2 Prototype Components
Albin Corén редактировал(а) эту страницу 2018-03-31 02:32:22 +02:00

Prototype components, unlike core components, are additional components that can be very useful for prototyping a game. Often they do things in inefficient but generalized and generic ways that are made to fit most games. These are not designed for production, that is not to say they cannot be used for that purpose. These components often include things like synchronizing positions where a specialized version designed with optimizations for the game you are creating is very beneficial, thus they are not part of the core components.

Here is an example of the quality the NetworkTransform and NetworkAnimator with default settings can offer. https://gyazo.com/c04009c60c7b19116b20ea983560308b