gecko-dev/gfx/layers/d3d11/mlgshaders
Jean-Yves Avenard cfc24b769e Bug 1469711 - P1. Add 10/12 bits YUV support to D3D11 compositor. r=mattwoodrow
This change is for D3D11 with Advanced Layers enabled.

Differential Revision: https://phabricator.services.mozilla.com/D6492

--HG--
extra : moz-landing-system : lando
2018-09-25 11:18:34 +00:00
..
blend-common.hlsl Initial import of Advanced Layers. (bug 1365879 part 20, r=bas) 2017-06-23 14:23:12 -07:00
blend-ps-generated.hlslh Initial import of Advanced Layers. (bug 1365879 part 20, r=bas) 2017-06-23 14:23:12 -07:00
blend-ps-generated.hlslh.tpl Initial import of Advanced Layers. (bug 1365879 part 20, r=bas) 2017-06-23 14:23:12 -07:00
blend-ps.hlsl Initial import of Advanced Layers. (bug 1365879 part 20, r=bas) 2017-06-23 14:23:12 -07:00
blend-vs.hlsl Use unit triangles for full polgyon shaders. (bug 1379314 part 1, r=mattwoodrow) 2017-07-11 00:04:14 -07:00
clear-common.hlsl Initial import of Advanced Layers. (bug 1365879 part 20, r=bas) 2017-06-23 14:23:12 -07:00
clear-ps.hlsl Initial import of Advanced Layers. (bug 1365879 part 20, r=bas) 2017-06-23 14:23:12 -07:00
clear-vs.hlsl Initial import of Advanced Layers. (bug 1365879 part 20, r=bas) 2017-06-23 14:23:12 -07:00
color-common.hlsl Initial import of Advanced Layers. (bug 1365879 part 20, r=bas) 2017-06-23 14:23:12 -07:00
color-ps.hlsl Initial import of Advanced Layers. (bug 1365879 part 20, r=bas) 2017-06-23 14:23:12 -07:00
color-vs.hlsl Don't use constant buffers for ancillary vertex data. (bug 1379314 part 3, r=mattwoodrow) 2017-07-11 00:05:30 -07:00
common-ps.hlsl Initial import of Advanced Layers. (bug 1365879 part 20, r=bas) 2017-06-23 14:23:12 -07:00
common-vs.hlsl Add helpers for debugging Advanced Layers with RenderDoc. (bug 1381666 part 1, r=mattwoodrow) 2017-07-31 12:28:26 -07:00
common.hlsl Initial import of Advanced Layers. (bug 1365879 part 20, r=bas) 2017-06-23 14:23:12 -07:00
component-alpha-ps.hlsl Initial import of Advanced Layers. (bug 1365879 part 20, r=bas) 2017-06-23 14:23:12 -07:00
diagnostics-common.hlsl Initial import of Advanced Layers. (bug 1365879 part 20, r=bas) 2017-06-23 14:23:12 -07:00
diagnostics-ps.hlsl Initial import of Advanced Layers. (bug 1365879 part 20, r=bas) 2017-06-23 14:23:12 -07:00
diagnostics-vs.hlsl Initial import of Advanced Layers. (bug 1365879 part 20, r=bas) 2017-06-23 14:23:12 -07:00
mask-combiner-common.hlsl Initial import of Advanced Layers. (bug 1365879 part 20, r=bas) 2017-06-23 14:23:12 -07:00
mask-combiner-ps.hlsl Initial import of Advanced Layers. (bug 1365879 part 20, r=bas) 2017-06-23 14:23:12 -07:00
mask-combiner-vs.hlsl Initial import of Advanced Layers. (bug 1365879 part 20, r=bas) 2017-06-23 14:23:12 -07:00
shaders.manifest Use a runtime test for constant buffer offsetting. (bug 1379413 part 1, r=bas) 2017-07-11 00:13:21 -07:00
test-features-vs.hlsl Use a runtime test for constant buffer offsetting. (bug 1379413 part 1, r=bas) 2017-07-11 00:13:21 -07:00
textured-common.hlsl Don't use constant buffers for ancillary vertex data. (bug 1379314 part 3, r=mattwoodrow) 2017-07-11 00:05:30 -07:00
textured-ps.hlsl Initial import of Advanced Layers. (bug 1365879 part 20, r=bas) 2017-06-23 14:23:12 -07:00
textured-vs.hlsl Don't use constant buffers for ancillary vertex data. (bug 1379314 part 3, r=mattwoodrow) 2017-07-11 00:05:30 -07:00
ycbcr-ps.hlsl Bug 1469711 - P1. Add 10/12 bits YUV support to D3D11 compositor. r=mattwoodrow 2018-09-25 11:18:34 +00:00