gecko-dev/gfx/layers/d3d11
Jean-Yves Avenard 103efd79bc Bug 1497294 - P7. Add P016 and P010 surface format support. r=jgilbert
This is only used with DXVA decoder. P016 and P010 are just like NV12 but with 16 bits data..

Depends on D8246

Differential Revision: https://phabricator.services.mozilla.com/D8136

--HG--
extra : moz-landing-system : lando
2018-10-10 22:21:53 +00:00
..
mlgshaders Bug 1469711 - P1. Add 10/12 bits YUV support to D3D11 compositor. r=mattwoodrow 2018-09-25 11:18:34 +00:00
BlendShaderConstants.h Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel 2017-10-27 16:10:06 -07:00
BlendingHelpers.hlslh
CompositorD3D11.cpp Bug 1497294 - P7. Add P016 and P010 surface format support. r=jgilbert 2018-10-10 22:21:53 +00:00
CompositorD3D11.h Bug 1491615 - Re-enable warnings-as-errors on clang-cl in gfx/layers/. r=jrmuizel 2018-09-16 08:00:02 +09:00
CompositorD3D11.hlsl Bug 1469711 - P2. Add 10/12 bits YUV support to D3D11 legacy compositor. r=mattwoodrow 2018-09-24 20:08:26 +00:00
DeviceAttachmentsD3D11.cpp Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel 2017-10-27 16:10:06 -07:00
DeviceAttachmentsD3D11.h Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel 2017-10-27 16:10:06 -07:00
DiagnosticsD3D11.cpp Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel 2017-10-27 16:10:06 -07:00
DiagnosticsD3D11.h Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel 2017-10-27 16:10:06 -07:00
HelpersD3D11.h Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel 2017-10-27 16:10:06 -07:00
MLGDeviceD3D11.cpp Bug 1497294 - P7. Add P016 and P010 surface format support. r=jgilbert 2018-10-10 22:21:53 +00:00
MLGDeviceD3D11.h Bug 1497294 - P7. Add P016 and P010 surface format support. r=jgilbert 2018-10-10 22:21:53 +00:00
ReadbackManagerD3D11.cpp Bug 1412048 - Replace NS_RUNTIMEABORT("...") with MOZ_CRASH("..."). r=froydnj 2017-10-24 23:30:31 -07:00
ReadbackManagerD3D11.h Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel 2017-10-27 16:10:06 -07:00
ShaderDefinitionsD3D11.h Bug 1469711 - P2. Add 10/12 bits YUV support to D3D11 legacy compositor. r=mattwoodrow 2018-09-24 20:08:26 +00:00
TextureD3D11.cpp Bug 1497294 - P7. Add P016 and P010 surface format support. r=jgilbert 2018-10-10 22:21:53 +00:00
TextureD3D11.h Bug 1459233 - Make SyncObjectD3D11Host::Synchronize() fallible with WebRender r=mattwoodrow 2018-10-05 14:49:04 +09:00
genshaders.py Bug 1468273 - Fix flake8/pep8 issues by hand in gfx/ r=ted 2018-06-10 14:15:18 +02:00
shaders.manifest