2016-09-27 02:02:44 +03:00
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//
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2016-03-05 00:22:34 +03:00
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// Copyright (C) 2016 Google, Inc.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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#include <algorithm>
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#include <gtest/gtest.h>
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#include "TestFixture.h"
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namespace glslangtest {
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namespace {
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HLSL: Add location offsets per resource type
This PR adds the ability to offset sampler, texture, and UBO bindings
from provided base bindings, and to auto-number bindings that are not
provided with explicit register numbers. The mechanism works as
follows:
- Offsets may be given on the command line for all stages, or
individually for one or more single stages, in which case the
offset will be auto-selected according to the stage being
compiled. There is also an API to set them. The new command line
options are --shift-sampler-binding, --shift-texture-binding, and
--shift-UBO-binding.
- Uniforms which are not given explicit bindings in the source code
are auto-numbered if and only if they are in live code as
determined by the algorithm used to build the reflection
database, and the --auto-map-bindings option is given. This auto-numbering
avoids using any binding slots which were explicitly provided in
the code, whether or not that explicit use was live. E.g, "uniform
Texture1D foo : register(t3);" with --shift-texture-binding 10 will
reserve binding 13, whether or not foo is used in live code.
- Shorter synonyms for the command line options are available. See
the --help output.
The testing infrastructure is slightly extended to allow use of the
binding offset API, and two new tests spv.register.(no)autoassign.frag are
added for comparing the resulting SPIR-V.
2016-09-08 00:20:19 +03:00
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struct IoMapData {
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const char* fileName;
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const char* entryPoint;
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int baseSamplerBinding;
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int baseTextureBinding;
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2016-11-01 19:31:42 +03:00
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int baseImageBinding;
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HLSL: Add location offsets per resource type
This PR adds the ability to offset sampler, texture, and UBO bindings
from provided base bindings, and to auto-number bindings that are not
provided with explicit register numbers. The mechanism works as
follows:
- Offsets may be given on the command line for all stages, or
individually for one or more single stages, in which case the
offset will be auto-selected according to the stage being
compiled. There is also an API to set them. The new command line
options are --shift-sampler-binding, --shift-texture-binding, and
--shift-UBO-binding.
- Uniforms which are not given explicit bindings in the source code
are auto-numbered if and only if they are in live code as
determined by the algorithm used to build the reflection
database, and the --auto-map-bindings option is given. This auto-numbering
avoids using any binding slots which were explicitly provided in
the code, whether or not that explicit use was live. E.g, "uniform
Texture1D foo : register(t3);" with --shift-texture-binding 10 will
reserve binding 13, whether or not foo is used in live code.
- Shorter synonyms for the command line options are available. See
the --help output.
The testing infrastructure is slightly extended to allow use of the
binding offset API, and two new tests spv.register.(no)autoassign.frag are
added for comparing the resulting SPIR-V.
2016-09-08 00:20:19 +03:00
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int baseUboBinding;
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2017-02-22 03:19:08 +03:00
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int baseSsboBinding;
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HLSL: Add location offsets per resource type
This PR adds the ability to offset sampler, texture, and UBO bindings
from provided base bindings, and to auto-number bindings that are not
provided with explicit register numbers. The mechanism works as
follows:
- Offsets may be given on the command line for all stages, or
individually for one or more single stages, in which case the
offset will be auto-selected according to the stage being
compiled. There is also an API to set them. The new command line
options are --shift-sampler-binding, --shift-texture-binding, and
--shift-UBO-binding.
- Uniforms which are not given explicit bindings in the source code
are auto-numbered if and only if they are in live code as
determined by the algorithm used to build the reflection
database, and the --auto-map-bindings option is given. This auto-numbering
avoids using any binding slots which were explicitly provided in
the code, whether or not that explicit use was live. E.g, "uniform
Texture1D foo : register(t3);" with --shift-texture-binding 10 will
reserve binding 13, whether or not foo is used in live code.
- Shorter synonyms for the command line options are available. See
the --help output.
The testing infrastructure is slightly extended to allow use of the
binding offset API, and two new tests spv.register.(no)autoassign.frag are
added for comparing the resulting SPIR-V.
2016-09-08 00:20:19 +03:00
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bool autoMapBindings;
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2016-09-22 23:35:23 +03:00
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bool flattenUniforms;
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HLSL: Add location offsets per resource type
This PR adds the ability to offset sampler, texture, and UBO bindings
from provided base bindings, and to auto-number bindings that are not
provided with explicit register numbers. The mechanism works as
follows:
- Offsets may be given on the command line for all stages, or
individually for one or more single stages, in which case the
offset will be auto-selected according to the stage being
compiled. There is also an API to set them. The new command line
options are --shift-sampler-binding, --shift-texture-binding, and
--shift-UBO-binding.
- Uniforms which are not given explicit bindings in the source code
are auto-numbered if and only if they are in live code as
determined by the algorithm used to build the reflection
database, and the --auto-map-bindings option is given. This auto-numbering
avoids using any binding slots which were explicitly provided in
the code, whether or not that explicit use was live. E.g, "uniform
Texture1D foo : register(t3);" with --shift-texture-binding 10 will
reserve binding 13, whether or not foo is used in live code.
- Shorter synonyms for the command line options are available. See
the --help output.
The testing infrastructure is slightly extended to allow use of the
binding offset API, and two new tests spv.register.(no)autoassign.frag are
added for comparing the resulting SPIR-V.
2016-09-08 00:20:19 +03:00
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};
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std::string FileNameAsCustomTestSuffixIoMap(
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const ::testing::TestParamInfo<IoMapData>& info) {
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std::string name = info.param.fileName;
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// A valid test case suffix cannot have '.' and '-' inside.
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std::replace(name.begin(), name.end(), '.', '_');
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std::replace(name.begin(), name.end(), '-', '_');
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return name;
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}
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2016-07-07 22:20:00 +03:00
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using CompileVulkanToSpirvTest = GlslangTest<::testing::TestWithParam<std::string>>;
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using CompileOpenGLToSpirvTest = GlslangTest<::testing::TestWithParam<std::string>>;
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2016-03-05 00:22:34 +03:00
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using VulkanSemantics = GlslangTest<::testing::TestWithParam<std::string>>;
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2016-07-08 02:46:42 +03:00
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using OpenGLSemantics = GlslangTest<::testing::TestWithParam<std::string>>;
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2016-05-24 01:07:07 +03:00
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using VulkanAstSemantics = GlslangTest<::testing::TestWithParam<std::string>>;
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2016-09-27 02:02:44 +03:00
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using HlslIoMap = GlslangTest<::testing::TestWithParam<IoMapData>>;
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using GlslIoMap = GlslangTest<::testing::TestWithParam<IoMapData>>;
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Parser: Implement extension GL_AMD_gpu_shader_half_float.
- Add built-in types: float16_t, f16vec, f16mat.
- Add support of half float constant: hf, HF.
- Extend built-in floating-point operators: +, -, *, /, ++, --, +=, -=,
*=, /=, ==, !=, >=, <=, >, <.
- Add support of type conversions: float16_t -> XXX, XXX -> float16_t.
- Add new built-in functions.
2016-07-29 11:00:05 +03:00
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#ifdef AMD_EXTENSIONS
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using CompileVulkanToSpirvTestAMD = GlslangTest<::testing::TestWithParam<std::string>>;
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#endif
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2017-01-13 12:10:53 +03:00
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#ifdef NV_EXTENSIONS
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using CompileVulkanToSpirvTestNV = GlslangTest<::testing::TestWithParam<std::string>>;
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#endif
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2017-04-26 00:31:03 +03:00
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using CompileUpgradeTextureToSampledTextureAndDropSamplersTest = GlslangTest<::testing::TestWithParam<std::string>>;
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2016-03-05 00:22:34 +03:00
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// Compiling GLSL to SPIR-V under Vulkan semantics. Expected to successfully
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// generate SPIR-V.
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2016-07-07 22:20:00 +03:00
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TEST_P(CompileVulkanToSpirvTest, FromFile)
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2016-03-05 00:22:34 +03:00
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{
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2016-10-05 17:25:09 +03:00
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loadFileCompileAndCheck(GlobalTestSettings.testRoot, GetParam(),
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2016-05-16 19:50:30 +03:00
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Source::GLSL, Semantics::Vulkan,
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Target::Spv);
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2016-03-05 00:22:34 +03:00
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}
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2016-07-07 22:20:00 +03:00
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// Compiling GLSL to SPIR-V under OpenGL semantics. Expected to successfully
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// generate SPIR-V.
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TEST_P(CompileOpenGLToSpirvTest, FromFile)
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{
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2016-10-05 17:25:09 +03:00
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loadFileCompileAndCheck(GlobalTestSettings.testRoot, GetParam(),
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2016-07-07 22:20:00 +03:00
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Source::GLSL, Semantics::OpenGL,
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Target::Spv);
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}
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2016-03-05 00:22:34 +03:00
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// GLSL-level Vulkan semantics test. Expected to error out before generating
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// SPIR-V.
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TEST_P(VulkanSemantics, FromFile)
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{
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2016-10-05 17:25:09 +03:00
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loadFileCompileAndCheck(GlobalTestSettings.testRoot, GetParam(),
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2016-05-16 19:50:30 +03:00
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Source::GLSL, Semantics::Vulkan,
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Target::Spv);
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2016-03-05 00:22:34 +03:00
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}
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2016-07-08 02:46:42 +03:00
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// GLSL-level Vulkan semantics test. Expected to error out before generating
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// SPIR-V.
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TEST_P(OpenGLSemantics, FromFile)
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{
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2016-10-05 17:25:09 +03:00
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loadFileCompileAndCheck(GlobalTestSettings.testRoot, GetParam(),
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2016-07-08 02:46:42 +03:00
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Source::GLSL, Semantics::OpenGL,
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Target::Spv);
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}
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2016-05-24 01:07:07 +03:00
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// GLSL-level Vulkan semantics test that need to see the AST for validation.
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TEST_P(VulkanAstSemantics, FromFile)
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{
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2016-10-05 17:25:09 +03:00
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loadFileCompileAndCheck(GlobalTestSettings.testRoot, GetParam(),
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2016-05-24 01:07:07 +03:00
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Source::GLSL, Semantics::Vulkan,
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Target::AST);
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}
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HLSL: Add location offsets per resource type
This PR adds the ability to offset sampler, texture, and UBO bindings
from provided base bindings, and to auto-number bindings that are not
provided with explicit register numbers. The mechanism works as
follows:
- Offsets may be given on the command line for all stages, or
individually for one or more single stages, in which case the
offset will be auto-selected according to the stage being
compiled. There is also an API to set them. The new command line
options are --shift-sampler-binding, --shift-texture-binding, and
--shift-UBO-binding.
- Uniforms which are not given explicit bindings in the source code
are auto-numbered if and only if they are in live code as
determined by the algorithm used to build the reflection
database, and the --auto-map-bindings option is given. This auto-numbering
avoids using any binding slots which were explicitly provided in
the code, whether or not that explicit use was live. E.g, "uniform
Texture1D foo : register(t3);" with --shift-texture-binding 10 will
reserve binding 13, whether or not foo is used in live code.
- Shorter synonyms for the command line options are available. See
the --help output.
The testing infrastructure is slightly extended to allow use of the
binding offset API, and two new tests spv.register.(no)autoassign.frag are
added for comparing the resulting SPIR-V.
2016-09-08 00:20:19 +03:00
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// HLSL-level Vulkan semantics tests.
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2016-09-27 02:02:44 +03:00
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TEST_P(HlslIoMap, FromFile)
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HLSL: Add location offsets per resource type
This PR adds the ability to offset sampler, texture, and UBO bindings
from provided base bindings, and to auto-number bindings that are not
provided with explicit register numbers. The mechanism works as
follows:
- Offsets may be given on the command line for all stages, or
individually for one or more single stages, in which case the
offset will be auto-selected according to the stage being
compiled. There is also an API to set them. The new command line
options are --shift-sampler-binding, --shift-texture-binding, and
--shift-UBO-binding.
- Uniforms which are not given explicit bindings in the source code
are auto-numbered if and only if they are in live code as
determined by the algorithm used to build the reflection
database, and the --auto-map-bindings option is given. This auto-numbering
avoids using any binding slots which were explicitly provided in
the code, whether or not that explicit use was live. E.g, "uniform
Texture1D foo : register(t3);" with --shift-texture-binding 10 will
reserve binding 13, whether or not foo is used in live code.
- Shorter synonyms for the command line options are available. See
the --help output.
The testing infrastructure is slightly extended to allow use of the
binding offset API, and two new tests spv.register.(no)autoassign.frag are
added for comparing the resulting SPIR-V.
2016-09-08 00:20:19 +03:00
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{
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2016-10-05 17:25:09 +03:00
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loadFileCompileIoMapAndCheck(GlobalTestSettings.testRoot, GetParam().fileName,
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HLSL: Add location offsets per resource type
This PR adds the ability to offset sampler, texture, and UBO bindings
from provided base bindings, and to auto-number bindings that are not
provided with explicit register numbers. The mechanism works as
follows:
- Offsets may be given on the command line for all stages, or
individually for one or more single stages, in which case the
offset will be auto-selected according to the stage being
compiled. There is also an API to set them. The new command line
options are --shift-sampler-binding, --shift-texture-binding, and
--shift-UBO-binding.
- Uniforms which are not given explicit bindings in the source code
are auto-numbered if and only if they are in live code as
determined by the algorithm used to build the reflection
database, and the --auto-map-bindings option is given. This auto-numbering
avoids using any binding slots which were explicitly provided in
the code, whether or not that explicit use was live. E.g, "uniform
Texture1D foo : register(t3);" with --shift-texture-binding 10 will
reserve binding 13, whether or not foo is used in live code.
- Shorter synonyms for the command line options are available. See
the --help output.
The testing infrastructure is slightly extended to allow use of the
binding offset API, and two new tests spv.register.(no)autoassign.frag are
added for comparing the resulting SPIR-V.
2016-09-08 00:20:19 +03:00
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Source::HLSL, Semantics::Vulkan,
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Target::Spv, GetParam().entryPoint,
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GetParam().baseSamplerBinding,
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GetParam().baseTextureBinding,
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2016-11-01 19:31:42 +03:00
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GetParam().baseImageBinding,
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HLSL: Add location offsets per resource type
This PR adds the ability to offset sampler, texture, and UBO bindings
from provided base bindings, and to auto-number bindings that are not
provided with explicit register numbers. The mechanism works as
follows:
- Offsets may be given on the command line for all stages, or
individually for one or more single stages, in which case the
offset will be auto-selected according to the stage being
compiled. There is also an API to set them. The new command line
options are --shift-sampler-binding, --shift-texture-binding, and
--shift-UBO-binding.
- Uniforms which are not given explicit bindings in the source code
are auto-numbered if and only if they are in live code as
determined by the algorithm used to build the reflection
database, and the --auto-map-bindings option is given. This auto-numbering
avoids using any binding slots which were explicitly provided in
the code, whether or not that explicit use was live. E.g, "uniform
Texture1D foo : register(t3);" with --shift-texture-binding 10 will
reserve binding 13, whether or not foo is used in live code.
- Shorter synonyms for the command line options are available. See
the --help output.
The testing infrastructure is slightly extended to allow use of the
binding offset API, and two new tests spv.register.(no)autoassign.frag are
added for comparing the resulting SPIR-V.
2016-09-08 00:20:19 +03:00
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GetParam().baseUboBinding,
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2017-02-22 03:19:08 +03:00
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GetParam().baseSsboBinding,
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2016-09-22 23:35:23 +03:00
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GetParam().autoMapBindings,
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GetParam().flattenUniforms);
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HLSL: Add location offsets per resource type
This PR adds the ability to offset sampler, texture, and UBO bindings
from provided base bindings, and to auto-number bindings that are not
provided with explicit register numbers. The mechanism works as
follows:
- Offsets may be given on the command line for all stages, or
individually for one or more single stages, in which case the
offset will be auto-selected according to the stage being
compiled. There is also an API to set them. The new command line
options are --shift-sampler-binding, --shift-texture-binding, and
--shift-UBO-binding.
- Uniforms which are not given explicit bindings in the source code
are auto-numbered if and only if they are in live code as
determined by the algorithm used to build the reflection
database, and the --auto-map-bindings option is given. This auto-numbering
avoids using any binding slots which were explicitly provided in
the code, whether or not that explicit use was live. E.g, "uniform
Texture1D foo : register(t3);" with --shift-texture-binding 10 will
reserve binding 13, whether or not foo is used in live code.
- Shorter synonyms for the command line options are available. See
the --help output.
The testing infrastructure is slightly extended to allow use of the
binding offset API, and two new tests spv.register.(no)autoassign.frag are
added for comparing the resulting SPIR-V.
2016-09-08 00:20:19 +03:00
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}
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2016-09-27 02:02:44 +03:00
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// GLSL-level Vulkan semantics tests.
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TEST_P(GlslIoMap, FromFile)
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{
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2016-10-05 17:25:09 +03:00
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loadFileCompileIoMapAndCheck(GlobalTestSettings.testRoot, GetParam().fileName,
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2016-09-27 02:02:44 +03:00
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Source::GLSL, Semantics::Vulkan,
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Target::Spv, GetParam().entryPoint,
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GetParam().baseSamplerBinding,
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GetParam().baseTextureBinding,
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2016-11-01 19:31:42 +03:00
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GetParam().baseImageBinding,
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2016-09-27 02:02:44 +03:00
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GetParam().baseUboBinding,
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2017-02-22 03:19:08 +03:00
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GetParam().baseSsboBinding,
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2016-09-27 02:02:44 +03:00
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GetParam().autoMapBindings,
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GetParam().flattenUniforms);
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}
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Parser: Implement extension GL_AMD_gpu_shader_half_float.
- Add built-in types: float16_t, f16vec, f16mat.
- Add support of half float constant: hf, HF.
- Extend built-in floating-point operators: +, -, *, /, ++, --, +=, -=,
*=, /=, ==, !=, >=, <=, >, <.
- Add support of type conversions: float16_t -> XXX, XXX -> float16_t.
- Add new built-in functions.
2016-07-29 11:00:05 +03:00
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#ifdef AMD_EXTENSIONS
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// Compiling GLSL to SPIR-V under Vulkan semantics (AMD extensions enabled).
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// Expected to successfully generate SPIR-V.
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TEST_P(CompileVulkanToSpirvTestAMD, FromFile)
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{
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2016-10-05 17:25:09 +03:00
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loadFileCompileAndCheck(GlobalTestSettings.testRoot, GetParam(),
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Parser: Implement extension GL_AMD_gpu_shader_half_float.
- Add built-in types: float16_t, f16vec, f16mat.
- Add support of half float constant: hf, HF.
- Extend built-in floating-point operators: +, -, *, /, ++, --, +=, -=,
*=, /=, ==, !=, >=, <=, >, <.
- Add support of type conversions: float16_t -> XXX, XXX -> float16_t.
- Add new built-in functions.
2016-07-29 11:00:05 +03:00
|
|
|
Source::GLSL, Semantics::Vulkan,
|
|
|
|
Target::Spv);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2017-01-13 12:10:53 +03:00
|
|
|
#ifdef NV_EXTENSIONS
|
|
|
|
// Compiling GLSL to SPIR-V under Vulkan semantics (AMD extensions enabled).
|
|
|
|
// Expected to successfully generate SPIR-V.
|
|
|
|
TEST_P(CompileVulkanToSpirvTestNV, FromFile)
|
|
|
|
{
|
|
|
|
loadFileCompileAndCheck(GlobalTestSettings.testRoot, GetParam(),
|
|
|
|
Source::GLSL, Semantics::Vulkan,
|
|
|
|
Target::Spv);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2017-04-26 00:31:03 +03:00
|
|
|
TEST_P(CompileUpgradeTextureToSampledTextureAndDropSamplersTest, FromFile)
|
|
|
|
{
|
|
|
|
loadCompileUpgradeTextureToSampledTextureAndDropSamplersAndCheck(GlobalTestSettings.testRoot,
|
|
|
|
GetParam(),
|
|
|
|
Source::GLSL,
|
|
|
|
Semantics::Vulkan,
|
|
|
|
Target::Spv);
|
|
|
|
}
|
|
|
|
|
2016-03-05 00:22:34 +03:00
|
|
|
// clang-format off
|
|
|
|
INSTANTIATE_TEST_CASE_P(
|
2016-07-07 22:20:00 +03:00
|
|
|
Glsl, CompileVulkanToSpirvTest,
|
2016-03-05 00:22:34 +03:00
|
|
|
::testing::ValuesIn(std::vector<std::string>({
|
|
|
|
// Test looping constructs.
|
|
|
|
// No tests yet for making sure break and continue from a nested loop
|
|
|
|
// goes to the innermost target.
|
|
|
|
"spv.do-simple.vert",
|
|
|
|
"spv.do-while-continue-break.vert",
|
|
|
|
"spv.for-complex-condition.vert",
|
|
|
|
"spv.for-continue-break.vert",
|
|
|
|
"spv.for-simple.vert",
|
|
|
|
"spv.for-notest.vert",
|
|
|
|
"spv.for-nobody.vert",
|
|
|
|
"spv.while-continue-break.vert",
|
|
|
|
"spv.while-simple.vert",
|
|
|
|
// vulkan-specific tests
|
|
|
|
"spv.set.vert",
|
|
|
|
"spv.double.comp",
|
|
|
|
"spv.100ops.frag",
|
|
|
|
"spv.130.frag",
|
|
|
|
"spv.140.frag",
|
|
|
|
"spv.150.geom",
|
|
|
|
"spv.150.vert",
|
|
|
|
"spv.300BuiltIns.vert",
|
|
|
|
"spv.300layout.frag",
|
|
|
|
"spv.300layout.vert",
|
|
|
|
"spv.300layoutp.vert",
|
|
|
|
"spv.310.comp",
|
2016-06-15 05:38:58 +03:00
|
|
|
"spv.310.bitcast.frag",
|
2016-03-05 00:22:34 +03:00
|
|
|
"spv.330.geom",
|
|
|
|
"spv.400.frag",
|
|
|
|
"spv.400.tesc",
|
|
|
|
"spv.400.tese",
|
|
|
|
"spv.420.geom",
|
2016-07-08 23:05:15 +03:00
|
|
|
"spv.430.frag",
|
2016-03-05 00:22:34 +03:00
|
|
|
"spv.430.vert",
|
2016-07-01 06:47:35 +03:00
|
|
|
"spv.450.tesc",
|
2017-03-25 03:38:16 +03:00
|
|
|
"spv.450.geom",
|
|
|
|
"spv.450.noRedecl.tesc",
|
2016-03-05 00:22:34 +03:00
|
|
|
"spv.accessChain.frag",
|
|
|
|
"spv.aggOps.frag",
|
|
|
|
"spv.always-discard.frag",
|
|
|
|
"spv.always-discard2.frag",
|
2017-07-01 03:14:30 +03:00
|
|
|
"spv.arbPostDepthCoverage.frag",
|
|
|
|
"spv.arbPostDepthCoverage_Error.frag",
|
2016-03-05 00:22:34 +03:00
|
|
|
"spv.bitCast.frag",
|
|
|
|
"spv.bool.vert",
|
|
|
|
"spv.boolInBlock.frag",
|
|
|
|
"spv.branch-return.vert",
|
|
|
|
"spv.conditionalDiscard.frag",
|
|
|
|
"spv.conversion.frag",
|
|
|
|
"spv.dataOut.frag",
|
|
|
|
"spv.dataOutIndirect.frag",
|
|
|
|
"spv.dataOutIndirect.vert",
|
|
|
|
"spv.deepRvalue.frag",
|
|
|
|
"spv.depthOut.frag",
|
2017-02-27 11:20:51 +03:00
|
|
|
"spv.deviceGroup.frag",
|
2016-03-05 00:22:34 +03:00
|
|
|
"spv.discard-dce.frag",
|
2017-02-27 11:20:51 +03:00
|
|
|
"spv.drawParams.vert",
|
2016-03-05 00:22:34 +03:00
|
|
|
"spv.doWhileLoop.frag",
|
|
|
|
"spv.earlyReturnDiscard.frag",
|
2017-07-01 03:14:30 +03:00
|
|
|
"spv.extPostDepthCoverage.frag",
|
|
|
|
"spv.extPostDepthCoverage_Error.frag",
|
2016-03-05 00:22:34 +03:00
|
|
|
"spv.flowControl.frag",
|
|
|
|
"spv.forLoop.frag",
|
|
|
|
"spv.forwardFun.frag",
|
|
|
|
"spv.functionCall.frag",
|
2017-02-25 05:15:46 +03:00
|
|
|
"spv.functionNestedOpaque.vert",
|
2016-03-05 00:22:34 +03:00
|
|
|
"spv.functionSemantics.frag",
|
2017-02-27 11:20:51 +03:00
|
|
|
"spv.GeometryShaderPassthrough.geom",
|
2016-03-05 00:22:34 +03:00
|
|
|
"spv.interpOps.frag",
|
2016-04-22 11:51:45 +03:00
|
|
|
"spv.int64.frag",
|
2017-02-27 11:20:51 +03:00
|
|
|
"spv.intOps.vert",
|
2016-03-05 00:22:34 +03:00
|
|
|
"spv.layoutNested.vert",
|
|
|
|
"spv.length.frag",
|
|
|
|
"spv.localAggregates.frag",
|
|
|
|
"spv.loops.frag",
|
|
|
|
"spv.loopsArtificial.frag",
|
|
|
|
"spv.matFun.vert",
|
|
|
|
"spv.matrix.frag",
|
|
|
|
"spv.matrix2.frag",
|
|
|
|
"spv.memoryQualifier.frag",
|
|
|
|
"spv.merge-unreachable.frag",
|
2016-09-02 20:20:21 +03:00
|
|
|
"spv.multiStruct.comp",
|
|
|
|
"spv.multiStructFuncall.frag",
|
2017-02-27 11:20:51 +03:00
|
|
|
"spv.multiView.frag",
|
2016-03-05 00:22:34 +03:00
|
|
|
"spv.newTexture.frag",
|
|
|
|
"spv.noDeadDecorations.vert",
|
|
|
|
"spv.nonSquare.vert",
|
2017-02-27 11:20:51 +03:00
|
|
|
"spv.noWorkgroup.comp",
|
2016-10-07 20:50:25 +03:00
|
|
|
"spv.offsets.frag",
|
2016-03-05 00:22:34 +03:00
|
|
|
"spv.Operations.frag",
|
|
|
|
"spv.precision.frag",
|
|
|
|
"spv.prepost.frag",
|
|
|
|
"spv.qualifiers.vert",
|
2017-02-27 11:20:51 +03:00
|
|
|
"spv.sampleMaskOverrideCoverage.frag",
|
2016-04-14 11:53:07 +03:00
|
|
|
"spv.shaderBallot.comp",
|
2016-07-22 13:15:31 +03:00
|
|
|
"spv.shaderDrawParams.vert",
|
2016-05-05 15:38:33 +03:00
|
|
|
"spv.shaderGroupVote.comp",
|
2017-06-29 12:46:34 +03:00
|
|
|
"spv.shaderStencilExport.frag",
|
2016-03-05 00:22:34 +03:00
|
|
|
"spv.shiftOps.frag",
|
|
|
|
"spv.simpleFunctionCall.frag",
|
|
|
|
"spv.simpleMat.vert",
|
|
|
|
"spv.sparseTexture.frag",
|
|
|
|
"spv.sparseTextureClamp.frag",
|
|
|
|
"spv.structAssignment.frag",
|
|
|
|
"spv.structDeref.frag",
|
|
|
|
"spv.structure.frag",
|
|
|
|
"spv.switch.frag",
|
|
|
|
"spv.swizzle.frag",
|
2016-07-26 21:50:38 +03:00
|
|
|
"spv.swizzleInversion.frag",
|
2016-03-05 00:22:34 +03:00
|
|
|
"spv.test.frag",
|
|
|
|
"spv.test.vert",
|
|
|
|
"spv.texture.frag",
|
|
|
|
"spv.texture.vert",
|
2017-05-08 09:12:28 +03:00
|
|
|
"spv.textureBuffer.vert",
|
2016-03-05 00:22:34 +03:00
|
|
|
"spv.image.frag",
|
|
|
|
"spv.types.frag",
|
|
|
|
"spv.uint.frag",
|
|
|
|
"spv.uniformArray.frag",
|
|
|
|
"spv.variableArrayIndex.frag",
|
|
|
|
"spv.varyingArray.frag",
|
|
|
|
"spv.varyingArrayIndirect.frag",
|
|
|
|
"spv.voidFunction.frag",
|
|
|
|
"spv.whileLoop.frag",
|
|
|
|
"spv.AofA.frag",
|
|
|
|
"spv.queryL.frag",
|
|
|
|
"spv.separate.frag",
|
|
|
|
"spv.shortCircuit.frag",
|
|
|
|
"spv.pushConstant.vert",
|
2017-03-06 18:51:35 +03:00
|
|
|
"spv.pushConstantAnon.vert",
|
2016-03-05 00:22:34 +03:00
|
|
|
"spv.subpass.frag",
|
|
|
|
"spv.specConstant.vert",
|
|
|
|
"spv.specConstant.comp",
|
|
|
|
"spv.specConstantComposite.vert",
|
2016-05-04 21:35:16 +03:00
|
|
|
"spv.specConstantOperations.vert",
|
2017-04-20 03:34:49 +03:00
|
|
|
"spv.storageBuffer.vert",
|
2016-05-04 21:35:16 +03:00
|
|
|
"spv.precise.tese",
|
|
|
|
"spv.precise.tesc",
|
2016-03-05 00:22:34 +03:00
|
|
|
})),
|
2016-05-16 19:50:30 +03:00
|
|
|
FileNameAsCustomTestSuffix
|
2016-03-05 00:22:34 +03:00
|
|
|
);
|
|
|
|
|
HLSL: Add location offsets per resource type
This PR adds the ability to offset sampler, texture, and UBO bindings
from provided base bindings, and to auto-number bindings that are not
provided with explicit register numbers. The mechanism works as
follows:
- Offsets may be given on the command line for all stages, or
individually for one or more single stages, in which case the
offset will be auto-selected according to the stage being
compiled. There is also an API to set them. The new command line
options are --shift-sampler-binding, --shift-texture-binding, and
--shift-UBO-binding.
- Uniforms which are not given explicit bindings in the source code
are auto-numbered if and only if they are in live code as
determined by the algorithm used to build the reflection
database, and the --auto-map-bindings option is given. This auto-numbering
avoids using any binding slots which were explicitly provided in
the code, whether or not that explicit use was live. E.g, "uniform
Texture1D foo : register(t3);" with --shift-texture-binding 10 will
reserve binding 13, whether or not foo is used in live code.
- Shorter synonyms for the command line options are available. See
the --help output.
The testing infrastructure is slightly extended to allow use of the
binding offset API, and two new tests spv.register.(no)autoassign.frag are
added for comparing the resulting SPIR-V.
2016-09-08 00:20:19 +03:00
|
|
|
// clang-format off
|
|
|
|
INSTANTIATE_TEST_CASE_P(
|
2016-09-27 02:02:44 +03:00
|
|
|
Hlsl, HlslIoMap,
|
HLSL: Add location offsets per resource type
This PR adds the ability to offset sampler, texture, and UBO bindings
from provided base bindings, and to auto-number bindings that are not
provided with explicit register numbers. The mechanism works as
follows:
- Offsets may be given on the command line for all stages, or
individually for one or more single stages, in which case the
offset will be auto-selected according to the stage being
compiled. There is also an API to set them. The new command line
options are --shift-sampler-binding, --shift-texture-binding, and
--shift-UBO-binding.
- Uniforms which are not given explicit bindings in the source code
are auto-numbered if and only if they are in live code as
determined by the algorithm used to build the reflection
database, and the --auto-map-bindings option is given. This auto-numbering
avoids using any binding slots which were explicitly provided in
the code, whether or not that explicit use was live. E.g, "uniform
Texture1D foo : register(t3);" with --shift-texture-binding 10 will
reserve binding 13, whether or not foo is used in live code.
- Shorter synonyms for the command line options are available. See
the --help output.
The testing infrastructure is slightly extended to allow use of the
binding offset API, and two new tests spv.register.(no)autoassign.frag are
added for comparing the resulting SPIR-V.
2016-09-08 00:20:19 +03:00
|
|
|
::testing::ValuesIn(std::vector<IoMapData>{
|
2017-02-22 03:19:08 +03:00
|
|
|
{ "spv.register.autoassign.frag", "main_ep", 5, 10, 0, 20, 30, true, false },
|
|
|
|
{ "spv.register.noautoassign.frag", "main_ep", 5, 10, 0, 15, 30, false, false },
|
|
|
|
{ "spv.register.autoassign-2.frag", "main", 5, 10, 0, 15, 30, true, true },
|
|
|
|
{ "spv.buffer.autoassign.frag", "main", 5, 10, 0, 15, 30, true, true },
|
|
|
|
{ "spv.ssbo.autoassign.frag", "main", 5, 10, 0, 15, 30, true, true },
|
2017-06-02 03:16:33 +03:00
|
|
|
{ "spv.ssboAlias.frag", "main", 0, 0, 0, 0, 83, true, false },
|
2017-02-22 03:19:08 +03:00
|
|
|
{ "spv.rw.autoassign.frag", "main", 5, 10, 20, 15, 30, true, true },
|
2017-06-30 20:33:51 +03:00
|
|
|
{ "spv.register.autoassign.rangetest.frag", "main",
|
2016-10-05 22:40:13 +03:00
|
|
|
glslang::TQualifier::layoutBindingEnd-2,
|
|
|
|
glslang::TQualifier::layoutBindingEnd+5,
|
2017-02-22 03:19:08 +03:00
|
|
|
20, 30, true, false },
|
HLSL: Add location offsets per resource type
This PR adds the ability to offset sampler, texture, and UBO bindings
from provided base bindings, and to auto-number bindings that are not
provided with explicit register numbers. The mechanism works as
follows:
- Offsets may be given on the command line for all stages, or
individually for one or more single stages, in which case the
offset will be auto-selected according to the stage being
compiled. There is also an API to set them. The new command line
options are --shift-sampler-binding, --shift-texture-binding, and
--shift-UBO-binding.
- Uniforms which are not given explicit bindings in the source code
are auto-numbered if and only if they are in live code as
determined by the algorithm used to build the reflection
database, and the --auto-map-bindings option is given. This auto-numbering
avoids using any binding slots which were explicitly provided in
the code, whether or not that explicit use was live. E.g, "uniform
Texture1D foo : register(t3);" with --shift-texture-binding 10 will
reserve binding 13, whether or not foo is used in live code.
- Shorter synonyms for the command line options are available. See
the --help output.
The testing infrastructure is slightly extended to allow use of the
binding offset API, and two new tests spv.register.(no)autoassign.frag are
added for comparing the resulting SPIR-V.
2016-09-08 00:20:19 +03:00
|
|
|
}),
|
|
|
|
FileNameAsCustomTestSuffixIoMap
|
2016-09-27 02:02:44 +03:00
|
|
|
);
|
|
|
|
|
|
|
|
// clang-format off
|
|
|
|
INSTANTIATE_TEST_CASE_P(
|
|
|
|
Hlsl, GlslIoMap,
|
|
|
|
::testing::ValuesIn(std::vector<IoMapData>{
|
2017-02-22 03:19:08 +03:00
|
|
|
{ "spv.glsl.register.autoassign.frag", "main", 5, 10, 0, 20, 30, true, false },
|
|
|
|
{ "spv.glsl.register.noautoassign.frag", "main", 5, 10, 0, 15, 30, false, false },
|
2016-09-27 02:02:44 +03:00
|
|
|
}),
|
|
|
|
FileNameAsCustomTestSuffixIoMap
|
HLSL: Add location offsets per resource type
This PR adds the ability to offset sampler, texture, and UBO bindings
from provided base bindings, and to auto-number bindings that are not
provided with explicit register numbers. The mechanism works as
follows:
- Offsets may be given on the command line for all stages, or
individually for one or more single stages, in which case the
offset will be auto-selected according to the stage being
compiled. There is also an API to set them. The new command line
options are --shift-sampler-binding, --shift-texture-binding, and
--shift-UBO-binding.
- Uniforms which are not given explicit bindings in the source code
are auto-numbered if and only if they are in live code as
determined by the algorithm used to build the reflection
database, and the --auto-map-bindings option is given. This auto-numbering
avoids using any binding slots which were explicitly provided in
the code, whether or not that explicit use was live. E.g, "uniform
Texture1D foo : register(t3);" with --shift-texture-binding 10 will
reserve binding 13, whether or not foo is used in live code.
- Shorter synonyms for the command line options are available. See
the --help output.
The testing infrastructure is slightly extended to allow use of the
binding offset API, and two new tests spv.register.(no)autoassign.frag are
added for comparing the resulting SPIR-V.
2016-09-08 00:20:19 +03:00
|
|
|
);
|
|
|
|
|
2016-07-07 22:20:00 +03:00
|
|
|
// clang-format off
|
|
|
|
INSTANTIATE_TEST_CASE_P(
|
|
|
|
Glsl, CompileOpenGLToSpirvTest,
|
|
|
|
::testing::ValuesIn(std::vector<std::string>({
|
|
|
|
"spv.atomic.comp",
|
2016-07-08 02:46:42 +03:00
|
|
|
"spv.glFragColor.frag",
|
|
|
|
"spv.specConst.vert",
|
2017-06-30 20:33:51 +03:00
|
|
|
"spv.OVR_multiview.vert",
|
2016-07-07 22:20:00 +03:00
|
|
|
})),
|
|
|
|
FileNameAsCustomTestSuffix
|
|
|
|
);
|
|
|
|
|
2016-03-05 00:22:34 +03:00
|
|
|
INSTANTIATE_TEST_CASE_P(
|
|
|
|
Glsl, VulkanSemantics,
|
|
|
|
::testing::ValuesIn(std::vector<std::string>({
|
|
|
|
"vulkan.frag",
|
|
|
|
"vulkan.vert",
|
|
|
|
"vulkan.comp",
|
|
|
|
})),
|
2016-05-16 19:50:30 +03:00
|
|
|
FileNameAsCustomTestSuffix
|
2016-03-05 00:22:34 +03:00
|
|
|
);
|
2016-05-24 01:07:07 +03:00
|
|
|
|
2016-07-08 02:46:42 +03:00
|
|
|
INSTANTIATE_TEST_CASE_P(
|
|
|
|
Glsl, OpenGLSemantics,
|
|
|
|
::testing::ValuesIn(std::vector<std::string>({
|
|
|
|
"glspv.esversion.vert",
|
|
|
|
"glspv.version.frag",
|
|
|
|
"glspv.version.vert",
|
|
|
|
"glspv.frag",
|
|
|
|
"glspv.vert",
|
|
|
|
})),
|
|
|
|
FileNameAsCustomTestSuffix
|
|
|
|
);
|
|
|
|
|
2016-05-24 01:07:07 +03:00
|
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INSTANTIATE_TEST_CASE_P(
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Glsl, VulkanAstSemantics,
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::testing::ValuesIn(std::vector<std::string>({
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"vulkan.ast.vert",
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})),
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FileNameAsCustomTestSuffix
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);
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Parser: Implement extension GL_AMD_gpu_shader_half_float.
- Add built-in types: float16_t, f16vec, f16mat.
- Add support of half float constant: hf, HF.
- Extend built-in floating-point operators: +, -, *, /, ++, --, +=, -=,
*=, /=, ==, !=, >=, <=, >, <.
- Add support of type conversions: float16_t -> XXX, XXX -> float16_t.
- Add new built-in functions.
2016-07-29 11:00:05 +03:00
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#ifdef AMD_EXTENSIONS
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INSTANTIATE_TEST_CASE_P(
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Glsl, CompileVulkanToSpirvTestAMD,
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::testing::ValuesIn(std::vector<std::string>({
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"spv.float16.frag",
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2017-03-24 08:41:14 +03:00
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"spv.int16.frag",
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2016-11-17 12:47:59 +03:00
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"spv.shaderBallotAMD.comp",
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"spv.textureGatherBiasLod.frag"
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Parser: Implement extension GL_AMD_gpu_shader_half_float.
- Add built-in types: float16_t, f16vec, f16mat.
- Add support of half float constant: hf, HF.
- Extend built-in floating-point operators: +, -, *, /, ++, --, +=, -=,
*=, /=, ==, !=, >=, <=, >, <.
- Add support of type conversions: float16_t -> XXX, XXX -> float16_t.
- Add new built-in functions.
2016-07-29 11:00:05 +03:00
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})),
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FileNameAsCustomTestSuffix
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);
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#endif
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2017-01-13 12:10:53 +03:00
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#ifdef NV_EXTENSIONS
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INSTANTIATE_TEST_CASE_P(
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Glsl, CompileVulkanToSpirvTestNV,
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::testing::ValuesIn(std::vector<std::string>({
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"spv.sampleMaskOverrideCoverage.frag",
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"spv.GeometryShaderPassthrough.geom",
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"spv.viewportArray2.vert",
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"spv.viewportArray2.tesc",
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"spv.stereoViewRendering.vert",
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"spv.stereoViewRendering.tesc",
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2017-02-15 01:52:34 +03:00
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"spv.multiviewPerViewAttributes.vert",
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"spv.multiviewPerViewAttributes.tesc",
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2017-01-13 12:10:53 +03:00
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})),
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FileNameAsCustomTestSuffix
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);
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#endif
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2017-04-26 00:31:03 +03:00
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INSTANTIATE_TEST_CASE_P(
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Glsl, CompileUpgradeTextureToSampledTextureAndDropSamplersTest,
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::testing::ValuesIn(std::vector<std::string>({
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"spv.texture.sampler.transform.frag",
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})),
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FileNameAsCustomTestSuffix
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);
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2016-03-05 00:22:34 +03:00
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// clang-format on
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} // anonymous namespace
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} // namespace glslangtest
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