Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Обновлено 2024-11-06 23:42:28 +03:00
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Обновлено 2024-11-06 23:42:28 +03:00
Open Source documentation for Unity Multiplayer, which includes Netcode for GameObjects, the Unity Transport Package, Multiplayer Tools and Educational references and Sample Games such as Boss Room.
Обновлено 2024-11-06 23:02:06 +03:00
The StreamJsonRpc library offers JSON-RPC 2.0 over any .NET Stream, WebSocket, or Pipe. With bonus support for request cancellation, client proxy generation, and more.
Обновлено 2024-10-31 02:52:19 +03:00
Multi-Agent Resource Optimization (MARO) platform is an instance of Reinforcement Learning as a Service (RaaS) for real-world resource optimization problems.
Обновлено 2024-02-23 11:45:58 +03:00
A Linux tool to measure the network transport layer latency.
Обновлено 2023-06-12 23:53:15 +03:00
🌲 A transport for transforming pino logs into mozlog
Обновлено 2023-01-09 23:06:25 +03:00
Unity Mirror Sample project! This project demonstrates how to use Unity Transport Package (UTP) and Relay service with the Mirror Networking API.
Обновлено 2022-10-18 00:07:51 +03:00
Sample Exchange Transport Agent which enforces the DoNotForward option for meeting requests flowing through the transport pipeline.
Обновлено 2022-09-08 20:49:38 +03:00
A tool for viewing and automatically grading FITS (Flexible Image Transport System) .fit/.fits/.fts files
Обновлено 2022-08-18 00:29:58 +03:00
Optimal Transport Dataset Distance
Обновлено 2022-02-17 20:49:13 +03:00