Chuck Walbourn
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cf4a2d49ac
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Fixed validation errors with Creators Update
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2017-04-24 13:56:09 -07:00 |
Chuck Walbourn
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d63b144be2
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Updated for latest d3dx12.h (10.0.15063)
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2017-04-19 18:17:31 -07:00 |
Chuck Walbourn
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fee69fe44b
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Regenerated shaders using Windows 10 Creators Update SDK (15063)
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2017-04-17 15:19:04 -07:00 |
Paul Liu
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613f52052c
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Handle the case that a controller could have no user bind to. (#18)
Handle the case that a controller could have no user bind to.
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2017-04-16 22:31:07 -07:00 |
Chuck Walbourn
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4b61d51cc8
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April 7, 2017
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2017-04-07 23:53:50 -07:00 |
Chuck Walbourn
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25620cdbb6
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VS 2017 updated for Windows Creators Update SDK (15063)
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2017-04-07 23:52:46 -07:00 |
Chuck Walbourn
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7c97b0546f
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Updated copyright year
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2017-03-08 16:00:24 -08:00 |
Chuck Walbourn
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55d92c87c5
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XboxDDSTextureLoader updates
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2017-02-14 15:53:58 -08:00 |
Chuck Walbourn
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9d03313151
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Fixed build warnign
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2017-02-13 12:17:16 -08:00 |
Chuck Walbourn
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37a2d9cbc9
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February 10, 2017
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2017-02-10 18:20:56 -08:00 |
Chuck Walbourn
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3823f954fc
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GenerateMips autogen fix for BGR textures
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2017-02-10 18:11:14 -08:00 |
Chuck Walbourn
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b600d52607
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Minor code review feedback
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2017-02-09 10:32:04 -08:00 |
Chuck Walbourn
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c5d9938ed6
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GamePad player -1 now means 'most recently connected gamepad'
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2017-02-07 18:14:13 -08:00 |
Chuck Walbourn
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30cddf1b3d
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Minor code review fix in SpriteBatch
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2017-02-05 23:49:40 -08:00 |
Chuck Walbourn
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1e5c3297d0
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Added build target to ensure shaders are built
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2017-01-31 16:18:17 -08:00 |
Chuck Walbourn
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3c1b4ecc12
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dx12 planar resource support
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2017-01-31 14:22:31 -08:00 |
Chuck Walbourn
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29dd8a8f29
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Added more VS 2017 RC projects
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2017-01-31 12:45:37 -08:00 |
Chuck Walbourn
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490da25c3d
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Minor code cleanup
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2017-01-20 15:40:23 -08:00 |
Chuck Walbourn
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07e15e3288
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SpriteBatch default rasterizer state now matches DX11 version
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2017-01-18 18:05:40 -08:00 |
Chuck Walbourn
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1b59f06458
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40bppCMYKAlpha should be read as R8G8B8A8
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2017-01-12 11:13:03 -08:00 |
Chuck Walbourn
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b4984393b7
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permissive- code cleanup
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2017-01-10 14:51:30 -08:00 |
Chuck Walbourn
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69a9f9a701
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Updated for latest d3dx12.h (10.0.14393.3)
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2016-12-16 11:46:05 -08:00 |
Chuck Walbourn
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e9ceb3d7c9
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Minor fixes for WICTextureLoader
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2016-12-08 13:35:45 -08:00 |
Chuck Walbourn
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fb858976cd
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DDS support for L8A8 with bitcount 8 instead of 16
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2016-12-08 13:12:41 -08:00 |
Chuck Walbourn
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0bc7b07e35
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December 5, 2016
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2016-12-05 11:26:51 -08:00 |
Chuck Walbourn
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1c5c524943
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Updated for latest d3dx12.h
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2016-11-18 15:11:31 -08:00 |
Chuck Walbourn
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a600872a0c
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Keyboard and Mouse IsConnected method
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2016-11-18 15:10:56 -08:00 |
Chuck Walbourn
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dce4703558
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Remove use of /ZW to support C++/WinRT projects
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2016-11-17 16:37:46 -08:00 |
Chuck Walbourn
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cbfcffba44
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Added VS 2017 RC projects
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2016-11-17 12:27:52 -08:00 |
Chuck Walbourn
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214d22d46f
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Updated gitignore
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2016-11-14 13:07:05 -08:00 |
Chuck Walbourn
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25584a7d3f
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Fixed warning when building without /ZW
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2016-11-01 16:58:11 -07:00 |
Chuck Walbourn
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37be6d659b
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Code review feedback
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2016-10-28 16:02:21 -07:00 |
Chuck Walbourn
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76be75a181
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Code review for UWP audio device enumeration
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2016-10-19 14:13:18 -07:00 |
Chuck Walbourn
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f25480da98
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October 6, 2016
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2016-10-06 10:07:39 -07:00 |
Chuck Walbourn
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c5b50c4008
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Support for compressed vertex normals with biasing
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2016-10-05 14:35:54 -07:00 |
Chuck Walbourn
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8d4aac88ed
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Trimmed unused 'One light' shader source
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2016-10-04 15:45:12 -07:00 |
Chuck Walbourn
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a423ec3aeb
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Renamed license file
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2016-10-03 23:50:06 -07:00 |
Chuck Walbourn
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3b7c27e682
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Missing error-detection cases
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2016-10-03 12:34:05 -07:00 |
Chuck Walbourn
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1d0823f19b
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Revisit Model's decoding of SDKMESH vertex decls
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2016-09-28 19:46:31 -07:00 |
Chuck Walbourn
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40b488419e
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Constify GeometricPrimitive and Model
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2016-09-27 18:14:07 -07:00 |
Chuck Walbourn
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5c7abf1c16
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Minor code review feedback
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2016-09-26 16:53:46 -07:00 |
Chuck Walbourn
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cba2843bb6
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Added vertexCount to ModelMeshPart
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2016-09-26 16:40:28 -07:00 |
Chuck Walbourn
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25e2c1cc84
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TextureLoader Ex bool parameters are now DDS/WIC_LOADER flags
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2016-09-22 22:44:31 -07:00 |
Chuck Walbourn
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e43dbff259
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Added shader PDBs to vcxproj file list
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2016-09-20 18:02:04 -07:00 |
Chuck Walbourn
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326ccc18db
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September 15, 2016
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2016-09-15 23:12:05 -07:00 |
Chuck Walbourn
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896393320d
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Build shaders forcing a 1.0 Root Signature for compatibilty with Windows 10 Version 1510 (10586)
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2016-09-15 22:49:21 -07:00 |
Chuck Walbourn
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3231d93aa5
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Code review feedback
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2016-09-14 12:14:58 -07:00 |
Chuck Walbourn
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e7e1aa4ac2
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Fixed bad edit
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2016-09-12 13:59:08 -07:00 |
Chuck Walbourn
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093ba248c3
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Put LoaderHelpers into it's own namespace to remove linker conflicts with DirectXTex in same project
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2016-09-12 12:33:01 -07:00 |
Chuck Walbourn
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3dcf1d32ba
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Minor code cleanup
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2016-09-08 15:52:52 -07:00 |