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README.md
Unity's Physical-Camera
Overview
- A real world physical cameras model that can drive a standard Unity Camera object.
Objectives
- Import and deliver proper lens/FOV/physical camera properties so Unity can be used in VFX and film pipelines.
- Allow people from outside the game world like cinematographers to have a familiar interface.
- Build the foundation for a proper cinematic camera component with appropriate connections to PostFX.
Usage
- Import this package: USDForUnity.unitypackage
- In the scene select the game object that the camera to link with the Physical Camera and add component "Camera/Physical Camera"
- Alternatively, you can drag and drop an existing physical camera prefab onto a camera object.
Notes
- Many of the fields, at the moment, have no impact in Unity itself.
- Should work with Unity 5.6 and up.
- Work in progress.
- For the Physical-Camera to synch with a camera, it's needs to be explicitely linked throught it's "Associated Camera" property. This property is auto-set, when not set, to the first camera object that it find on it's parent game object.