Страница:
NetworkConfig
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Attribute Message System
Binary Serialization
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Connection Approval
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Differences from UNET HLAPI
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Lag Compensation
Library Initialization
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NetworkConfig
NetworkProfiler Editor Window
Networked Object Pooling
NetworkedAnimator
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3
NetworkConfig
Albin Corén редактировал(а) эту страницу 2018-10-16 14:11:18 +02:00
The NetworkConfig is the configuration to use for the NetworkingManager.
This documentation is not complete
Getting Started
The Basics
- Message System
- Object Spawning
- Object & Behaviour Relation
- Modularity
- NetworkedVar
- Scene Management
- Object Ownership
Components
Advanced Topics
- Encryption
- Networked Object Pooling
- Lag Compensation
- BitWriter & BitReader
- Custom Transports
- Optimization
- Network Profiler Window
- Dedicated Servers