DirectXTK12/Inc
Chuck Walbourn 2d4dab5edc
Support using C++17 std::byte for FromMemory functions (#280)
2024-10-31 16:18:35 -07:00
..
Audio.h Use fixed width integers for underlying enum types (#274) 2024-10-24 11:45:01 -07:00
BufferHelpers.h CreateUploadBuffer never needs initialState (#222) 2024-04-04 10:08:20 -07:00
CommonStates.h Use fixed width integers for underlying enum types (#274) 2024-10-24 11:45:01 -07:00
DDSTextureLoader.h Support using C++17 std::byte for FromMemory functions (#280) 2024-10-31 16:18:35 -07:00
DescriptorHeap.h Update headers to support using Agility SDK 2022-05-04 16:56:44 -07:00
DirectXHelpers.h Add c_initialRead/UAVTargetState to help with PC vs. Xbox warnings (#217) 2024-03-12 11:24:56 -07:00
EffectPipelineStateDescription.h Update to support new ABI for MinGW in DX Agility SDK v1.606.3 (#133) 2022-07-25 14:18:35 -07:00
Effects.h Use fixed width integers for underlying enum types (#274) 2024-10-24 11:45:01 -07:00
GamePad.h Use fixed width integers for underlying enum types (#274) 2024-10-24 11:45:01 -07:00
GeometricPrimitive.h Add use of C++11 inline namespaces (#136) 2022-08-29 15:50:51 -07:00
GraphicsMemory.h Use fixed width integers for underlying enum types (#274) 2024-10-24 11:45:01 -07:00
Keyboard.h Update CMake to work with Intel compilers (#212) 2024-02-09 11:52:34 -08:00
Model.h Support using C++17 std::byte for FromMemory functions (#280) 2024-10-31 16:18:35 -07:00
Mouse.h Use fixed width integers for underlying enum types (#274) 2024-10-24 11:45:01 -07:00
PostProcess.h Use fixed width integers for underlying enum types (#274) 2024-10-24 11:45:01 -07:00
PrimitiveBatch.h Add use of C++11 inline namespaces (#136) 2022-08-29 15:50:51 -07:00
RenderTargetState.h Add helper to RenderTargetState for MSAA (#266) 2024-10-11 17:22:22 -07:00
ResourceUploadBatch.h Update headers to support using Agility SDK 2022-05-04 16:56:44 -07:00
ScreenGrab.h fix warning for MSVC pragma syntax. (#208) 2024-02-08 11:41:02 -08:00
SimpleMath.h CMake support for building legacy Xbox One XDK lib (#166) 2023-04-27 17:01:41 -07:00
SimpleMath.inl Add C++20 spaceship operator to SimpleMath 2022-04-04 23:23:06 -07:00
SpriteBatch.h Use fixed width integers for underlying enum types (#274) 2024-10-24 11:45:01 -07:00
SpriteFont.h Add NO_WCHAR_T build option to CMake (#178) 2023-08-20 11:00:55 -07:00
VertexTypes.h Add use of C++11 inline namespaces (#136) 2022-08-29 15:50:51 -07:00
WICTextureLoader.h Support using C++17 std::byte for FromMemory functions (#280) 2024-10-31 16:18:35 -07:00
XboxDDSTextureLoader.h Support using C++17 std::byte for FromMemory functions (#280) 2024-10-31 16:18:35 -07:00