Граф коммитов

127 Коммитов

Автор SHA1 Сообщение Дата
Fernando Cortez fe0bb30a0a updating readmes and changelog 2023-12-15 13:55:30 -05:00
Fernando Cortez cc0a585cc1 project versions updated 2023-12-15 13:43:40 -05:00
Fernando Cortez 6ec028ff16 updating utilities package for samples 2023-12-15 11:42:34 -05:00
Fernando Cortez 1107a208c7
fix: fix the no fire sound problem (external PR #138) (#148)
* fix the no fire sound problem (#138)

Co-authored-by: Fernando Cortez <fernando.cortez@unity3d.com>

* changelog addition

---------

Co-authored-by: Zhanyu Feng <42690051+Alexander5421@users.noreply.github.com>
2023-12-12 17:30:52 -05:00
Fernando Cortez a1b536715a
fix: remove unnecessary NetworkVariable in 2DSpaceShooter (#149)
* ship thrust varaible converted to float

* changelog addition

* renaming of variable
2023-12-12 16:08:37 -05:00
Fernando Cortez ca173a7ce0
fix: correct variable names used for initialization (external PR #145) (#150)
* fix: swapped variable names in ShipControl.cs (#145)

Co-authored-by: Fernando Cortez <fernando.cortez@unity3d.com>

* changelog addition

---------

Co-authored-by: alexia6119 <67676619+alexia6119@users.noreply.github.com>
2023-12-12 15:16:54 -05:00
Fernando Cortez 7c54df861a
chore: removing LINQ usage in bitesize samples [MTT-7798] (#146)
* removing linq usage in bitesize samples

* changelog addition
2023-12-08 11:56:51 -05:00
Fernando Cortez b72a35baef
feat: upgrade bitesize samples to NGO v1.7.1 & 2022.3.14f1 (#147)
* 4 samples updated to 2022.3.13f1 & by necessity NGO v1.7.0

* upgraded 4 samples to 2022.3.14f1

* updating use cases sample to 2022.3.14f1 & NGO v1.7.0

* upgrading all samples to NGO v1.7.1

* changelog addition
2023-12-08 09:54:52 -05:00
Fernando Cortez 329f120e11
chore: project versions updated and changelog updated with 1.4.0 release (#139)
* project versions updated and changelog updated with 1.4.0 release

* updating latest release badge
2023-09-25 13:53:09 -04:00
Fernando Cortez 823f008508
fix: listening for NetworkObject parent changes to fix stuck ingredients on disconnects [MTT-7103] (#136)
* listening for NetworkObject parent changes to fix stuck ingredients on disconnects

* changelog addition
2023-09-22 15:22:13 -04:00
Fernando Cortez 96bbf2dabb
feat: Bitesize samples 2022.3.9 LTS & NGO v1.6.0 upgrade [MTT-7247] (#134)
* bitesize projects updated to 2022.3.9f1 & NGO v1.6.0

* 2DSpaceShooter URP asset added

* readme update and changelog additions

* 2DSpaceShooter: spawner script formatted

* dependencies update for projects
2023-09-20 14:32:27 -04:00
Fernando Cortez 50cd4fbcde
fix: DynamicAddressablesNetworkPrefabs showing loading status on already spawned prefabs [MTT-6688] (#132)
* fix showing loading status on already spawned prefabs

* changelog addition
2023-08-11 17:08:28 -04:00
Fernando Cortez 765f8117b9
chore: readme updates for v1.3.0 release (#127)
* readme updates for v1.3.0 release

* more readme updates and updating each sample's readme
2023-07-07 16:25:08 -04:00
Fernando Cortez 7b6fa750f3
fix: 2DSpaceShooter, ClientDriven, & Invaders point to v2.2.0 Samples Utilities package (#129)
* 2DSpaceShooter, ClientDriven, & Invaders point to v2.2.0 Samples Utilities version

* updating changelog and adding v1.3.0 release
2023-07-07 16:07:02 -04:00
Fernando Cortez 426ded5040
feat: upgrade bitesize samples to 2022.3.0f1 LTS [MTT-5644] (#124)
* ClientDriven updated to 2022.3.0f1 LTS

* DynamicAddressablesNetworkPrefabs updated to 2022.3.0f1 LTS

* Invaders updated to 2022.3.0f1 LTS

* Invaders: fixing a null ref on disconnect on client after host disconnects

* Invaders: URP files updated

* 2DSpaceShooter updated to 2022.3.0f1 LTS

* testing Yamato jobs on 2022.3

* changelog addition

* fixing Readme references to newest LTS version
2023-06-07 16:23:51 -04:00
LPLafontaineB 04c4fb65c7
chore: update to ngo 1.4.0 [MTT-6276] (#118)
* Upgrading DynamicAddressablesNetworkPrefabs sample to NGO 1.4.0

* Upgrading ClientDriven sample to ngo 1.4.0

* Upgrading 2DSpaceShooter sample to NGO 1.4.0

* Upgrading Invaders sample to NGO 1.4.0

* updating readme
2023-05-02 13:09:19 -04:00
LPLafontaineB 03aa44086b
chore: update to latest lts [MTT-6276] (#119)
* updating editor version for bitesize projects
2023-05-02 13:40:50 +00:00
LPLafontaineB 173a25ec7f
fix: single gitignore (#117)
* removing project-specific gitignores

* Including parrelsync clones in gitignore
2023-04-26 09:43:09 -04:00
Fernando Cortez 0600a7360f
fix: Invaders hit fx not replicated on player & enemy bullets (#113)
* player and enemy bullet send client rpcs to spawn hit FX

* redundant server side checks removed, spawn/despawn method usage parity

* formatting
2023-03-10 11:09:15 -05:00
Fernando Cortez 96465ee7ec
fix: applying address inside TMP field to UTP connection data as host (#112)
* applying address inside TMP field to UTP connection data

* scene text reference update

* comment removal

* changelog addition
2023-03-06 11:22:53 -05:00
Fernando Cortez 0d86862ac8
fix: dynamic prefabs loaded status correctly shown on host (#111)
* loaded status shown correctly on host

* changelog update
2023-03-06 10:47:07 -05:00
Sam Bellomo 8d9876a786
Some background on addressables (#110) 2023-03-02 09:41:35 -05:00
Jil Franco 6710f7eb48
Minor fixes for the 1.2.1 patch (#106)
* fixed some broken readme links, added in direct links to each sample from their respective readmes, updated project versions to new patch, and updated changelog

* Update CHANGELOG.md

* Update CHANGELOG.md

* updating changelog with pr number

* updated this web badge to have this patch release as latest release

* more link fixes

* made changelog descriptions more accurate

* Update README.md

* updated dynamic prefabs bundle version to 1.2.1
2023-02-17 19:08:42 -05:00
Jil Franco f91b78a93c
Feat: Last readme update for release (#103)
* Added this little bit to the readme to address one PR comment that was missed

* Update Basic/DynamicAddressablesNetworkPrefabs/README.md

* Update Basic/DynamicAddressablesNetworkPrefabs/README.md
2023-02-16 22:24:08 -05:00
Fernando Cortez 6b84ce4f5e
feat: adding dynamic prefabs to yamato (#100)
* adding DynamicAddressablesNetworkPrefabs to yamato

* fixed blocking yamato issue (implementation of name fetching that works outside editor)
2023-02-16 20:06:14 -05:00
Jil Franco 4852d5b7ce
Banners for each bitesize readme (#101)
* banners for each bitesize readme
2023-02-16 19:46:38 -05:00
Jil Franco fe1ed7124c
Feat: Readme Updates [MTT-5460] (#96)
* Readme updates

* more github readme updates

* in editor readme for dynamic prefabs--will update temporary image

* readme updates, comments addressed

* little readme updates with what to do in each scene for the other bitesize samples

* Update Basic/DynamicAddressablesNetworkPrefabs/README.md

Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com>

* Update Basic/DynamicAddressablesNetworkPrefabs/README.md

Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com>

* Update Basic/2DSpaceShooter/README.md

* readme updates

* version update to 1.2.0 and some tiny in project readme edits to bring them on par with the gihub ones

* updated readme image to match current UI

* okay updated again to this cuter version

---------

Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com>
2023-02-16 18:51:31 -05:00
Jil Franco 391df999f2
Feat: dynamic prefabs sample prefabs organizing and renaming (#99)
* edited, renamed, and modified the materials of the project prefabs

* renaming and changing the materials of the spawned prefabs. also put them in their own folder

* renamed the grey prefab to gray, moved the magenta one into the right folder, and added some scene prefabs to each scene so it looks nicer :)
2023-02-16 17:46:44 -05:00
Fernando Cortez 289635b82c
feat: dynamic prefabs UI integration (#98)
* UI integrated to api playground

* fix to APIPlayground disconnects

* visibility check still runs on server, no need to check for visibility status on server

* removing debug log

* spawn with visibility use-case UI hooked up, cleanup

* spawn synchronously use-case UI integrated, cleanup

* load all prefabs use-case UI integrated

* connection approval use-case UI integrated

* preloading use-case UI integrated, cleanup of old UI class

* server buttons and callbacks removed

* fixed the client button to be centered

* fix for early denial on approval on max player count, cleanup

* removed unnecessary in RPC params for client confirmation

* PR feedback

---------

Co-authored-by: jilfranco-unity <jillian.franco@unity3d.com>
2023-02-16 16:59:31 -05:00
Jil Franco edde86ffa3
Feat: Dynamic Prefabs Materials Folder (#97)
made a materials folder and added the project's materials to it
2023-02-15 21:29:43 -05:00
Jil Franco 12e6d72b78
Feat: Dynamic Prefabs UIToolkit UI (Post Project Rename) [MTT-5427] (#94)
* A new branch for the UI work post project rename to avoid a ton of merge issues

* Added some methods to clean up all of the connections UI and their respective dictionaries
2023-02-14 19:57:54 -05:00
Philipp Deschain a27f2a3555
feat: DynamicAddressablesNetworkPrefabs sample (#63)
* added an implementation of two dynamic prefabs usage strategies

* Added brief readme

* Update Basic/DyanmicPrefabs/Assets/Scripts/01_Sparse loading with no latejoin/SparseLoadingNoLatejoinSample.cs

Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com>

* Update Basic/DyanmicPrefabs/Assets/Scripts/01_Sparse loading with no latejoin/SparseLoadingNoLatejoinSample.cs

Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com>

* slimmed down the package manifest

* swapped awake for async start, added more comments to help the user understand what's going on

* sparse loading now ensures clients ack the prefab load before spawning

* added server-side logic to not delay the spawn of a prefab that has already been preloaded on all peers

* formatting

* wip adding latejoin support

* fixing some exceptions

* sparse loading works with latejoins

* Added functionality for spawning prefabs and keeping them hidden with visibility system

* added a slightly better visual for prefab spawning

* added better ui for controlling the spawning

* spawn methods now require initial position and rotation

* naming adjustments and cleanup

* Apply suggestions from code review

Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com>

* Update Basic/DyanmicPrefabs/README.md

Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com>

* updated readmer

* delay for addressable loadings, fix for latejoiners during synchrnonous spawns

* added suggestions for further improvements

* editor update to 2021.3.15f1 & NGO 1.2.0

* refactored the custommessage usage to use NGO's DisconnectReason

* connection flow converted to a state machine

* comments

* disconnection logic on connected states & logging

* comments

* restructuring of scripts and scenes

* further restructuring WIP (previous methods working, outstanding is connection approval)

* dynamic prefab status utilities made into static class, reconnection re-integrated

* formatting and added a scripting define for artificial delay

* refactoring/comments of all use cases

* removing unnecessary async operation on already loaded prefab

* renaming cleanup, AddressableGUID dictionary lookups don't create allocations with IEqualityComparer

* parity of use case scene names and scripts

* addressing a few more PR comments

* a few more PR comments addressed

* more PR feedback addressed, AddressableGUIDCollection no longer necessary

* AppController didn't need to be NetworkBehaviour, comments

* fix on last commit for in-scene networkbehaviours on shutdown

* removing debug comment

* removing remarks that will go inside of readme

* more remarks added to the use cases

* grammar fix

* harmonizing visibility terminology in docs

* upgrade to 2021.3.18f1 LTS

* comment fix

* renamed project to DynamicAddressablesNetworkPrefabs

* comments

* renaming for shorter paths to have jobs succeed

---------

Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com>
Co-authored-by: Fernando Cortez <fernando.cortez@unity3d.com>
2023-02-14 16:58:09 -05:00
Fernando Cortez 73512b462d
chore: update bitesize samples to 2021.3.18f1 LTS (#91)
* ClientDriven, Invaders, and 2DSpaceShooter upgraded to 2021.3.18f1 LTS, 2DSpaceShooter colour fix

* changelog additions
2023-02-07 11:43:24 -05:00
LPLafontaineB e50a3d8427
fix: removing warning when spawning powerups (#90)
* updating NetworkVariable after the NetworkObject is spawned
2023-01-04 20:55:38 +00:00
LPLafontaineB 7a0900d18b
fix: bullet explosion desync [MTT-5080] (#89)
* removing NetTransform from bullets and driving movement on clients instead
2023-01-04 15:37:37 -05:00
Jil Franco 895af374af
Fix: Broken Reference for Underline Character in Font Asset (2D Space Shooter) [MTT-5223] (#87)
Updated font asset to have correct unicode for the underline character
2022-12-15 16:27:56 -05:00
Fernando Cortez 9d8b65d2ce
fix: ClientDriven initial position sync fix on owning clients (#85)
* removing clientrpc for setting position on spawn, disabling charactercontroller on clients

* adding more detailed comments

* changelog addition
2022-12-13 15:46:59 -05:00
Fernando Cortez dcd5d27783
feat: updating Invaders and 2DSpaceShooter to Netcode for GameObjects v1.2.0 (#84)
* updating Invaders and 2DSpaceShooter to NGOv1.2.0

* changelog addition
2022-12-12 13:41:50 -05:00
Fernando Cortez f272f013c0
feat: Bitesize samples updated to v1.1.0 & CHANGELOG update (#80)
* projects correctly updated to v1.1.0 & CHANGELOG update

* unreleased section added
2022-12-12 09:45:39 -05:00
Jil Franco 22b01b6ca1
Feat/cd in game UI backgrounds (#82)
* some UI background updates

* UI Update, backgrounds for the in game UI as well as matching the main menu UI to said backgrounds

* small update to the text color

* made in game tutorial text bigger

* re-enabled ui in scene

* Removed some in scene overrides
2022-12-09 18:08:33 -05:00
Fernando Cortez 576ee303b9
fix: ingredient spawn position offset (#81) 2022-12-09 17:49:18 -05:00
Fernando Cortez 6f6956e41e
feat: upgrade ClientDriven to NGO v1.2.0, cleaned up in-scene netvars (#78)
* upgrade ClientDriven to NGO v1.2.0, cleaned up in-scene netvars
2022-12-09 16:46:46 -05:00
Fernando Cortez 5a08b1c142
feat: Bitesize samples bumped to version 1.0.0 (#79)
* all bitesize samples are version 1.0.0

* Icon for the sample!

Co-authored-by: jilfranco-unity <jillian.franco@unity3d.com>
2022-12-09 14:34:57 -05:00
Fernando Cortez 744a190a17
feat: 2DSpaceShooter & Invaders 2021.3.15f1 LTS update & readmes (#77)
* readme and lts update wip

* local readme script added instead

* standardizing readme across bitesize samples

* wording

* invaders readme cleanup

* 2DSpaceShooter readme cleanup
2022-12-09 12:05:31 -05:00
Fernando Cortez 4ab59e54af
feat: ClientDriven readme (#76)
* imported readme, removed starter assets readme files, readme wip

* readme cleanup

* comment feedback

* Updated Readme to have a fancy client driven image

Co-authored-by: jilfranco-unity <jillian.franco@unity3d.com>
2022-12-09 11:07:45 -05:00
Jil Franco 3bd2a7d719
Feat: Client Driven UI Art (#69)
* update clientdriven sample to 2021.3.12f1

* third person controller assets added

* dependencies updated

* update to NGO 1.0.2

* integration of networked third person character avatar

* using NGO 1.1.0

* WIP targeting Boss Room's utility package commit for ClientNetworkAnimator

* IP window allows for custom IP using UI Toolkit, player apply force re-added

* feedback: non-alloc raycasts, less spawns, format, etc

* removing motionspeed animation speed multiplier

* player spawned after spawn points are consumed is spawned at world origin

* feedback on formatting & interactivity

* changlog addition, more feedback changes

* MTT stamps for thirdpersoncontroller script

* reordering when iskinematic is enabled

* capsule collider added to ghost players, ingredient is dropped overhead

* ground layer usage

* stove collider upsize

* restoring drop overhead, removing fixedupdate usage

* renaming

* re-enabling footstep sound on ghost clients

* UI visual update, as well as renaming / deleting old files from the 2D space shooter

* more description on MTT usage

* re-added MotionSpeed functionality, any mapping can apply input (input disabled on out of focus devices)

* comment feedback

* pickup height bumped up

* documenting NGO workaround to set in-scene NetworkVariable starting values

* dropzone prefab scale correction

* removing old host/join component, player motionspeed default param set to 1

* removing workaround on networkvariables on in-scene placed NetworkObjects

* Updated description of tutorial in the game UI

* Packages lock update and reserialization of a ui texture

* Made outline of words a bit darker to improve legibility against background

* Fixed up some broken style sheet refs and deleted the old unused font

Co-authored-by: Fernando Cortez <fernando.cortez@unity3d.com>
2022-12-07 13:22:26 -05:00
Jil Franco 2dbe6ef9ee
Feat: Player Colors (#75)
* Added different color options to the character shader

* Refactored the character shader, exposed player colors to the material inspector

* More refactoring/cleaning of player color shader

* Edited player materials to work with shader refactor

* Another refactor of the color shader

* Added color switching script

* Added the color changing script to the networked character's mesh

* Update Basic/ClientDriven/Assets/Scripts/ClientPlayerColor.cs

Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com>

Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com>
2022-12-07 13:04:40 -05:00
Christopher Pope ec1edddab9
Change urp grading mode to hdr (#73)
* Switch grading mode to HDR

Within the URP asset, the grading mode property within post-processing was set to a low dynamic range. I switched it to a high dynamic range to improve the precision and quality of the colour grading. Producing a nicer render.

* Changed post processing settings to account for HDR, also changed color space from gamma to linear

* a couple more tiny color edits to the pick up materials

Co-authored-by: jilfranco-unity <jillian.franco@unity3d.com>
2022-12-07 09:26:47 +00:00
LPLafontaineB 2976871203
fix: despawning enemies instead of destroying them (#74)
despawning enemies instead of destroying them
2022-12-06 22:17:16 +00:00
Fernando Cortez b8a577556e
feat: Third Person Character Controller integration with custom IP UI (#66)
* third person controller assets added

* dependencies updated

* integration of networked third person character avatar

* using NGO 1.1.0

* targeting Boss Room's utility package commit for ClientNetworkAnimator

* IP window allows for custom IP using UI Toolkit, player apply force re-added

* feedback: non-alloc raycasts, less spawns, format, etc

* removing motionspeed animation speed multiplier

* player spawned after spawn points are consumed is spawned at world origin

* feedback on formatting & interactivity

* changlog addition, more feedback changes

* MTT stamps for thirdpersoncontroller script

* reordering when iskinematic is enabled

* capsule collider added to ghost players, ingredient is dropped overhead

* ground layer usage

* stove collider upsize

* restoring drop overhead, removing fixedupdate usage

* re-enabling footstep sound on ghost clients

* more description on MTT usage

* re-added MotionSpeed functionality, any mapping can apply input (input disabled on out of focus devices)

* pickup height bumped up

* documenting NGO workaround to set in-scene NetworkVariable starting values

* dropzone prefab scale correction

* removing old host/join component, player motionspeed default param set to 1

* removing workaround on networkvariables on in-scene placed NetworkObjects

* updating the project to 2021.3.15f1

* adding rigidbody interpolation to the ingredient prefabs

* turning off interpolation while object is picked up

* updating boss room utilites package version
2022-12-06 14:43:26 -05:00