositor)
|
|
{
|
|
MOZ_ASSERT(aCompositor);
|
|
mCompositor = static_cast<CompositorD3D11*>(aCompositor);
|
|
if (mTextureSources[0]) {
|
|
mTextureSources[0]->SetCompositor(aCompositor);
|
|
}
|
|
}
|
|
|
|
bool
|
|
DXGIYCbCrTextureHostD3D11::Lock()
|
|
{
|
|
if (!GetDevice()) {
|
|
NS_WARNING("trying to lock a TextureHost without a D3D device");
|
|
return false;
|
|
}
|
|
if (!mTextureSources[0]) {
|
|
if (!mTextures[0] && !OpenSharedHandle()) {
|
|
return false;
|
|
}
|
|
|
|
MOZ_ASSERT(mTextures[1] && mTextures[2]);
|
|
|
|
mTextureSources[0] = new DataTextureSourceD3D11(SurfaceFormat::A8, mCompositor, mTextures[0]);
|
|
mTextureSources[1] = new DataTextureSourceD3D11(SurfaceFormat::A8, mCompositor, mTextures[1]);
|
|
mTextureSources[2] = new DataTextureSourceD3D11(SurfaceFormat::A8, mCompositor, mTextures[2]);
|
|
mTextureSources[0]->SetNextSibling(mTextureSources[1]);
|
|
mTextureSources[1]->SetNextSibling(mTextureSources[2]);
|
|
}
|
|
|
|
mIsLocked = LockD3DTexture(mTextureSources[0]->GetD3D11Texture()) &&
|
|
LockD3DTexture(mTextureSources[1]->GetD3D11Texture()) &&
|
|
LockD3DTexture(mTextureSources[2]->GetD3D11Texture());
|
|
|
|
return mIsLocked;
|
|
}
|
|
|
|
void
|
|
DXGIYCbCrTextureHostD3D11::Unlock()
|
|
{
|
|
MOZ_ASSERT(mIsLocked);
|
|
UnlockD3DTexture(mTextureSources[0]->GetD3D11Texture());
|
|
UnlockD3DTexture(mTextureSources[1]->GetD3D11Texture());
|
|
UnlockD3DTexture(mTextureSources[2]->GetD3D11Texture());
|
|
mIsLocked = false;
|
|
}
|
|
|
|
bool
|
|
DXGIYCbCrTextureHostD3D11::BindTextureSource(CompositableTextureSourceRef& aTexture)
|
|
{
|
|
MOZ_ASSERT(mIsLocked);
|
|
// If Lock was successful we must have a valid TextureSource.
|
|
MOZ_ASSERT(mTextureSources[0] && mTextureSources[1] && mTextureSources[2]);
|
|
aTexture = mTextureSources[0].get();
|
|
return !!aTexture;
|
|
}
|
|
|
|
bool
|
|
DataTextureSourceD3D11::Update(DataSourceSurface* aSurface,
|
|
nsIntRegion* aDestRegion,
|
|
IntPoint* aSrcOffset)
|
|
{
|
|
// Incremental update with a source offset is only used on Mac so it is not
|
|
// clear that we ever will need to support it for D3D.
|
|
MOZ_ASSERT(!aSrcOffset);
|
|
MOZ_ASSERT(aSurface);
|
|
|
|
HRESULT hr;
|
|
|
|
if (!mCompositor || !mCompositor->GetDevice()) {
|
|
return false;
|
|
}
|
|
|
|
uint32_t bpp = BytesPerPixel(aSurface->GetFormat());
|
|
DXGI_FORMAT dxgiFormat = SurfaceFormatToDXGIFormat(aSurface->GetFormat());
|
|
|
|
mSize = aSurface->GetSize();
|
|
mFormat = aSurface->GetFormat();
|
|
|
|
CD3D11_TEXTURE2D_DESC desc(dxgiFormat, mSize.width, mSize.height, 1, 1);
|
|
|
|
int32_t maxSize = mCompositor->GetMaxTextureSize();
|
|
if ((mSize.width <= maxSize && mSize.height <= maxSize) ||
|
|
(mFlags & TextureFlags::DISALLOW_BIGIMAGE)) {
|
|
|
|
if (mTexture) {
|
|
D3D11_TEXTURE2D_DESC currentDesc;
|
|
mTexture->GetDesc(¤tDesc);
|
|
|
|
// Make sure there's no size mismatch, if there is, recreate.
|
|
if (currentDesc.Width != mSize.width || currentDesc.Height != mSize.height ||
|
|
currentDesc.Format != dxgiFormat) {
|
|
mTexture = nullptr;
|
|
// Make sure we upload the whole surface.
|
|
aDestRegion = nullptr;
|
|
}
|
|
}
|
|
|
|
nsIntRegion *regionToUpdate = aDestRegion;
|
|
if (!mTexture) {
|
|
hr = mCompositor->GetDevice()->CreateTexture2D(&desc, nullptr, getter_AddRefs(mTexture));
|
|
mIsTiled = false;
|
|
if (FAILED(hr) || !mTexture) {
|
|
Reset();
|
|
return false;
|
|
}
|
|
|
|
if (mFlags & TextureFlags::COMPONENT_ALPHA) {
|
|
regionToUpdate = nullptr;
|
|
}
|
|
}
|
|
|
|
DataSourceSurface::MappedSurface map;
|
|
if (!aSurface->Map(DataSourceSurface::MapType::READ, &map)) {
|
|
gfxCriticalError() << "Failed to map surface.";
|
|
Reset();
|
|
return false;
|
|
}
|
|
|
|
if (regionToUpdate) {
|
|
for (auto iter = regionToUpdate->RectIter(); !iter.Done(); iter.Next()) {
|
|
const IntRect& rect = iter.Get();
|
|
D3D11_BOX box;
|
|
box.front = 0;
|
|
box.back = 1;
|
|
box.left = rect.x;
|
|
box.top = rect.y;
|
|
box.right = rect.XMost();
|
|
box.bottom = rect.YMost();
|
|
|
|
void* data = map.mData + map.mStride * rect.y + BytesPerPixel(aSurface->GetFormat()) * rect.x;
|
|
|
|
mCompositor->GetDC()->UpdateSubresource(mTexture, 0, &box, data, map.mStride, map.mStride * mSize.height);
|
|
}
|
|
} else {
|
|
mCompositor->GetDC()->UpdateSubresource(mTexture, 0, nullptr, aSurface->GetData(),
|
|
aSurface->Stride(), aSurface->Stride() * mSize.height);
|
|
}
|
|
|
|
aSurface->Unmap();
|
|
} else {
|
|
mIsTiled = true;
|
|
uint32_t tileCount = GetRequiredTilesD3D11(mSize.width, maxSize) *
|
|
GetRequiredTilesD3D11(mSize.height, maxSize);
|
|
|
|
mTileTextures.resize(tileCount);
|
|
mTileSRVs.resize(tileCount);
|
|
mTexture = nullptr;
|
|
|
|
for (uint32_t i = 0; i < tileCount; i++) {
|
|
IntRect tileRect = GetTileRect(i);
|
|
|
|
desc.Width = tileRect.width;
|
|
desc.Height = tileRect.height;
|
|
desc.Usage = D3D11_USAGE_IMMUTABLE;
|
|
|
|
D3D11_SUBRESOURCE_DATA initData;
|
|
initData.pSysMem = aSurface->GetData() +
|
|
tileRect.y * aSurface->Stride() +
|
|
tileRect.x * bpp;
|
|
initData.SysMemPitch = aSurface->Stride();
|
|
|
|
hr = mCompositor->GetDevice()->CreateTexture2D(&desc, &initData, getter_AddRefs(mTileTextures[i]));
|
|
if (FAILED(hr) || !mTileTextures[i]) {
|
|
Reset();
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
ID3D11Texture2D*
|
|
DataTextureSourceD3D11::GetD3D11Texture() const
|
|
{
|
|
return mIterating ? mTileTextures[mCurrentTile]
|
|
: mTexture;
|
|
}
|
|
|
|
ID3D11ShaderResourceView*
|
|
DataTextureSourceD3D11::GetShaderResourceView()
|
|
{
|
|
if (mIterating) {
|
|
if (!mTileSRVs[mCurrentTile]) {
|
|
if (!mTileTextures[mCurrentTile]) {
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<ID3D11Device> device;
|
|
mTileTextures[mCurrentTile]->GetDevice(getter_AddRefs(device));
|
|
HRESULT hr = device->CreateShaderResourceView(mTileTextures[mCurrentTile], nullptr, getter_AddRefs(mTileSRVs[mCurrentTile]));
|
|
if (FAILED(hr)) {
|
|
gfxCriticalNote << "[D3D11] DataTextureSourceD3D11:GetShaderResourceView CreateSRV failure " << gfx::hexa(hr);
|
|
return nullptr;
|
|
}
|
|
}
|
|
return mTileSRVs[mCurrentTile];
|
|
}
|
|
|
|
return TextureSourceD3D11::GetShaderResourceView();
|
|
}
|
|
|
|
void
|
|
DataTextureSourceD3D11::Reset()
|
|
{
|
|
mTexture = nullptr;
|
|
mTileSRVs.resize(0);
|
|
mTileTextures.resize(0);
|
|
mIsTiled = false;
|
|
mSize.width = 0;
|
|
mSize.height = 0;
|
|
}
|
|
|
|
IntRect
|
|
DataTextureSourceD3D11::GetTileRect(uint32_t aIndex) const
|
|
{
|
|
return GetTileRectD3D11(aIndex, mSize, mCompositor->GetMaxTextureSize());
|
|
}
|
|
|
|
IntRect
|
|
DataTextureSourceD3D11::GetTileRect()
|
|
{
|
|
IntRect rect = GetTileRect(mCurrentTile);
|
|
return IntRect(rect.x, rect.y, rect.width, rect.height);
|
|
}
|
|
|
|
void
|
|
DataTextureSourceD3D11::SetCompositor(Compositor* aCompositor)
|
|
{
|
|
MOZ_ASSERT(aCompositor);
|
|
mCompositor = static_cast<CompositorD3D11*>(aCompositor);
|
|
if (mNextSibling) {
|
|
mNextSibling->SetCompositor(aCompositor);
|
|
}
|
|
}
|
|
|
|
CompositingRenderTargetD3D11::CompositingRenderTargetD3D11(ID3D11Texture2D* aTexture,
|
|
const gfx::IntPoint& aOrigin,
|
|
DXGI_FORMAT aFormatOverride)
|
|
: CompositingRenderTarget(aOrigin)
|
|
{
|
|
MOZ_ASSERT(aTexture);
|
|
|
|
mTexture = aTexture;
|
|
|
|
RefPtr<ID3D11Device> device;
|
|
mTexture->GetDevice(getter_AddRefs(device));
|
|
|
|
mFormatOverride = aFormatOverride;
|
|
|
|
// If we happen to have a typeless underlying DXGI surface, we need to be explicit
|
|
// about the format here. (Such a surface could come from an external source, such
|
|
// as the Oculus compositor)
|
|
CD3D11_RENDER_TARGET_VIEW_DESC rtvDesc(D3D11_RTV_DIMENSION_TEXTURE2D, mFormatOverride);
|
|
D3D11_RENDER_TARGET_VIEW_DESC *desc = aFormatOverride == DXGI_FORMAT_UNKNOWN ? nullptr : &rtvDesc;
|
|
|
|
HRESULT hr = device->CreateRenderTargetView(mTexture, desc, getter_AddRefs(mRTView));
|
|
|
|
if (FAILED(hr)) {
|
|
LOGD3D11("Failed to create RenderTargetView.");
|
|
}
|
|
}
|
|
|
|
void
|
|
CompositingRenderTargetD3D11::BindRenderTarget(ID3D11DeviceContext* aContext)
|
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{
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if (mClearOnBind) {
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FLOAT clear[] = { 0, 0, 0, 0 };
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aContext->ClearRenderTargetView(mRTView, clear);
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mClearOnBind = false;
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}
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ID3D11RenderTargetView* view = mRTView;
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aContext->OMSetRenderTargets(1, &view, nullptr);
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}
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IntSize
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CompositingRenderTargetD3D11::GetSize() const
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{
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return TextureSourceD3D11::GetSize();
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}
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SyncObjectD3D11::SyncObjectD3D11(SyncHandle aHandle)
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{
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MOZ_ASSERT(aHandle);
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mHandle = aHandle;
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}
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void
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SyncObjectD3D11::RegisterTexture(ID3D11Texture2D* aTexture)
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{
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mD3D11SyncedTextures.push_back(aTexture);
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}
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void
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SyncObjectD3D11::FinalizeFrame()
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{
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HRESULT hr;
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if (!mD3D11Texture && mD3D11SyncedTextures.size()) {
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ID3D11Device* device = gfxWindowsPlatform::GetPlatform()->GetD3D11ContentDevice();
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hr = device->OpenSharedResource(mHandle, __uuidof(ID3D11Texture2D), (void**)(ID3D11Texture2D**)getter_AddRefs(mD3D11Texture));
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if (FAILED(hr) || !mD3D11Texture) {
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gfxCriticalError() << "Failed to D3D11 OpenSharedResource for frame finalization: " << hexa(hr);
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if (gfxWindowsPlatform::GetPlatform()->DidRenderingDeviceReset()) {
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return;
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}
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gfxDevCrash(LogReason::D3D11FinalizeFrame) << "Without device reset: " << hexa(hr);
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}
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// test QI
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RefPtr<IDXGIKeyedMutex> mutex;
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hr = mD3D11Texture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex));
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if (FAILED(hr) || !mutex) {
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// Leave both the critical error and MOZ_CRASH for now; the critical error lets
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// us "save" the hr value. We will probably eventuall replace this with gfxDevCrash.
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gfxCriticalError() << "Failed to get KeyedMutex (2): " << hexa(hr);
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MOZ_CRASH("GFX: Cannot get D3D11 KeyedMutex");
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}
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}
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if (mD3D11SyncedTextures.size()) {
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RefPtr<IDXGIKeyedMutex> mutex;
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hr = mD3D11Texture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex));
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hr = mutex->AcquireSync(0, 20000);
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if (hr == WAIT_TIMEOUT) {
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if (gfxWindowsPlatform::GetPlatform()->DidRenderingDeviceReset()) {
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gfxWarning() << "AcquireSync timed out because of device reset.";
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return;
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}
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gfxDevCrash(LogReason::D3D11SyncLock) << "Timeout on the D3D11 sync lock";
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}
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D3D11_BOX box;
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box.front = box.top = box.left = 0;
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box.back = box.bottom = box.right = 1;
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ID3D11Device* dev = gfxWindowsPlatform::GetPlatform()->GetD3D11ContentDevice();
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if (!dev) {
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if (gfxWindowsPlatform::GetPlatform()->DidRenderingDeviceReset()) {
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return;
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}
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MOZ_CRASH("GFX: Invalid D3D11 content device");
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}
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RefPtr<ID3D11DeviceContext> ctx;
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dev->GetImmediateContext(getter_AddRefs(ctx));
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for (auto iter = mD3D11SyncedTextures.begin(); iter != mD3D11SyncedTextures.end(); iter++) {
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ctx->CopySubresourceRegion(mD3D11Texture, 0, 0, 0, 0, *iter, 0, &box);
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}
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mutex->ReleaseSync(0);
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mD3D11SyncedTextures.clear();
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}
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}
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}
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}
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