Game development samples published by the Xbox Advanced Technology Group using the Microsoft GDK.
Обновлено 2024-11-04 19:14:48 +03:00
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
Обновлено 2024-10-31 20:48:07 +03:00
DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.
Обновлено 2024-10-31 20:47:32 +03:00
Powerful, easy to use, and portable visualization toolkit for mixed 3D and 2D content
Обновлено 2024-10-31 05:18:27 +03:00
Source code for the Simplygon integrations in Autodesk 3ds Max and Maya
Обновлено 2024-10-24 12:26:09 +03:00
The Direct3D9-On-12 mapping layer
Обновлено 2024-10-02 21:23:17 +03:00
A library containing utilities for mapping higher-level graphics work to D3D12
Обновлено 2024-09-13 01:17:55 +03:00
The V-HACD library decomposes a 3D surface into a set of "near" convex parts.
Обновлено 2024-09-03 23:56:24 +03:00
The OpenCL-on-D3D12 mapping layer
Обновлено 2024-08-29 23:45:30 +03:00
The Direct3D11-On-12 mapping layer
Обновлено 2024-05-02 02:52:23 +03:00
Azure Remote Rendering Toolkit (ARRT) assists with uploading, converting, and rendering 3D models using the Azure Remote Rendering service.
Обновлено 2024-04-03 12:38:24 +03:00
Perforce Version Control plugins for Unity
Обновлено 2024-03-15 12:54:05 +03:00
This repository provides plugins, tools and samples for integrating spatial audio and acoustics into your Unity 3D applications and games.
Обновлено 2024-01-31 02:03:02 +03:00
Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (UWP).
Обновлено 2023-11-14 03:22:59 +03:00
DCC plugins for MeshSync in Unity. Supported tools: Maya, Maya LT, 3ds Max, Motion Builder, Modo, Blender, Metasequoia
Обновлено 2023-09-01 17:55:19 +03:00
A 3D DirectX game for the Universal Windows Platform.
Обновлено 2023-06-13 20:54:03 +03:00
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Обновлено 2022-11-29 00:00:57 +03:00
DCC plugins for MeshSync in Unity. Supported tools: Maya, Maya LT, 3ds Max, Motion Builder, Modo, Blender, Metasequoia
Обновлено 2022-10-12 11:00:00 +03:00
O-CNN: Octree-based Convolutional Neural Networks for 3D Shape Analysis
Обновлено 2022-08-30 12:45:51 +03:00
SwiftShader is a high-performance CPU-based implementation of the Vulkan, OpenGL ES, and Direct3D 9 graphics APIs. Its goal is to provide hardware independence for advanced 3D graphics.
Обновлено 2020-09-11 01:54:23 +03:00
Clone of the Urho3D repository
Обновлено 2018-02-23 18:41:49 +03:00
ISurfacePresenter API with D3D9 and D3D10/11, and contrasts with GDI
Обновлено 2016-06-22 23:50:51 +03:00
A Windows Phone 8 port of the ​Drumkit XNA example using Direct3D and XAudio for fast graphics and low latency sample playback. This demo app lets you play percussion sounds by tapping the screen. You can record your beats, play them back later and also play drums on top of your latest recording.
Обновлено 2014-11-28 15:14:50 +03:00
This repository contains the source code of the code blocks explained in the Direct3d Syncfusion Succinctly series ebook
Обновлено 2014-05-29 10:54:06 +04:00