Граф коммитов

627 Коммитов

Автор SHA1 Сообщение Дата
Chuck Walbourn cf4a2d49ac Fixed validation errors with Creators Update 2017-04-24 13:56:09 -07:00
Chuck Walbourn d63b144be2 Updated for latest d3dx12.h (10.0.15063) 2017-04-19 18:17:31 -07:00
Chuck Walbourn fee69fe44b Regenerated shaders using Windows 10 Creators Update SDK (15063) 2017-04-17 15:19:04 -07:00
Paul Liu 613f52052c Handle the case that a controller could have no user bind to. (#18)
Handle the case that a controller could have no user bind to.
2017-04-16 22:31:07 -07:00
Chuck Walbourn 4b61d51cc8 April 7, 2017 2017-04-07 23:53:50 -07:00
Chuck Walbourn 25620cdbb6 VS 2017 updated for Windows Creators Update SDK (15063) 2017-04-07 23:52:46 -07:00
Chuck Walbourn 7c97b0546f Updated copyright year 2017-03-08 16:00:24 -08:00
Chuck Walbourn 55d92c87c5 XboxDDSTextureLoader updates 2017-02-14 15:53:58 -08:00
Chuck Walbourn 9d03313151 Fixed build warnign 2017-02-13 12:17:16 -08:00
Chuck Walbourn 37a2d9cbc9 February 10, 2017 2017-02-10 18:20:56 -08:00
Chuck Walbourn 3823f954fc GenerateMips autogen fix for BGR textures 2017-02-10 18:11:14 -08:00
Chuck Walbourn b600d52607 Minor code review feedback 2017-02-09 10:32:04 -08:00
Chuck Walbourn c5d9938ed6 GamePad player -1 now means 'most recently connected gamepad' 2017-02-07 18:14:13 -08:00
Chuck Walbourn 30cddf1b3d Minor code review fix in SpriteBatch 2017-02-05 23:49:40 -08:00
Chuck Walbourn 1e5c3297d0 Added build target to ensure shaders are built 2017-01-31 16:18:17 -08:00
Chuck Walbourn 3c1b4ecc12 dx12 planar resource support 2017-01-31 14:22:31 -08:00
Chuck Walbourn 29dd8a8f29 Added more VS 2017 RC projects 2017-01-31 12:45:37 -08:00
Chuck Walbourn 490da25c3d Minor code cleanup 2017-01-20 15:40:23 -08:00
Chuck Walbourn 07e15e3288 SpriteBatch default rasterizer state now matches DX11 version 2017-01-18 18:05:40 -08:00
Chuck Walbourn 1b59f06458 40bppCMYKAlpha should be read as R8G8B8A8 2017-01-12 11:13:03 -08:00
Chuck Walbourn b4984393b7 permissive- code cleanup 2017-01-10 14:51:30 -08:00
Chuck Walbourn 69a9f9a701 Updated for latest d3dx12.h (10.0.14393.3) 2016-12-16 11:46:05 -08:00
Chuck Walbourn e9ceb3d7c9 Minor fixes for WICTextureLoader 2016-12-08 13:35:45 -08:00
Chuck Walbourn fb858976cd DDS support for L8A8 with bitcount 8 instead of 16 2016-12-08 13:12:41 -08:00
Chuck Walbourn 0bc7b07e35 December 5, 2016 2016-12-05 11:26:51 -08:00
Chuck Walbourn 1c5c524943 Updated for latest d3dx12.h 2016-11-18 15:11:31 -08:00
Chuck Walbourn a600872a0c Keyboard and Mouse IsConnected method 2016-11-18 15:10:56 -08:00
Chuck Walbourn dce4703558 Remove use of /ZW to support C++/WinRT projects 2016-11-17 16:37:46 -08:00
Chuck Walbourn cbfcffba44 Added VS 2017 RC projects 2016-11-17 12:27:52 -08:00
Chuck Walbourn 214d22d46f Updated gitignore 2016-11-14 13:07:05 -08:00
Chuck Walbourn 25584a7d3f Fixed warning when building without /ZW 2016-11-01 16:58:11 -07:00
Chuck Walbourn 37be6d659b Code review feedback 2016-10-28 16:02:21 -07:00
Chuck Walbourn 76be75a181 Code review for UWP audio device enumeration 2016-10-19 14:13:18 -07:00
Chuck Walbourn f25480da98 October 6, 2016 2016-10-06 10:07:39 -07:00
Chuck Walbourn c5b50c4008 Support for compressed vertex normals with biasing 2016-10-05 14:35:54 -07:00
Chuck Walbourn 8d4aac88ed Trimmed unused 'One light' shader source 2016-10-04 15:45:12 -07:00
Chuck Walbourn a423ec3aeb Renamed license file 2016-10-03 23:50:06 -07:00
Chuck Walbourn 3b7c27e682 Missing error-detection cases 2016-10-03 12:34:05 -07:00
Chuck Walbourn 1d0823f19b Revisit Model's decoding of SDKMESH vertex decls 2016-09-28 19:46:31 -07:00
Chuck Walbourn 40b488419e Constify GeometricPrimitive and Model 2016-09-27 18:14:07 -07:00
Chuck Walbourn 5c7abf1c16 Minor code review feedback 2016-09-26 16:53:46 -07:00
Chuck Walbourn cba2843bb6 Added vertexCount to ModelMeshPart 2016-09-26 16:40:28 -07:00
Chuck Walbourn 25e2c1cc84 TextureLoader Ex bool parameters are now DDS/WIC_LOADER flags 2016-09-22 22:44:31 -07:00
Chuck Walbourn e43dbff259 Added shader PDBs to vcxproj file list 2016-09-20 18:02:04 -07:00
Chuck Walbourn 326ccc18db September 15, 2016 2016-09-15 23:12:05 -07:00
Chuck Walbourn 896393320d Build shaders forcing a 1.0 Root Signature for compatibilty with Windows 10 Version 1510 (10586) 2016-09-15 22:49:21 -07:00
Chuck Walbourn 3231d93aa5 Code review feedback 2016-09-14 12:14:58 -07:00
Chuck Walbourn e7e1aa4ac2 Fixed bad edit 2016-09-12 13:59:08 -07:00
Chuck Walbourn 093ba248c3 Put LoaderHelpers into it's own namespace to remove linker conflicts with DirectXTex in same project 2016-09-12 12:33:01 -07:00
Chuck Walbourn 3dcf1d32ba Minor code cleanup 2016-09-08 15:52:52 -07:00