stride/sources/engine/Stride.Shaders/EffectConstantBufferDescrip...

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1.4 KiB
C#

// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using System.Diagnostics;
using Stride.Core;
using Stride.Core.Storage;
namespace Stride.Shaders
{
/// <summary>
/// Description of a constant buffer.
/// </summary>
[DataContract]
[DebuggerDisplay("cbuffer {Name} : {Size} bytes")]
public class EffectConstantBufferDescription
{
/// <summary>
/// The name of this constant buffer.
/// </summary>
public string Name;
/// <summary>
/// The size in bytes.
/// </summary>
public int Size;
/// <summary>
/// The type of constant buffer.
/// </summary>
public ConstantBufferType Type;
/// <summary>
/// The members of this constant buffer.
/// </summary>
public EffectValueDescription[] Members;
[DataMemberIgnore]
public ObjectId Hash;
/// <summary>
/// Clone the current instance of the constant buffer description.
/// </summary>
/// <returns>A clone copy of the description</returns>
public EffectConstantBufferDescription Clone()
{
return (EffectConstantBufferDescription)MemberwiseClone();
}
}
}