The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Обновлено 2024-09-12 16:20:32 +03:00
A conformant OpenGL ES implementation for Windows, Mac and Linux.
Обновлено 2023-10-09 06:41:59 +03:00
ANGLE: OpenGL ES to DirectX translation
Обновлено 2023-06-13 20:54:54 +03:00
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Обновлено 2022-11-29 00:00:57 +03:00
OpenTK is a set of bindings to OpenGL, OpenCL and OpenAL. This is not the main repository, just a temporary import to allow Mono developers to make changes to this module. Please do not contribute changes here, contribute them to the upstream maintainers at http://www.opentk.com
Обновлено 2022-11-04 14:31:13 +03:00
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX bindings library your mother warned you about.
Обновлено 2021-10-05 13:28:06 +03:00
SwiftShader is a high-performance CPU-based implementation of the Vulkan, OpenGL ES, and Direct3D 9 graphics APIs. Its goal is to provide hardware independence for advanced 3D graphics.
Обновлено 2020-09-11 01:54:23 +03:00
This Open Toolkit library is a fast, low-level C# wrapper for OpenGL and OpenAL. It can be used standalone or inside a GUI on Windows, Linux, Mac, Android and iOS.
Обновлено 2020-05-12 12:10:10 +03:00
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Обновлено 2019-11-21 15:53:08 +03:00
a game engine: lua, opengl es 2.0, native client
Обновлено 2012-09-04 00:33:53 +04:00
The Tao OpenGL, OpenAL, GLU, FreeGlut bindings for .NET and Mono
Обновлено 2010-10-04 11:26:30 +04:00
OpenGL bindings for C# this code has not been in development for more than 6 years
Обновлено 2004-04-01 06:12:14 +04:00