Combine all vertex attributes into a single stage_in structure.
Remove unneeded structure members from MSLConfiguration, MSLVertexAttr and Meta::Decoration.
Remove unneeded CompilerMSL functions that supported struct offsets and padding.
CompilerGLSL add to_function_name() and to_function_args() functions to organize
structure of emit_texture_op() function.
CompilerMSL add support for MSL gather(), gather_compare() and sample_compare() functions.
Make Compiler::OpcodeHandler and Compiler::traverse_all_reachable_opcodes protected
instead of private, for use by subclasses.
Add CompilerMSL::CustomFunctionHandler and traverse_all_reachable_opcodes() to detect
active opcodes that require the output of a custom function.
CompilerMSL::custom_function_ops use std::set to retain ordering to improve testability.
CompilerGLSL builtin_to_glsl() function outputs gl_ClipDistance for BuiltInClipDistance
builtin, and includes builtin code in output when handling unknown builtin code.
CompilerMSL uses type ID instead of type object where appropriate to support array types,
where type.self is not consistent with actual type ID, plus support array stride calc
even when not explicitly set by SPIR-V code.
For output consistency, CompilerMSL prefers use of standard builtin names over specified
names, and output builtins qualified with output struct while in entry function.
Add CompilerMSL emit_instruction() and emit_glsl_op() functions
to handle MSL-specific operation and function definitions.
Remove CompilerMSL emit_msl_defines() function.
Use entry point name if no function name provided.
When flattening in/out structs, qualify member names with struct name.
Fix issue when determining declared size of struct types.
Refactor use of m_ name prefix.
Identify header defines in MSL code.
Add Decoration qualified_alias element.
Virualize Compiler to_name() function.
MSL use qualified_alias instead of alias when inside entry-point function.
Reformats the entire codebase. Better to do it now than later.
Adds .clang-format and a convenience script format_all.sh which formats
everything automatically.
Add virtual CompilerGLSL emit_sampled_image_op function for OpSampledImage.
Under MSL, set sampler ID for local OpSampledImage objects and extract it when emitting sampler.