stride/sources/engine/Stride.Particles.Tests/iOSApplication.cs

32 строки
1001 B
C#

// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using System.Runtime.CompilerServices;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
using Stride.Effects;
using Stride.Starter;
namespace Stride.Particles.Tests
{
public class Application
{
static void Main(string[] args)
{
UIApplication.Main(args, null, "AppDelegate");
}
}
[Register("AppDelegate")]
public class AppDelegate : StrideApplicationDelegate
{
public override bool FinishedLaunching(UIApplication app, NSDictionary options)
{
RuntimeHelpers.RunModuleConstructor(typeof(MaterialKeys).Module.ModuleHandle);
//Game = new InputTestGame2();
return base.FinishedLaunching(app, options);
}
}
}