pjs/gfx/layers/d3d9/ImageLayerD3D9.cpp

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Corporation code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2009
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Bas Schouten <bschouten@mozilla.org>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "mozilla/layers/PLayers.h"
#include "mozilla/layers/ShadowLayers.h"
#include "ShadowBufferD3D9.h"
#include "gfxSharedImageSurface.h"
#include "ImageLayerD3D9.h"
#include "ThebesLayerD3D9.h"
#include "gfxPlatform.h"
#include "gfxImageSurface.h"
#include "yuv_convert.h"
#include "nsIServiceManager.h"
#include "nsIConsoleService.h"
#include "Nv3DVUtils.h"
namespace mozilla {
namespace layers {
static already_AddRefed<IDirect3DTexture9>
DataToTexture(IDirect3DDevice9 *aDevice,
unsigned char *aData,
int aStride,
const gfxIntSize &aSize)
{
nsRefPtr<IDirect3DTexture9> texture;
nsRefPtr<IDirect3DDevice9Ex> deviceEx;
aDevice->QueryInterface(IID_IDirect3DDevice9Ex,
(void**)getter_AddRefs(deviceEx));
if (deviceEx) {
// D3D9Ex doesn't support managed textures. We could use dynamic textures
// here but since Images are immutable that probably isn't such a great
// idea.
if (FAILED(aDevice->
CreateTexture(aSize.width, aSize.height,
1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT,
getter_AddRefs(texture), NULL)))
{
return NULL;
}
nsRefPtr<IDirect3DSurface9> surface;
if (FAILED(aDevice->
CreateOffscreenPlainSurface(aSize.width,
aSize.height,
D3DFMT_A8R8G8B8,
D3DPOOL_SYSTEMMEM,
getter_AddRefs(surface),
NULL)))
{
return NULL;
}
D3DLOCKED_RECT lockedRect;
surface->LockRect(&lockedRect, NULL, 0);
for (int y = 0; y < aSize.height; y++) {
memcpy((char*)lockedRect.pBits + lockedRect.Pitch * y,
aData + aStride * y,
aSize.width * 4);
}
surface->UnlockRect();
nsRefPtr<IDirect3DSurface9> dstSurface;
texture->GetSurfaceLevel(0, getter_AddRefs(dstSurface));
aDevice->UpdateSurface(surface, NULL, dstSurface, NULL);
} else {
if (FAILED(aDevice->
CreateTexture(aSize.width, aSize.height,
1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED,
getter_AddRefs(texture), NULL)))
{
return NULL;
}
D3DLOCKED_RECT lockrect;
/* lock the entire texture */
texture->LockRect(0, &lockrect, NULL, 0);
// copy over data. If we don't need to do any swaping we can
// use memcpy
for (int y = 0; y < aSize.height; y++) {
memcpy((char*)lockrect.pBits + lockrect.Pitch * y,
aData + aStride * y,
aSize.width * 4);
}
texture->UnlockRect(0);
}
return texture.forget();
}
static already_AddRefed<IDirect3DTexture9>
SurfaceToTexture(IDirect3DDevice9 *aDevice,
gfxASurface *aSurface,
const gfxIntSize &aSize)
{
nsRefPtr<gfxImageSurface> imageSurface = aSurface->GetAsImageSurface();
if (!imageSurface) {
imageSurface = new gfxImageSurface(aSize,
gfxASurface::ImageFormatARGB32);
nsRefPtr<gfxContext> context = new gfxContext(imageSurface);
context->SetSource(aSurface);
context->SetOperator(gfxContext::OPERATOR_SOURCE);
context->Paint();
}
return DataToTexture(aDevice, imageSurface->Data(), imageSurface->Stride(), aSize);
}
static void AllocateTexturesYCbCr(PlanarYCbCrImage *aImage,
IDirect3DDevice9 *aDevice,
LayerManagerD3D9 *aManager)
{
nsAutoPtr<PlanarYCbCrD3D9BackendData> backendData(
new PlanarYCbCrD3D9BackendData);
PlanarYCbCrImage::Data &data = aImage->mData;
D3DLOCKED_RECT lockrectY;
D3DLOCKED_RECT lockrectCb;
D3DLOCKED_RECT lockrectCr;
PRUint8* src;
PRUint8* dest;
nsRefPtr<IDirect3DSurface9> tmpSurfaceY;
nsRefPtr<IDirect3DSurface9> tmpSurfaceCb;
nsRefPtr<IDirect3DSurface9> tmpSurfaceCr;
nsRefPtr<IDirect3DDevice9Ex> deviceEx;
aDevice->QueryInterface(IID_IDirect3DDevice9Ex,
getter_AddRefs(deviceEx));
bool isD3D9Ex = deviceEx;
if (isD3D9Ex) {
nsRefPtr<IDirect3DTexture9> tmpYTexture;
nsRefPtr<IDirect3DTexture9> tmpCbTexture;
nsRefPtr<IDirect3DTexture9> tmpCrTexture;
// D3D9Ex does not support the managed pool, could use dynamic textures
// here. But since an Image is immutable static textures are probably a
// better idea.
HRESULT hr;
hr = aDevice->CreateTexture(data.mYSize.width, data.mYSize.height,
1, 0, D3DFMT_L8, D3DPOOL_DEFAULT,
getter_AddRefs(backendData->mYTexture), NULL);
if (!FAILED(hr)) {
hr = aDevice->CreateTexture(data.mCbCrSize.width, data.mCbCrSize.height,
1, 0, D3DFMT_L8, D3DPOOL_DEFAULT,
getter_AddRefs(backendData->mCbTexture), NULL);
}
if (!FAILED(hr)) {
hr = aDevice->CreateTexture(data.mCbCrSize.width, data.mCbCrSize.height,
1, 0, D3DFMT_L8, D3DPOOL_DEFAULT,
getter_AddRefs(backendData->mCrTexture), NULL);
}
if (!FAILED(hr)) {
hr = aDevice->CreateTexture(data.mYSize.width, data.mYSize.height,
1, 0, D3DFMT_L8, D3DPOOL_SYSTEMMEM,
getter_AddRefs(tmpYTexture), NULL);
}
if (!FAILED(hr)) {
hr = aDevice->CreateTexture(data.mCbCrSize.width, data.mCbCrSize.height,
1, 0, D3DFMT_L8, D3DPOOL_SYSTEMMEM,
getter_AddRefs(tmpCbTexture), NULL);
}
if (!FAILED(hr)) {
hr = aDevice->CreateTexture(data.mCbCrSize.width, data.mCbCrSize.height,
1, 0, D3DFMT_L8, D3DPOOL_SYSTEMMEM,
getter_AddRefs(tmpCrTexture), NULL);
}
if (FAILED(hr)) {
aManager->ReportFailure(NS_LITERAL_CSTRING("PlanarYCbCrImageD3D9::AllocateTextures(): Failed to create texture (isD3D9Ex)"),
hr);
return;
}
tmpYTexture->GetSurfaceLevel(0, getter_AddRefs(tmpSurfaceY));
tmpCbTexture->GetSurfaceLevel(0, getter_AddRefs(tmpSurfaceCb));
tmpCrTexture->GetSurfaceLevel(0, getter_AddRefs(tmpSurfaceCr));
tmpSurfaceY->LockRect(&lockrectY, NULL, 0);
tmpSurfaceCb->LockRect(&lockrectCb, NULL, 0);
tmpSurfaceCr->LockRect(&lockrectCr, NULL, 0);
} else {
HRESULT hr;
hr = aDevice->CreateTexture(data.mYSize.width, data.mYSize.height,
1, 0, D3DFMT_L8, D3DPOOL_MANAGED,
getter_AddRefs(backendData->mYTexture), NULL);
if (!FAILED(hr)) {
aDevice->CreateTexture(data.mCbCrSize.width, data.mCbCrSize.height,
1, 0, D3DFMT_L8, D3DPOOL_MANAGED,
getter_AddRefs(backendData->mCbTexture), NULL);
}
if (!FAILED(hr)) {
aDevice->CreateTexture(data.mCbCrSize.width, data.mCbCrSize.height,
1, 0, D3DFMT_L8, D3DPOOL_MANAGED,
getter_AddRefs(backendData->mCrTexture), NULL);
}
if (FAILED(hr)) {
aManager->ReportFailure(NS_LITERAL_CSTRING("PlanarYCbCrImageD3D9::AllocateTextures(): Failed to create texture (!isD3D9Ex)"),
hr);
return;
}
/* lock the entire texture */
backendData->mYTexture->LockRect(0, &lockrectY, NULL, 0);
backendData->mCbTexture->LockRect(0, &lockrectCb, NULL, 0);
backendData->mCrTexture->LockRect(0, &lockrectCr, NULL, 0);
}
src = data.mYChannel;
//FIX cast
dest = (PRUint8*)lockrectY.pBits;
// copy over data
for (int h=0; h<data.mYSize.height; h++) {
memcpy(dest, src, data.mYSize.width);
dest += lockrectY.Pitch;
src += data.mYStride;
}
src = data.mCbChannel;
//FIX cast
dest = (PRUint8*)lockrectCb.pBits;
// copy over data
for (int h=0; h<data.mCbCrSize.height; h++) {
memcpy(dest, src, data.mCbCrSize.width);
dest += lockrectCb.Pitch;
src += data.mCbCrStride;
}
src = data.mCrChannel;
//FIX cast
dest = (PRUint8*)lockrectCr.pBits;
// copy over data
for (int h=0; h<data.mCbCrSize.height; h++) {
memcpy(dest, src, data.mCbCrSize.width);
dest += lockrectCr.Pitch;
src += data.mCbCrStride;
}
if (isD3D9Ex) {
tmpSurfaceY->UnlockRect();
tmpSurfaceCb->UnlockRect();
tmpSurfaceCr->UnlockRect();
nsRefPtr<IDirect3DSurface9> dstSurface;
backendData->mYTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface));
aDevice->UpdateSurface(tmpSurfaceY, NULL, dstSurface, NULL);
backendData->mCbTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface));
aDevice->UpdateSurface(tmpSurfaceCb, NULL, dstSurface, NULL);
backendData->mCrTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface));
aDevice->UpdateSurface(tmpSurfaceCr, NULL, dstSurface, NULL);
} else {
backendData->mYTexture->UnlockRect(0);
backendData->mCbTexture->UnlockRect(0);
backendData->mCrTexture->UnlockRect(0);
}
aImage->SetBackendData(LayerManager::LAYERS_D3D9, backendData.forget());
}
Layer*
ImageLayerD3D9::GetLayer()
{
return this;
}
/*
* Returns a texture which backs aImage
* Will only work if aImage is a cairo or remote image.
* Returns nsnull if unsuccessful.
* If successful, aHasAlpha will be set to true if the texture has an
* alpha component, false otherwise.
*/
IDirect3DTexture9*
ImageLayerD3D9::GetTexture(Image *aImage, bool& aHasAlpha)
{
NS_ASSERTION(aImage, "Null image.");
if (aImage->GetFormat() == Image::REMOTE_IMAGE_BITMAP) {
RemoteBitmapImage *remoteImage =
static_cast<RemoteBitmapImage*>(aImage);
if (!aImage->GetBackendData(LayerManager::LAYERS_D3D9)) {
nsAutoPtr<TextureD3D9BackendData> dat = new TextureD3D9BackendData();
dat->mTexture = DataToTexture(device(), remoteImage->mData, remoteImage->mStride, remoteImage->mSize);
if (dat->mTexture) {
aImage->SetBackendData(LayerManager::LAYERS_D3D9, dat.forget());
}
}
aHasAlpha = remoteImage->mFormat == RemoteImageData::BGRA32;
} else if (aImage->GetFormat() == Image::CAIRO_SURFACE) {
CairoImage *cairoImage =
static_cast<CairoImage*>(aImage);
if (!cairoImage->mSurface) {
return nsnull;
}
if (!aImage->GetBackendData(LayerManager::LAYERS_D3D9)) {
nsAutoPtr<TextureD3D9BackendData> dat = new TextureD3D9BackendData();
dat->mTexture = SurfaceToTexture(device(), cairoImage->mSurface, cairoImage->mSize);
if (dat->mTexture) {
aImage->SetBackendData(LayerManager::LAYERS_D3D9, dat.forget());
}
}
aHasAlpha = cairoImage->mSurface->GetContentType() == gfxASurface::CONTENT_COLOR_ALPHA;
} else {
NS_WARNING("Inappropriate image type.");
return nsnull;
}
TextureD3D9BackendData *data =
static_cast<TextureD3D9BackendData*>(aImage->GetBackendData(LayerManager::LAYERS_D3D9));
if (!data) {
return nsnull;
}
nsRefPtr<IDirect3DDevice9> dev;
data->mTexture->GetDevice(getter_AddRefs(dev));
if (dev != device()) {
return nsnull;
}
return data->mTexture;
}
void
ImageLayerD3D9::RenderLayer()
{
ImageContainer *container = GetContainer();
if (!container) {
return;
}
AutoLockImage autoLock(container);
Image *image = autoLock.GetImage();
if (!image) {
return;
}
SetShaderTransformAndOpacity();
gfxIntSize size = mScaleMode == SCALE_NONE ? image->GetSize() : mScaleToSize;
if (image->GetFormat() == Image::CAIRO_SURFACE ||
image->GetFormat() == Image::REMOTE_IMAGE_BITMAP)
{
bool hasAlpha = false;
nsRefPtr<IDirect3DTexture9> texture = GetTexture(image, hasAlpha);
device()->SetVertexShaderConstantF(CBvLayerQuad,
ShaderConstantRect(0,
0,
size.width,
size.height),
1);
if (hasAlpha) {
mD3DManager->SetShaderMode(DeviceManagerD3D9::RGBALAYER, GetMaskLayer());
} else {
mD3DManager->SetShaderMode(DeviceManagerD3D9::RGBLAYER, GetMaskLayer());
}
if (mFilter == gfxPattern::FILTER_NEAREST) {
device()->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
device()->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
}
device()->SetTexture(0, texture);
image = nsnull;
autoLock.Unlock();
device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
if (mFilter == gfxPattern::FILTER_NEAREST) {
device()->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
device()->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
}
} else {
PlanarYCbCrImage *yuvImage =
static_cast<PlanarYCbCrImage*>(image);
if (!yuvImage->mBufferSize) {
return;
}
if (!yuvImage->GetBackendData(LayerManager::LAYERS_D3D9)) {
AllocateTexturesYCbCr(yuvImage, device(), mD3DManager);
}
PlanarYCbCrD3D9BackendData *data =
static_cast<PlanarYCbCrD3D9BackendData*>(yuvImage->GetBackendData(LayerManager::LAYERS_D3D9));
if (!data) {
return;
}
nsRefPtr<IDirect3DDevice9> dev;
data->mYTexture->GetDevice(getter_AddRefs(dev));
if (dev != device()) {
return;
}
device()->SetVertexShaderConstantF(CBvLayerQuad,
ShaderConstantRect(0,
0,
size.width,
size.height),
1);
device()->SetVertexShaderConstantF(CBvTextureCoords,
ShaderConstantRect(
(float)yuvImage->mData.mPicX / yuvImage->mData.mYSize.width,
(float)yuvImage->mData.mPicY / yuvImage->mData.mYSize.height,
(float)yuvImage->mData.mPicSize.width / yuvImage->mData.mYSize.width,
(float)yuvImage->mData.mPicSize.height / yuvImage->mData.mYSize.height
),
1);
mD3DManager->SetShaderMode(DeviceManagerD3D9::YCBCRLAYER, GetMaskLayer());
/*
* Send 3d control data and metadata
*/
if (mD3DManager->GetNv3DVUtils()) {
Nv_Stereo_Mode mode;
switch (yuvImage->mData.mStereoMode) {
case STEREO_MODE_LEFT_RIGHT:
mode = NV_STEREO_MODE_LEFT_RIGHT;
break;
case STEREO_MODE_RIGHT_LEFT:
mode = NV_STEREO_MODE_RIGHT_LEFT;
break;
case STEREO_MODE_BOTTOM_TOP:
mode = NV_STEREO_MODE_BOTTOM_TOP;
break;
case STEREO_MODE_TOP_BOTTOM:
mode = NV_STEREO_MODE_TOP_BOTTOM;
break;
case STEREO_MODE_MONO:
mode = NV_STEREO_MODE_MONO;
break;
}
// Send control data even in mono case so driver knows to leave stereo mode.
mD3DManager->GetNv3DVUtils()->SendNv3DVControl(mode, true, FIREFOX_3DV_APP_HANDLE);
if (yuvImage->mData.mStereoMode != STEREO_MODE_MONO) {
mD3DManager->GetNv3DVUtils()->SendNv3DVControl(mode, true, FIREFOX_3DV_APP_HANDLE);
nsRefPtr<IDirect3DSurface9> renderTarget;
device()->GetRenderTarget(0, getter_AddRefs(renderTarget));
mD3DManager->GetNv3DVUtils()->SendNv3DVMetaData((unsigned int)yuvImage->mSize.width,
(unsigned int)yuvImage->mSize.height, (HANDLE)(data->mYTexture), (HANDLE)(renderTarget));
}
}
// Linear scaling is default here, adhering to mFilter is difficult since
// presumably even with point filtering we'll still want chroma upsampling
// to be linear. In the current approach we can't.
device()->SetTexture(0, data->mYTexture);
device()->SetTexture(1, data->mCbTexture);
device()->SetTexture(2, data->mCrTexture);
image = nsnull;
data = nsnull;
autoLock.Unlock();
device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
device()->SetVertexShaderConstantF(CBvTextureCoords,
ShaderConstantRect(0, 0, 1.0f, 1.0f), 1);
}
GetContainer()->NotifyPaintedImage(image);
}
already_AddRefed<IDirect3DTexture9>
ImageLayerD3D9::GetAsTexture(gfxIntSize* aSize)
{
if (!GetContainer()) {
return nsnull;
}
AutoLockImage autoLock(GetContainer());
Image *image = autoLock.GetImage();
if (!image) {
return nsnull;
}
if (image->GetFormat() != Image::CAIRO_SURFACE &&
image->GetFormat() != Image::REMOTE_IMAGE_BITMAP) {
return nsnull;
}
bool dontCare;
*aSize = image->GetSize();
nsRefPtr<IDirect3DTexture9> result = GetTexture(image, dontCare);
return result.forget();
}
ShadowImageLayerD3D9::ShadowImageLayerD3D9(LayerManagerD3D9* aManager)
: ShadowImageLayer(aManager, nsnull)
, LayerD3D9(aManager)
{
mImplData = static_cast<LayerD3D9*>(this);
}
ShadowImageLayerD3D9::~ShadowImageLayerD3D9()
{}
void
ShadowImageLayerD3D9::Swap(const SharedImage& aNewFront,
SharedImage* aNewBack)
{
if (aNewFront.type() == SharedImage::TSurfaceDescriptor) {
if (!mBuffer) {
mBuffer = new ShadowBufferD3D9(this);
}
nsRefPtr<gfxASurface> surf =
ShadowLayerForwarder::OpenDescriptor(aNewFront.get_SurfaceDescriptor());
mBuffer->Upload(surf, GetVisibleRegion().GetBounds());
} else {
const YUVImage& yuv = aNewFront.get_YUVImage();
nsRefPtr<gfxSharedImageSurface> surfY =
gfxSharedImageSurface::Open(yuv.Ydata());
nsRefPtr<gfxSharedImageSurface> surfU =
gfxSharedImageSurface::Open(yuv.Udata());
nsRefPtr<gfxSharedImageSurface> surfV =
gfxSharedImageSurface::Open(yuv.Vdata());
PlanarYCbCrImage::Data data;
data.mYChannel = surfY->Data();
data.mYStride = surfY->Stride();
data.mYSize = surfY->GetSize();
data.mCbChannel = surfU->Data();
data.mCrChannel = surfV->Data();
data.mCbCrStride = surfU->Stride();
data.mCbCrSize = surfU->GetSize();
data.mPicSize = surfY->GetSize();
data.mPicX = 0;
data.mPicY = 0;
if (!mYCbCrImage) {
mYCbCrImage = new PlanarYCbCrImage(new BufferRecycleBin());
}
mYCbCrImage->SetData(data);
}
*aNewBack = aNewFront;
}
void
ShadowImageLayerD3D9::Disconnect()
{
Destroy();
}
void
ShadowImageLayerD3D9::Destroy()
{
mBuffer = nsnull;
mYCbCrImage = nsnull;
}
Layer*
ShadowImageLayerD3D9::GetLayer()
{
return this;
}
void
ShadowImageLayerD3D9::RenderLayer()
{
if (mBuffer) {
mBuffer->RenderTo(mD3DManager, GetEffectiveVisibleRegion());
} else if (mYCbCrImage) {
if (!mYCbCrImage->mBufferSize) {
return;
}
if (!mYCbCrImage->GetBackendData(LayerManager::LAYERS_D3D9)) {
AllocateTexturesYCbCr(mYCbCrImage, device(), mD3DManager);
}
PlanarYCbCrD3D9BackendData *data =
static_cast<PlanarYCbCrD3D9BackendData*>(mYCbCrImage->GetBackendData(LayerManager::LAYERS_D3D9));
if (!data) {
return;
}
if (!mYCbCrImage->mBufferSize) {
return;
}
SetShaderTransformAndOpacity();
device()->SetVertexShaderConstantF(CBvLayerQuad,
ShaderConstantRect(0,
0,
mYCbCrImage->mSize.width,
mYCbCrImage->mSize.height),
1);
mD3DManager->SetShaderMode(DeviceManagerD3D9::YCBCRLAYER, GetMaskLayer());
/*
* Send 3d control data and metadata
*/
if (mD3DManager->GetNv3DVUtils()) {
// TODO Add 3D support
}
// Linear scaling is default here, adhering to mFilter is difficult since
// presumably even with point filtering we'll still want chroma upsampling
// to be linear. In the current approach we can't.
device()->SetTexture(0, data->mYTexture);
device()->SetTexture(1, data->mCbTexture);
device()->SetTexture(2, data->mCrTexture);
device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
} else {
NS_ERROR("Unexpected image format.");
}
}
already_AddRefed<IDirect3DTexture9>
ShadowImageLayerD3D9::GetAsTexture(gfxIntSize* aSize)
{
if (!mBuffer) {
return nsnull;
}
*aSize = mBuffer->GetSize();
nsRefPtr<IDirect3DTexture9> result = mBuffer->GetTexture();
return result.forget();
}
} /* layers */
} /* mozilla */