Граф коммитов

75 Коммитов

Автор SHA1 Сообщение Дата
Chuck Walbourn 49b0ac5dcf Code review feedback 2016-09-01 01:39:35 -07:00
Chuck Walbourn 87cbdb6f91 September 1, 2016 2016-08-31 16:32:18 -07:00
Chuck Walbourn e3755fbe6b Code review feedback 2016-08-29 17:32:37 -07:00
Chuck Walbourn c71c66a245 Add more debug names 2016-08-27 00:07:29 -07:00
Chuck Walbourn 069a45e764 FIx crashing bug in Release builds 2016-08-26 23:55:26 -07:00
Chuck Walbourn 996c63e573 Better genmips compatibility with lower tier hardware 2016-08-26 18:21:51 -07:00
Chuck Walbourn 7128144097 GraphicsMemory default alignment is now 16-byte 2016-08-26 15:52:32 -07:00
Chuck Walbourn a3748828d6 Split out EffectPipelineStateDescription 2016-08-26 15:45:09 -07:00
Chuck Walbourn 8700859f5c Fix line endings for batch files 2016-08-26 12:03:50 -07:00
Chuck Walbourn d1c99d48f8 Code review feedback 2016-08-25 18:20:44 -07:00
Chuck Walbourn 88c9ac3174 Fixed Tier1 hardware warnings for BasicEffect 2016-08-23 18:08:08 -07:00
Chuck Walbourn d6898c0b5e Normalize line endings 2016-08-22 11:17:57 -07:00
Chuck Walbourn 6df63b9eed Minor code review for SAL annotation 2016-08-21 00:11:12 -07:00
Chuck Walbourn cf7185fb7e Added forceSRGB optional parameter to SpriteFont 2016-08-20 23:57:46 -07:00
Chuck Walbourn 8f5c17a87d Added attributes 2016-08-18 18:09:14 -07:00
Chuck Walbourn f328b84264 Added attributes 2016-08-18 17:43:24 -07:00
Chuck Walbourn fa6b6070f2 Temporary workaround for problem in GenerateMips_SlowPath on some hardware 2016-08-15 16:04:50 -07:00
Chuck Walbourn 494d1787bf Updated D3DX12 for Windows 10 Anniversary Update SDK (14393) 2016-08-15 11:44:08 -07:00
Chuck Walbourn b7da55cfaf Remove ABI::Windows::Foundation::Rect interop since it conflicts with XAML 2016-08-12 12:23:37 -07:00
Chuck Walbourn a2802fb89a Added EnableForceSRGB and EnableAutoGenMips to EffectTextureFactory 2016-08-09 17:37:03 -07:00
Chuck Walbourn 28dab88048 Minor code cleanup 2016-08-09 12:53:35 -07:00
Chuck Walbourn 6554417d07 August 4, 2016 2016-08-04 13:37:16 -07:00
Chuck Walbourn 378819c46e Fixed memory leak in updated LinearAllocator 2016-08-03 19:46:10 -07:00
Chuck Walbourn 4e524d1783 GraphicsMemory fix for robustness during cleanup 2016-08-03 16:36:24 -07:00
Chuck Walbourn 12ddc4edf4 Regenerated shaders using Windows 10 Anniversary Update SDK (14393) 2016-08-03 11:22:06 -07:00
Chuck Walbourn 4dee14fda7 Updated for Windows 10 Anniversary Update SDK 2016-08-02 10:49:55 -07:00
Chuck Walbourn 3ac2135f01 Updated for validation warning on Windows 10 Anniversary Update 14393 2016-08-02 10:39:20 -07:00
Chuck Walbourn 3e1ad98e1c August 1, 2016 2016-08-01 16:04:25 -07:00
Chuck Walbourn 7267e3a5c4 GamePad caps updated for UWP and XDK 2016-08-01 12:05:49 -07:00
Chuck Walbourn aa9b67a65a Model effects array is now indexed by part rather than by material 2016-07-28 13:39:58 -07:00
Chuck Walbourn c4fba087f3 Fix for specular falloff lighting computation 2016-07-27 17:25:52 -07:00
Chuck Walbourn dad143a84e D3DX12 update from DirectX-Graphics-Samples for const correctness 2016-07-18 15:54:11 -07:00
Chuck Walbourn d3cb81ddb4 July 18, 2016 2016-07-18 15:07:58 -07:00
Chuck Walbourn c5e24175a8 Improved SimpleMath interop with DirectXMath constants 2016-07-18 13:30:19 -07:00
Chuck Walbourn ce69daaaeb Code review feedback 2016-07-17 01:27:43 -07:00
Chuck Walbourn 4eac81ac88 EffectFactory defaults to using per-pixel lighting 2016-07-17 01:16:09 -07:00
Chuck Walbourn e80253700d Merge branch 'master' of https://github.com/Microsoft/DirectXTK12 2016-07-17 00:23:10 -07:00
Chuck Walbourn 5ae1275232 Support for normal mapped models 2016-07-17 00:16:42 -07:00
Chuck Walbourn 51e9b5fee7 Fixe bug in PrimitiveBatch.DrawQuad 2016-07-16 23:59:29 -07:00
Chuck Walbourn fed127aac4 Fixe bug in PrimitiveBatch.DrawQuad 2016-07-16 23:44:01 -07:00
Chuck Walbourn ccc010c623 Fixed Xbox One projects 2016-07-16 01:08:09 -07:00
Chuck Walbourn ff0eeac2ac Added NormalMapEffect 2016-07-16 00:02:30 -07:00
Chuck Walbourn ac89691215 DirectXTK12 EnvironmentMapEffect updated with per pixel lighting 2016-07-15 18:21:37 -07:00
Chuck Walbourn 2dbd59edec Removed onelight shader permtuations 2016-07-15 13:51:01 -07:00
Chuck Walbourn c49f81699a Renamed DescriptorHeap to Heap for consistency and brevity 2016-07-14 23:20:38 -07:00
Chuck Walbourn 4a5182ee72 Sprite support for sampler control 2016-07-14 19:10:05 -07:00
Chuck Walbourn fbb7621470 DirectXTK12: Effects now non-static samplers provided by CommonStates 2016-07-14 15:18:12 -07:00
Chuck Walbourn 7208f5e024 SharedGraphicsResource smart-pointer used in ModelMeshPart 2016-07-14 00:19:07 -07:00
Chuck Walbourn ca54d2a7ae GenerateMips SRGB compat for Tier 1 HW 2016-07-12 15:28:57 -07:00
Chuck Walbourn 53a4c28eb8 EffectPipelineStateDescription and SpriteBatchPipelineStateDescription revisisted 2016-07-11 18:26:29 -07:00