gecko-dev/gfx/layers/d3d11/mlgshaders/mask-combiner-ps.hlsl

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575 B
HLSL

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "common.hlsl"
#include "mask-combiner-common.hlsl"
sampler sSampler;
Texture2D tMaskTexture : register(ps, t0);
float4 MaskCombinerPS(VS_MASKOUTPUT aInput) : SV_Target
{
float4 value = tMaskTexture.Sample(sSampler, aInput.vTexCoords);
return float4(value.r, 0, 0, value.r);
}