Chuck Walbourn
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49b0ac5dcf
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Code review feedback
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2016-09-01 01:39:35 -07:00 |
Chuck Walbourn
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87cbdb6f91
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September 1, 2016
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2016-08-31 16:32:18 -07:00 |
Chuck Walbourn
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e3755fbe6b
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Code review feedback
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2016-08-29 17:32:37 -07:00 |
Chuck Walbourn
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c71c66a245
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Add more debug names
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2016-08-27 00:07:29 -07:00 |
Chuck Walbourn
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069a45e764
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FIx crashing bug in Release builds
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2016-08-26 23:55:26 -07:00 |
Chuck Walbourn
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996c63e573
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Better genmips compatibility with lower tier hardware
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2016-08-26 18:21:51 -07:00 |
Chuck Walbourn
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7128144097
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GraphicsMemory default alignment is now 16-byte
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2016-08-26 15:52:32 -07:00 |
Chuck Walbourn
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a3748828d6
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Split out EffectPipelineStateDescription
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2016-08-26 15:45:09 -07:00 |
Chuck Walbourn
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8700859f5c
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Fix line endings for batch files
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2016-08-26 12:03:50 -07:00 |
Chuck Walbourn
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d1c99d48f8
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Code review feedback
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2016-08-25 18:20:44 -07:00 |
Chuck Walbourn
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88c9ac3174
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Fixed Tier1 hardware warnings for BasicEffect
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2016-08-23 18:08:08 -07:00 |
Chuck Walbourn
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d6898c0b5e
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Normalize line endings
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2016-08-22 11:17:57 -07:00 |
Chuck Walbourn
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6df63b9eed
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Minor code review for SAL annotation
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2016-08-21 00:11:12 -07:00 |
Chuck Walbourn
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cf7185fb7e
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Added forceSRGB optional parameter to SpriteFont
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2016-08-20 23:57:46 -07:00 |
Chuck Walbourn
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8f5c17a87d
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Added attributes
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2016-08-18 18:09:14 -07:00 |
Chuck Walbourn
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f328b84264
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Added attributes
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2016-08-18 17:43:24 -07:00 |
Chuck Walbourn
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fa6b6070f2
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Temporary workaround for problem in GenerateMips_SlowPath on some hardware
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2016-08-15 16:04:50 -07:00 |
Chuck Walbourn
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494d1787bf
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Updated D3DX12 for Windows 10 Anniversary Update SDK (14393)
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2016-08-15 11:44:08 -07:00 |
Chuck Walbourn
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b7da55cfaf
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Remove ABI::Windows::Foundation::Rect interop since it conflicts with XAML
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2016-08-12 12:23:37 -07:00 |
Chuck Walbourn
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a2802fb89a
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Added EnableForceSRGB and EnableAutoGenMips to EffectTextureFactory
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2016-08-09 17:37:03 -07:00 |
Chuck Walbourn
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28dab88048
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Minor code cleanup
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2016-08-09 12:53:35 -07:00 |
Chuck Walbourn
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6554417d07
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August 4, 2016
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2016-08-04 13:37:16 -07:00 |
Chuck Walbourn
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378819c46e
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Fixed memory leak in updated LinearAllocator
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2016-08-03 19:46:10 -07:00 |
Chuck Walbourn
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4e524d1783
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GraphicsMemory fix for robustness during cleanup
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2016-08-03 16:36:24 -07:00 |
Chuck Walbourn
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12ddc4edf4
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Regenerated shaders using Windows 10 Anniversary Update SDK (14393)
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2016-08-03 11:22:06 -07:00 |
Chuck Walbourn
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4dee14fda7
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Updated for Windows 10 Anniversary Update SDK
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2016-08-02 10:49:55 -07:00 |
Chuck Walbourn
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3ac2135f01
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Updated for validation warning on Windows 10 Anniversary Update 14393
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2016-08-02 10:39:20 -07:00 |
Chuck Walbourn
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3e1ad98e1c
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August 1, 2016
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2016-08-01 16:04:25 -07:00 |
Chuck Walbourn
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7267e3a5c4
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GamePad caps updated for UWP and XDK
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2016-08-01 12:05:49 -07:00 |
Chuck Walbourn
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aa9b67a65a
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Model effects array is now indexed by part rather than by material
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2016-07-28 13:39:58 -07:00 |
Chuck Walbourn
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c4fba087f3
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Fix for specular falloff lighting computation
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2016-07-27 17:25:52 -07:00 |
Chuck Walbourn
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dad143a84e
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D3DX12 update from DirectX-Graphics-Samples for const correctness
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2016-07-18 15:54:11 -07:00 |
Chuck Walbourn
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d3cb81ddb4
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July 18, 2016
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2016-07-18 15:07:58 -07:00 |
Chuck Walbourn
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c5e24175a8
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Improved SimpleMath interop with DirectXMath constants
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2016-07-18 13:30:19 -07:00 |
Chuck Walbourn
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ce69daaaeb
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Code review feedback
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2016-07-17 01:27:43 -07:00 |
Chuck Walbourn
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4eac81ac88
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EffectFactory defaults to using per-pixel lighting
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2016-07-17 01:16:09 -07:00 |
Chuck Walbourn
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e80253700d
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Merge branch 'master' of https://github.com/Microsoft/DirectXTK12
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2016-07-17 00:23:10 -07:00 |
Chuck Walbourn
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5ae1275232
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Support for normal mapped models
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2016-07-17 00:16:42 -07:00 |
Chuck Walbourn
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51e9b5fee7
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Fixe bug in PrimitiveBatch.DrawQuad
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2016-07-16 23:59:29 -07:00 |
Chuck Walbourn
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fed127aac4
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Fixe bug in PrimitiveBatch.DrawQuad
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2016-07-16 23:44:01 -07:00 |
Chuck Walbourn
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ccc010c623
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Fixed Xbox One projects
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2016-07-16 01:08:09 -07:00 |
Chuck Walbourn
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ff0eeac2ac
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Added NormalMapEffect
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2016-07-16 00:02:30 -07:00 |
Chuck Walbourn
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ac89691215
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DirectXTK12 EnvironmentMapEffect updated with per pixel lighting
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2016-07-15 18:21:37 -07:00 |
Chuck Walbourn
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2dbd59edec
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Removed onelight shader permtuations
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2016-07-15 13:51:01 -07:00 |
Chuck Walbourn
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c49f81699a
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Renamed DescriptorHeap to Heap for consistency and brevity
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2016-07-14 23:20:38 -07:00 |
Chuck Walbourn
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4a5182ee72
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Sprite support for sampler control
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2016-07-14 19:10:05 -07:00 |
Chuck Walbourn
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fbb7621470
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DirectXTK12: Effects now non-static samplers provided by CommonStates
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2016-07-14 15:18:12 -07:00 |
Chuck Walbourn
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7208f5e024
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SharedGraphicsResource smart-pointer used in ModelMeshPart
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2016-07-14 00:19:07 -07:00 |
Chuck Walbourn
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ca54d2a7ae
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GenerateMips SRGB compat for Tier 1 HW
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2016-07-12 15:28:57 -07:00 |
Chuck Walbourn
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53a4c28eb8
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EffectPipelineStateDescription and SpriteBatchPipelineStateDescription revisisted
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2016-07-11 18:26:29 -07:00 |