It allows C# and WinUI XAML and/or C# code to run on all target platforms while allowing you control of every pixel. It comes with support for Fluent, Material, and Cupertino design systems out of the box. Uno Platform implements a growing number of the WinRT and WinUI APIs, such as **Microsoft.UI.Xaml**, to enable WinUI applications to run on all platforms with native performance.
Use the WinUI tooling from Windows in [Visual Studio](https://www.visualstudio.com/), such as [XAML Hot Reload](https://learn.microsoft.com/visualstudio/xaml-tools/xaml-hot-reload?view=vs-2019) and [C# Hot Reload](https://learn.microsoft.com/visualstudio/debugger/hot-reload), build your application as much as possible on Windows, then validate that your application runs on iOS, Android, macOS, and WebAssembly.
See the complete [Getting Started](https://platform.uno/docs/articles/get-started.html) guides for starting with Visual Studio, Visual Studio Code, or JetBrains Rider.
* [XAML Hot Reload](https://blogs.msdn.microsoft.com/visualstudio/2016/04/06/ui-development-made-easier-with-xaml-edit-continue/) for live XAML edition on each keystroke
* The [Uno Calculator](https://calculator.platform.uno), a simple yet powerful iOS/Android/WebAssembly C# port of the calculator that ships with Windows ([Source](https://github.com/unoplatform/calculator)). Also try the [iOS version](https://apps.apple.com/app/id1464736591), the [Android version](https://play.google.com/store/apps/details?id=uno.platform.calculator) and [Linux version](https://snapcraft.io/uno-calculator).
* [SkiaSharp fork for the Uno Platform](https://skiasharp-wasm.platform.uno/), Skia is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library ([Source](https://github.com/unoplatform/Uno.SkiaSharp)).
* The [Uno.Lottie](https://lottie.platform.uno/), a sample that uses the [AnimatedVisualPlayer](https://learn.microsoft.com/uwp/api/microsoft.ui.xaml.controls.animatedvisualplayer) ([Source](https://github.com/unoplatform/uno.LottieSample)).
* The [Uno.RoslynQuoter](https://roslynquoter-wasm.platform.uno/), a [Roslyn](https://github.com/dotnet/roslyn) based C# analysis tool ([Source](https://github.com/unoplatform/uno.RoslynQuoter)).
* The [Uno.BikeSharing360 App](http://bikerider-wasm.platform.uno/), a Xamarin.Forms app running on top of Uno for WebAssembly ([Source](https://github.com/unoplatform/uno.BikeSharing360_MobileApps)).
* The [Uno.WindowsStateTriggers App](http://winstatetriggers-wasm.platform.uno/), a demo of the [Morten's WindowsStateTriggers](https://github.com/dotMorten/WindowsStateTriggers) ([Source](https://github.com/unoplatform/uno.WindowsStateTriggers)).
* The [SQLite + Entity Framework Core App](https://sqliteefcore-wasm.platform.uno), a demo of the combination of [Roslyn](https://github.com/dotnet/roslyn), [Entity Framework Core](https://learn.microsoft.com/ef/core/), [SQLite](https://github.com/unoplatform/uno.SQLitePCLRaw.Wasm) and the Uno Platform to manipulate an in-browser database.
* The [Uno.WebSockets App](https://websockets-wasm.platform.uno), a demo of System.Net.WebSocket running from WebAssembly ([Source](https://github.com/unoplatform/uno.Wasm.WebSockets)).
Make sure to visit our [FAQ](doc/articles/faq.md), [create an issue](https://github.com/unoplatform/uno/issues), [open a GitHub Discussion](https://github.com/unoplatform/uno/discussions) or visit our [Discord Server](https://platform.uno/uno-discord) - where our engineering team and community will be able to help you.
There are many ways that you can contribute to the Uno Platform, as the WinRT and WinUI APIs are pretty large! Read our [contributing guide](CONTRIBUTING.md) to learn about our development process and how to propose bug fixes and improvements. Come visit us on [Discord](https://platform.uno/uno-discord) for help on how to contribute!