Граф коммитов

2038 Коммитов

Автор SHA1 Сообщение Дата
Doug Thayer eeeab69c1c Bug 1265824 - Wait on texture handles with IPC r=jld,mattwoodrow
There's a lot going on here, but it all fits under the idea of
being able to communicate about texture locking statuses
without spinning on IsReadLocked. This is a bit of a trade -
we could just always allocate/grab a texture from the pool,
which would put a smaller cap on the amount of time we can
possibly spend when a texture is locked. However, this eats
up more CPU and memory than waiting on the textures to unlock,
and could take longer, especially if there were a large number
of textures which we just need to wait for for a short amount
of time. In any case, we very rarely hit the case where we
actually need to wait on the sync IPC to the compositor - most
of the time the textures are already unlocked.

There is also an async IPC call in here, which we make before
flushing async paints. This just causes the compositor to
check whether the GPU is done with its textures or not and
unlock them if it is. This helps us avoid the case where we
take a long time painting asynchronously, turn IPC back on at
the end of that, and then have to wait for the compositor
to to get into TiledLayerBufferComposite::UseTiles before
getting a response. Specifically this eliminates several talos
regressions which use ASAP mode.

Lastly, there seem to be no other cases of static Monitors
being used. This seems like it falls under similar use cases
as StaticMutexes, so I added it in. I can move it into its own
file if we think it might be generally useful in the future.

MozReview-Commit-ID: IYQLwUqMxg2

--HG--
extra : rebase_source : 3624ad04aa01dac1cd38efb47764dc3a8fbd5fbd
2018-05-05 15:46:26 -07:00
Doug Thayer ddddc2b945 Bug 1265824 - Pass the texture direct mapping info to all texture creating functions r=mattwoodrow
The client side can't get the GL context in CompositorOGL. So, it can't know
the texture direct mapping capability directly. This patch adds the texture
direct mapping info in TextureFactoryIdentifier. Then, the client side could
get the info form the TextureFactoryIdentifier.

MozReview-Commit-ID: KEazDVg0p9Y

--HG--
extra : rebase_source : 1d7c0700d1f24236102de467efd84af093687ab5
2018-05-02 18:20:25 -07:00
Ryan Hunt 41f7f579b7 Bug 1471639 - Move edge padding to the paint thread. r=nical
This commit ports over the last remaining operation for tiling that doesn't work
on the paint thread.

The difficult part for edge padding is that it is done outside of ValidateTile
so it doesn't have an associated CapturedTilePaintState to be added to as an
operation. We need it to be in the same paint state so that it's guaranteed
to be run after painting has finished.

This commit changes edge padding to instead be decided inside of ValidateTile
and either sent to the paint thread if there is OMTP or executed right away.

MozReview-Commit-ID: JDD4rH1fVwW

--HG--
extra : source : 9b0a54842d3169960a606fa1dd335acf6aa70dbe
extra : intermediate-source : bcbab66c16c5cc2b917f12b4481bbbb8fe3eb097
2018-06-26 17:12:56 -05:00
sotaro 3acc79b45a Bug 1472951 - Remove ExternalImageId allocation for ImageClient r=nical 2018-07-06 21:25:33 +09:00
Ryan Hunt 73970a1f68 Bug 1470528 - Implement CONTENT_FRAME_TIME for the non-webrender codepath. r=sotaro, data-review=francois
This commit adds the CONTENT_FRAME_TIME metric which tracks the time from the beginning
of a paint in the content process until it is presented in the compositor.

There is existing logging for frame latency which tracks from the beginning of a refresh
tick until the frame is presented. This is undesirable for this probe as javascript and
layout can run in this time period. So this probe uses the existing infrastructure for
logging frame latency, but uses a start time from BeginTransaction in layer manager.

MozReview-Commit-ID: 5z9LS3tsZTY

--HG--
extra : rebase_source : 29ebd6a85dd49ee263d50e3674eec4957ac5f12a
extra : histedit_source : 1aa9f4f31b5bff6736e0c0e576a5611880d0ab33
2018-06-26 13:40:10 -05:00
Ryan Hunt 0412e688a8 Bug 1473301 - Remove BorderLayer. r=mattwoodrow
MozReview-Commit-ID: KGXW2lYBZ3c

--HG--
extra : rebase_source : a782ec3fb1c87d1d034219cbd7fd1b8d9d751559
extra : amend_source : ec7c8f7b4080c53a851117cfb1c7611c3606c562
2018-07-03 16:15:58 -05:00
Narcis Beleuzu 04b4925170 Backed out 3 changesets (bug 1470528) for build bustages on WebRenderBridgeParent. CLOSED TREE
Backed out changeset 90513daef576 (bug 1470528)
Backed out changeset e438548991db (bug 1470528)
Backed out changeset f859daf8d8d9 (bug 1470528)
2018-07-04 00:41:14 +03:00
Ryan Hunt d34e6c84a0 Bug 1470528 - Implement CONTENT_FRAME_TIME for the non-webrender codepath. r=sotaro
This commit adds the CONTENT_FRAME_TIME metric which tracks the time from the beginning
of a paint in the content process until it is presented in the compositor.

There is existing logging for frame latency which tracks from the beginning of a refresh
tick until the frame is presented. This is undesirable for this probe as javascript and
layout can run in this time period. So this probe uses the existing infrastructure for
logging frame latency, but uses a start time from BeginTransaction in layer manager.

MozReview-Commit-ID: 5z9LS3tsZTY

--HG--
extra : rebase_source : cecb7149f50b2abe7a827dc20f1e8b8ade199258
extra : histedit_source : 581f8f38fc8335575d7275b903a8e1d6a9e5a369
2018-06-26 13:40:10 -05:00
Ryan Hunt 27b4840273 Bug 1466146 - Add FlushRasterization as a metric for CONTENT_PAINT_PHASE_WEIGHT. r=mattwoodrow, data-review=francois
--HG--
extra : rebase_source : dcbf77adc7891b5f9ca49627370ce71f64ab3b87
2018-06-05 12:30:42 -05:00
Csoregi Natalia 2f779be8d9 Merge mozilla-central to autoland. a=merge CLOSED TREE 2018-06-02 01:03:45 +03:00
Emilio Cobos Álvarez fffb25b74f Bug 1465585: Switch from mozilla::Move to std::move. r=froydnj
This was done automatically replacing:

  s/mozilla::Move/std::move/
  s/ Move(/ std::move(/
  s/(Move(/(std::move(/

Removing the 'using mozilla::Move;' lines.

And then with a few manual fixups, see the bug for the split series..

MozReview-Commit-ID: Jxze3adipUh
2018-06-01 10:45:27 +02:00
Markus Stange 7cdcd735ca Bug 1464909 - Add GRAPHICS category annotations to async-paint-related methods. r=rhunt
MozReview-Commit-ID: HM2Gp85pCJa

--HG--
extra : rebase_source : 13d91a58f66b26cd869b438acfde517228d91491
2018-05-31 14:07:57 -04:00
Ryan Hunt c9fcf05c4a Bug 1465590 - Clean up code for copying between an old tile buffer and a new one. r=nical
Another cleanup patch.

MozReview-Commit-ID: Ak0TTcbFePt

--HG--
extra : rebase_source : 511ea28e5e95bbc949414303a7885985f0fec910
extra : histedit_source : d38c6073f1775e901af3ddee0858bbd291b99cf2
2018-05-29 16:21:32 -05:00
Ryan Hunt d9dda42436 Bug 1465590 - Kill the nesting in ValidateBackBufferFromFront. r=nical
Just a cleanup patch, this function would be cleaner without the
nesting.

MozReview-Commit-ID: DD48E2HSQOL

--HG--
extra : rebase_source : 79cf6b3eee00149fa5993c10bd69649633307fee
extra : histedit_source : 1fde6b0291acddcf73569b2e43757030c38d9e69
2018-05-29 15:01:54 -05:00
Ryan Hunt bd906e49c6 Bug 1465590 - Don't clear a tile if we are painting opaque content. r=nical
MozReview-Commit-ID: IKayyoo19eG

--HG--
extra : rebase_source : 20d765fd3d72bf7c741f6a4ccf20fe5cf7defbb4
extra : histedit_source : 00a95df5678dbf106fb704b47cb54ccc746a53f7
2018-05-29 14:50:36 -05:00
Noemi Erli 7bfa96a42b Backed out 4 changesets (bug 1464909) for failures in devtools/client/performance/test/unit/test_tree-model-08.js r=mstange on a CLOSED TREE
Backed out changeset 119c2055e002 (bug 1464909)
Backed out changeset 562aeeced55b (bug 1464909)
Backed out changeset c1e1d74ad27e (bug 1464909)
Backed out changeset 11670c51f572 (bug 1464909)
2018-06-01 01:23:49 +03:00
Noemi Erli 614b78ae36 Merge mozilla-central to autoland. a=merge CLOSED TREE 2018-06-01 00:58:09 +03:00
Markus Stange c721a2c6da Bug 1464909 - Add GRAPHICS category annotations to async-paint-related methods. r=rhunt
MozReview-Commit-ID: HM2Gp85pCJa

--HG--
extra : rebase_source : a90a78869b5002cd5f726dea8b0f3b4cacdc80a6
2018-05-31 14:07:57 -04:00
Martin Stransky b887819c71 Bug 1464037 - Replace GL_PROVIDER_GLX by MOZ_X11 to build X11 dependent code, r=lsalzman
In order to have useful Wayland builds we need ability to switch
between GL backends run-time - to use EGL backend for Wayland and GLX backend for X11.

GL_PROVIDER_GLX is used exclusively for GLX GL backend, so let's replace GL_PROVIDER_GLX
build-time check by more general MOZ_X11 check which determines X11 dependent code
and it's valid for both X11 and Wayland builds.

MozReview-Commit-ID: HYobrHveoaP

--HG--
extra : rebase_source : 2d359355ee747f5898d27d8a28d66114f4135f5b
2018-05-24 14:06:31 +02:00
Ryan Hunt 8a29e10e3e Bug 1462411 - Move FlushAsyncPaints to ClientLayerManager::EndTransactionInternal. r=mattwoodrow
This commit moves FlushAsyncPaints to EndTransactionInternal, which allows
us to continue async painting during DLB and FLB. We still flush async paints
before rasterizing into layers as we aren't triple buffered.

--HG--
extra : amend_source : 6ee4f511008c60fe1f52f7a260ef7d5b5e3c0c92
2018-05-16 15:42:46 -05:00
Ryan Hunt 7f81c73bae Bug 1461786 - Rename references to tile positions to tile coords. r=nical
This is the other half of the commit renaming the TileUnit to TileCoordUnit. It
also includes some small style cleanups.

--HG--
extra : rebase_source : ebf7a275bed518d1419a2e3c23b67f36601a1089
2018-04-20 09:42:35 -05:00
Ryan Hunt 29301de2b0 Bug 1461786 - Move MultiTiledContentClient to its own file. r=nical
SingleTiledContentClient has it's own file and this helps make ContentClient slimmer.

--HG--
rename : gfx/layers/client/TiledContentClient.cpp => gfx/layers/client/MultiTiledContentClient.cpp
rename : gfx/layers/client/TiledContentClient.h => gfx/layers/client/MultiTiledContentClient.h
extra : rebase_source : 7c70cfa04f9faa840b2aa8a81680486e4ed0245e
2018-04-19 16:20:42 -05:00
Ryan Hunt 981575402e Bug 1461786 - Rename TilePoint and TileSize to refer to tile coord space. r=nical
TileCoord is a (very slightly) better name for this unit in my opinion, and I'd
like to add a TileBuffer unit in the future which might get confused if there
is an unprefixed Tile unit.

--HG--
extra : rebase_source : 968f508f2195c12fd4840e2415130b1b36fd3e29
2018-04-19 16:03:24 -05:00
Kartikaya Gupta 697a7719d0 Bug 1455691 - Make the transaction id a struct instead of a uint64_t. r=mattwoodrow
MozReview-Commit-ID: 9yZknygQvFr

--HG--
extra : rebase_source : 8b7a2398bdabf52f2de1c5dbd30b6868c1e0bed0
2018-04-20 15:13:06 -04:00
Ryan Hunt a59e2dd09a Bug 1438551 - Remove unused mPaintedRegion from TiledLayerBuffer. r=nical
This appears to be unused, and is just needlessly calculating something.

MozReview-Commit-ID: Jpm9sBwJBfT

--HG--
extra : rebase_source : 0a743c6ed0f79b92715d2f902e9a607ccad0d1ea
2018-04-12 15:40:21 -05:00
Ryan Hunt 4f2811fcda Bug 1438551 - Don't discard the back buffer when we reuse the front buffer. r=nical
It can happen often where we reuse the front buffer for a long paint, and then
the next frame we see that it is still locked, and need to allocate a new buffer
from the texture pool. If this happens we don't need to repaint the new buffer
because the old buffer is still around, but we do need to copy it over and
upload it to texture sources. It seems better to just hold onto the back buffer
and let it accumulate more invalid regions.

MozReview-Commit-ID: 2DQjwAX7ZmM

--HG--
extra : rebase_source : 3077952d3ef56deea6af68492f71bb114d96d84a
2018-04-10 09:27:09 -05:00
Ryan Hunt 75d0a20b5a Bug 1438551 - When creating a back buffer, only paint in the visible rect. r=nical
When we are creating a new back buffer we mark the whole region as being
invalid. This will cause us to paint extra in certain circumstances where
the visible region is a subset of the tile space.

MozReview-Commit-ID: BayRu0mV39O

--HG--
extra : rebase_source : b7eb40408faca5fc3fbc3e53263de7d262af35d5
2018-04-06 14:36:39 -05:00
Ryan Hunt 2108992f64 Bug 1438551 - When resizing single tile buffers be sure we don't mark the copied region as invalidated. r=nical
We discard and copy over data from the old tile when we resize a single tiled content client. For some reason
we were not removing that region we successfully copied from the invalid region we would then set on the tile.
This would cause us to do more work on following frames. For some other reason we were removing that region
from the region we'd clear for non-opaque tiles. This commit changes it so we remove it from both.

MozReview-Commit-ID: DIu1Y3jzV7Z

--HG--
extra : rebase_source : 9c06482798823cf9ecb9be4937c6af9dd1ece6f2
2018-03-26 18:15:30 -05:00
Sebastian Hengst 0819f35e51 Backed out 4 changesets (bug 525063) on request from Andi. a=backout
Backed out changeset 516c4fb1e4b8 (bug 525063)
Backed out changeset 6ff8aaef2866 (bug 525063)
Backed out changeset bf13e4103150 (bug 525063)
Backed out changeset d7d2f08e051c (bug 525063)
2018-04-13 16:01:28 +03:00
Tristan Bourvon a3a77c0312 Bug 525063 - Initialize uninitialized class attributes in m-c. r=ehsan 2018-04-10 21:11:02 +02:00
Bas Schouten 994ab9fbd6 Bug 1440753: Replace pixman regions with our own region code. r=mattwoodrow
MozReview-Commit-ID: KPsTAw3Uwa2
2018-03-09 05:27:15 +01:00
Noemi Erli f4d2c09aba Backed out changeset c9db3f332a19 (bug 1440753) for content sometimes not being rendered (bug 1451597). a=backout 2018-04-05 13:15:35 +03:00
Bas Schouten 6cee50b1b0 Bug 1440753: Replace pixman regions with our own region code. r=mattwoodrow
MozReview-Commit-ID: KPsTAw3Uwa2
2018-03-09 05:27:15 +01:00
Ryan VanderMeulen d9d59209a6 Backed out changeset d85b5825a721 (bug 1440753) for frequent OSX iframe-scrolling-attr-2.html failures on a CLOSED TREE. 2018-04-02 17:59:30 -04:00
Bas Schouten d40acb4412 Bug 1440753: Replace pixman regions with our own region code. r=mattwoodrow
MozReview-Commit-ID: KPsTAw3Uwa2
2018-03-09 05:27:15 +01:00
Cosmin Sabou 56274d0a01 Backed out changeset c652b6d362f6 (bug 1440753) for permafailing on layout/reftests/scrolling/iframe-scrolling-attr-2.html a=backout 2018-03-23 16:54:23 +02:00
Bas Schouten 8f930c02f7 Bug 1440753: Replace pixman regions with our own region code. r=mattwoodrow
MozReview-Commit-ID: KPsTAw3Uwa2
2018-03-09 05:27:15 +01:00
Ryan VanderMeulen ca477b1e34 Bug 1445766 - Fix some non-unified build bustage in gfx/layers. r=lsalzman 2018-03-14 17:03:29 -04:00
sotaro faeeb9d479 Bug 1440815 - Add check to TextureClient::EnableReadLock() r=nical 2018-03-13 15:39:56 +09:00
Ryan Hunt 084c9b6f4c Allocate TextureReadLock at TextureClient creation and drop file handles immediately after. (bug 1416726, r=aosmond)
This changes the lifecycle and API for TextureReadLock to fix file descriptor exhaustion
crashes. These changes are partially superficial and mostly align the API of TextureReadLocks
with their actual usage.

The changes are:

1. Create the TextureReadLock in the TextureClient constructor so it's available before IPC creation
    a. This is superficial as EnableReadLock was always called before IPC creation
2. Send the ReadLockDescriptor in the PTextureConstructor message and close the file handle
3. Receive the ReadLockDescriptor in TextureHost and close the file handle
4. Send a boolean flag in layer transactions if the texture is read locked instead of a descriptor
5. Use a boolean flag in TextureHost to determine if the ReadLock must be unlocked instead of a nullptr

I believe that we can remove the InitReadLocks code from LayerTransaction as that was added to
prevent file descriptor limits in IPDL messages and is no longer needed with this change. But
that is a non-essential change and this patch is already big enough.

MozReview-Commit-ID: DzHujrOQejH

--HG--
extra : rebase_source : 3bdd7c9bc8edfdc386faad8a9e59ad7dc18ed91d
2018-03-12 08:10:13 -05:00
Ryan Hunt b1c7b1bc2c Don't repaint content we copied from the front buffer when tiling without component alpha (bug 1438321, r=nical)
MozReview-Commit-ID: 5jzCkZFtCvJ
2018-02-14 12:21:45 -06:00
Matt Woodrow cf9c739dc2 Bug 1435643 - Remove no longer needed layer flattening code. r=mstange 2018-02-12 19:03:09 +13:00
Milan Sreckovic 114ff1103a Bug 1432411: Wallpaper over the case where there is no Screen. r=jgilbert
MozReview-Commit-ID: ISeBw7qxGdH

--HG--
extra : rebase_source : b023754299b5e04883c6fa0d0eb4207f71315f90
2018-02-09 13:42:17 -05:00
Ciure Andrei cda04ea11e Merge inbound to mozilla-central. a=merge 2018-02-08 00:05:57 +02:00
Andrew Osmond 34935cb2ff Bug 1388020. r=nical 2018-02-07 09:33:12 -05:00
Andrew Osmond 5a683f0a80 Backed out changeset d078b56f0fa6 (bug 1388020) for OS X crashtest failures. r=backout 2018-02-06 22:18:29 -05:00
Andrew Osmond 210a94af4d Bug 1388020. r=nical 2018-02-06 20:14:17 -05:00
Kartikaya Gupta 50f41ff36b Bug 1435248 - Fix function naming. r=nical
It looks like the call chain is called ScheduleComposite on the client
LayerManager API, but then for some reason the functions in the IPDL
bridges are called ForceComposite, and then they eventually call the
ScheduleComposition function on the CompositorVsyncScheduler. This is
silly, so I renamed the IPDL bridge functions to ScheduleComposite as
well to be consistent.

MozReview-Commit-ID: D7bWpASaEtb

--HG--
extra : rebase_source : ecb0494d9461bd4ada48bfb602e7b518f0601c1b
2018-02-02 08:57:35 -05:00
Andrew Osmond f9a6aed383 Bug 1432472 - Do not assume CompositorBridgeChild is available for FlushAsyncPaints. r=rhunt
CompositorBridgeChild may be lost at any time due to a GPU process
crash. Additionally it may be already destroyed due to shutdown being
initiated. For FlushAsyncPaints, we can safely ignore the missing child
because the subsequent operations will generally fail and we will
recover when the GPU process is respawned (or switched to the UI
process).
2018-01-24 10:01:33 -05:00
Noemi Erli 1e1fdc2b3d Merge inbound to mozilla-central. a=merge 2018-01-19 12:10:24 +02:00
JerryShih 0f873b8e86 Bug 1431028 - Move the gfx warning to the correct position. r=mattwoodrow
We should only show the warning message when we have the on-white buffer.

MozReview-Commit-ID: 4gzo0reYIVL
2018-01-17 02:19:00 -05:00
JerryShih 138670043b Bug 1431028 - Don't discard the back buffer in ClientSingleTiledLayerBuffer. r=mattwoodrow
MozReview-Commit-ID: HHbqlAnSVmN
2018-01-17 02:19:00 -05:00
Hiroyuki Ikezoe 808d686c60 Bug 1431295 - Drop 'undef None' macro in gfx. r=botond
MozReview-Commit-ID: FGOEsZnu50u

--HG--
extra : rebase_source : 60ba20e9ab9f207ce6b69406973dd3f864b5e322
2018-01-18 14:12:51 +09:00
Chris Peterson 37efe4d0e6 Bug 1428535 - Add missing override specifiers to overridden virtual functions. r=froydnj
MozReview-Commit-ID: DCPTnyBooIe

--HG--
extra : rebase_source : cfec2d96faeb11656d86d760a34e0a04cacddb13
extra : intermediate-source : 6176724d63788b0fe8caa3f91607c2d93dbaa7ec
extra : source : eebbb0600447f9b64aae3bcd47b4be66c02a51ea
2017-11-05 19:37:28 -08:00
Dorel Luca a19f5582cc Merge mozilla-central to mozilla-inbound r=merge 2018-01-11 00:05:23 +02:00
Ryan VanderMeulen 88439dc6c5 Backed out changeset 6b52d9870d2d (bug 1417310) for causing bug 1428730 on a CLOSED TREE.
--HG--
extra : rebase_source : 34e51fa8c48b0ea200eb293a5dc6742ccf6b6c49
2018-01-10 11:27:07 -05:00
Ryan Hunt fff3bf05d6 Create a PaintWorker thread pool and dispatch tiles to it (bug 1425056, r=bas)
This commit adds a paint worker thread pool to PaintThread, and dispatches
tiled paints to it. The thread pool is only created if tiling is enabled,
and its size is set by 'layers.omtp.paint-workers' and defaults to 1. If
-1 is specified, it will be sized to 'max((cpu_cores * 3) / 4, 1)'.

The one tricky part of dispatching tiled paints to a thread pool is the
AsyncEndLayerTransaction message that must execute once all paints are
finished. Previously, this runnable would be queued after all the paints
had been queued, ensuring it would be run after they had all completed.

With a thread pool, there is no guarantee. Instead this commit, uses
a flag on CompositorBridgeChild to signify whether all of the paints
have been queued ('mOutstandingAsyncEndLayerTransaction'), and after
every tiled paint it is examined to see if that paint was the last
paint, and if it is to run AsyncEndLayerTransaction. In addition,
if the async paints complete before we even mark the end of the
layer transaction, we queue it like normal.

The profiler markers are also complicated by using a thread pool.
I don't know of a great way to keep them working as they are per
thread, so for now I've removed them. I may have been the only
one using them anyway.

MozReview-Commit-ID: 5LIJ9GWSfCn

--HG--
extra : rebase_source : 0c26806f337a1b4b1511945f9c72e787b426c5ba
2017-12-08 01:18:05 -06:00
Ryan Hunt 7834357a92 Make a CaptureTiledPaintState for each tile (bug 1425056, r=bas)
This makes it so that each tile of a paint gets a DrawTargetCapture and
its own buffer operations. Once this is done, each CaptureTiledPaintState
will be isolated from each other and able to be done in parallel.

MozReview-Commit-ID: BuBDXgjma4z

--HG--
extra : rebase_source : 6ae3dc439ebc19bcaada9486894d542d138a460d
2017-12-07 23:45:47 -06:00
Andreea Pavel 569609f11d Merge mozilla-central to mozilla-inbound r=merge a=merge on a CLOSED TREE
--HG--
rename : devtools/client/webconsole/new-console-output/test/mochitest/test-bug_1050691_click_function_to_source.html => devtools/client/webconsole/new-console-output/test/mochitest/test-click-function-to-source.html
rename : devtools/client/webconsole/new-console-output/test/mochitest/test-bug_1050691_click_function_to_source.js => devtools/client/webconsole/new-console-output/test/mochitest/test-click-function-to-source.js
rename : devtools/client/webconsole/new-console-output/test/mochitest/test-bug-603750-websocket.html => devtools/client/webconsole/new-console-output/test/mochitest/test-websocket.html
rename : devtools/client/webconsole/new-console-output/test/mochitest/test-bug-603750-websocket.js => devtools/client/webconsole/new-console-output/test/mochitest/test-websocket.js
rename : taskcluster/docker/android-build/dot-config/pip/pip.conf => taskcluster/docker/recipes/dot-config/pip/pip.conf
rename : toolkit/components/places/tests/bookmarks/test_protectRoots.js => toolkit/components/places/tests/legacy/test_protectRoots.js
extra : rebase_source : 52cfc27d3ad7f31d2cb758802a4e718c08e9ffe2
2018-01-04 23:33:08 +02:00
Ryan Hunt 51163a3c52 Wait for a previous empty transaction to complete before doing another empty transaction (bug 1427089, r=dvander)
--HG--
extra : rebase_source : 26276bc5c2073c86f3c57296ed7b1b5126dc4c18
2018-01-03 16:56:25 -06:00
Ryan Hunt bc65f35f15 Only queue a ContentClient buffer state if it has operations (bug 1427089, r=dvander)
--HG--
extra : rebase_source : 200e59db7a140b0981b1d07ebf6d8ee241336322
2018-01-03 16:55:01 -06:00
Alexis Beingessner 42b068a0b3 Bug 1406231 - remove the TextLayer class, and all remaining traces of it. r=mattwoodrow
MozReview-Commit-ID: 5fmKfkO6hnO

--HG--
extra : rebase_source : 3572bba4d1aec75af2ef19d52351d7ea2137cc53
2017-12-07 17:13:05 -05:00
Andrew McCreight ab7fa64021 Bug 1410209, part 4 - Add names to some IPC runnables. r=kanru
This patch requires that each instance of IPC's RunnableFunction is
passed in a name, like the non-IPC RunnableFunction.

MozReview-Commit-ID: Atu1W3Rl66S

--HG--
extra : rebase_source : f932d7597a26a3f0c4246b3a95df638860d3d32d
2017-10-27 13:39:28 -07:00
Milan Sreckovic 099cfc4242 Bug 1423570: Use BaseRect access methods instead of member variables in gfx/ r=bas.schouten
MozReview-Commit-ID: ZGySgc9oP3

--HG--
extra : rebase_source : 23aadc10e9885002290155684b2c495780d979ce
2017-12-19 15:48:39 -05:00
Jean-Yves Avenard c41e0fce24 Bug 1404997 - P5. Fix constness and remove redundant virtual keyword. r=mattwoodrow
Additionally, various C++ code and style cleanup

MozReview-Commit-ID: 7BCtQzFGaOc

--HG--
extra : rebase_source : 77598165c0f6ad9f04c8a09985c79df82f2732e4
2017-11-30 19:03:02 +01:00
Jamie Nicol e18bbe2c58 Bug 1417310 - Don't attempt to create buffers of unreasonable sizes. r=bas
Currently ContentClient will attempt to create a buffer of any size
that Layers requires it to. If that fails it will then warn if the
requested buffer was an unreasonable size. This change makes it so
that we check whether the size is reasonable first, and do not attempt
to create the buffer if it is unreasonable.

Previously the operating system would have managed to allocate some
buffers that we deem unreasonable, but at the cost of the system
becoming unresponsive. Now, some large buffers which would previously
have been created won't be, but the chances of the system becoming
unresponsive should decrease.

Ideally Layers wouldn't request buffers of these sizes in the first
place - there are measures in place to try to prevent it, and more work
is certainly required. However, this will act as a last ditch defence.

MozReview-Commit-ID: 7WCqEwkmViy
2017-12-13 15:49:41 -06:00
Ryan Hunt 3405de8af3 Move buffer clearing after all copies in SingleTiledContentClient (bug 1422392, r=nical)
CaptureTiledPaintState will execute all buffer copy operations first,
followed by all buffer clears. This works for MultiTiledContentClient
as it does those operations in that order. SingleTiledContentClient
can do copies, followed by a clear, followed by some copies.

If the clears are hoisted after the copies, graphical corruption can
happen. I think the easiest way to fix this is to move the clear
after the copies and sub out the region that has been successfully
copied.

MozReview-Commit-ID: EfMVmCzyy8w

--HG--
extra : rebase_source : aa9dfa0e38b0173100da99d7111a8c412c628c60
2017-12-06 12:28:37 -06:00
Ryan Hunt 919893286a Preserve front buffer texture clients for copies (bug 1422392, r=nical)
We collect the back buffer texture clients to preserve while
async painting is happening, but if we do a buffer copy we
should preserve front buffer clients as well.

MozReview-Commit-ID: 9KbXkqjm34v

--HG--
extra : rebase_source : fce09b7b6ab094b896acc9648bfa698752f0feac
2017-12-05 16:32:47 -05:00
Ryan Hunt 98e347bbf9 Implement buffer copying and clearing on the paint thread for single tiled layers (bug 1422392, r=nical)
MozReview-Commit-ID: d6XPUYCz18

--HG--
extra : rebase_source : dc59658bb31345275ac904cc94576588999c929f
2017-12-01 16:35:30 -05:00
Ryan Hunt 3da0b76996 Implement record and replay painting for single tiled layers (bug 1422392, r=nical)
MozReview-Commit-ID: 5MfnVZv2E12

--HG--
extra : rebase_source : b2af9d7976f09178c4c74ed7254d5c4ab323e5bd
2017-12-01 15:51:19 -05:00
Ryan Hunt c9bf8e0aa9 Implement buffer copying and clearing on the paint thread for multi tiled layers (bug 1422392, r=nical)
This implements recording of buffer preparing commands for MultiTiledContentClient
and replaying it on the paint thread.

The order of locking for tiling is important and for buffer copying the front
buffer needs to be attempted to be locked before the back buffer. This means
we can't do this on the paint thread like we do for ContentClient, so instead
I've changed the OpenMode::ASYNC to be a flag that can be applied to
OpenMode::OPEN_READ as well as WRITE, as it looks like we can apply the same
logic for READ as WRITE.

MozReview-Commit-ID: ED6eeYx8dUV

--HG--
extra : rebase_source : dd8d14f469f2a7d4f43c0a41373a6848f57f4b39
2017-11-29 19:00:50 -05:00
Ryan Hunt 8ec4f38aa3 Implement record and replay painting for multi tiled layers (bug 1422392, r=nical)
This commit modifies MultiTiledContentClient to record drawing commands and
replay them to the tiled draw target on the paint thread when OMTP is enabled.

MozReview-Commit-ID: 22zL3c4NZvu

--HG--
extra : rebase_source : f8256b678da683da76edc02769dd4d0ebe234e09
2017-11-21 19:12:14 -05:00
sotaro b5f9b3b90d Bug 1423807 - Enable D3D11TextureData in TextureClient::CreateFromSurface() with WebRender r=nical 2017-12-07 20:17:07 +09:00
Ryan Hunt 2849451f2a Add back mistakenly removed continue statement (bug 1421871, r=bas)
MozReview-Commit-ID: JaszzEY76nU
2017-11-29 22:04:48 -05:00
Jean-Yves Avenard 4fd0cbda6e Bug 1421187 - P3. Optimize pixels data copy and remove extra loop. r=mattwoodrow
There's no need to perform the format test within the loop, so we can separate the different cases as needed.
Also copy the entire pixel data in one go, by using C types.

The skip value definition doesn't specify if it's in bytes, or in "pixels". We will assume the later. There are currently no decoders returning HDR content with a skip value different than zero anyway.

MozReview-Commit-ID: KTwYuNKJq3R

--HG--
extra : rebase_source : 3f1989c37ebdab6a60605815a961eda7286c423c
2017-11-28 16:29:49 +01:00
Jean-Yves Avenard f61bc130f1 Bug 1421187 - P1. Don't use fast path copy when CbCr channel interleaved. r=mattwoodrow
MozReview-Commit-ID: 6lZVoIiViEn

--HG--
extra : rebase_source : 4f056ffed386a6c3b921ab38aba14e1892b68142
2017-11-28 14:53:16 +01:00
Ryan Hunt 9e12def723 Don't update content client if all we do is buffer operations. (bug 1419539, r=bas)
PaintOffMainThread uses didUpdate to track whether we queued work on the paint
thread and also if we painted new content into the buffer and need to update
the content client. These are independent and should have different flags. We
may flip the buffers incorrectly if we don't do this.

This is also important because ContentClient can return a BufferState even if
there are no operations and no backing buffer, causing a crash in Updated().

MozReview-Commit-ID: C6OW3jDJ3B4

--HG--
extra : rebase_source : 4545b70db1a608fdf736c6ff4c02836c00c80e93
2017-11-27 11:26:49 -05:00
Ryan Hunt 96a3a743e2 Allow painted layers with ancestor mask layers to use OMTP (bug 1419586, r=dvander)
MozReview-Commit-ID: 1Ru3lxaKUbl

--HG--
extra : rebase_source : df2fc3ecf68f8792945e4a3b72c23b7c9cfcc6fe
2017-11-21 19:22:27 -05:00
Ryan Hunt a7d27ab55d Revert to using EnsureBackBufferIfFrontBuffer (bug 1416921, r=bas)
This commit reverts DoubleBufferedContentClient to creating a back buffer
if there is an existing front buffer. This reverts back to a sequence of a
finalize frame, unrotate, and initialize new back buffer. When we are
not async painting we do each buffer operation immediately. If we are
async painting, then we collect all of the buffer operations and perform
them on the paint thread.

Note on locking: The destination for buffer copies must always be opened
with the async write flag, and the source must be unlocked.

MozReview-Commit-ID: Gu4EcblY7Sg

--HG--
extra : rebase_source : ddbd85202aaa1e79ab56c76a055561f0d37d775a
2017-11-17 01:37:01 -05:00
Kevin Chen 49b2130100 Bug 1415469 - Remove mDeviceResetSequenceNumber from TDR process since we don't need it anymore; r=dvander
MozReview-Commit-ID: 3uQQwW8QOJA

--HG--
extra : rebase_source : ab6090ad51a2a4714f1739a30d854d624d187239
2017-11-08 15:26:43 +08:00
Ryan Hunt 0814b42b38 Only return a valid RotatedBuffer in ContentClientBasic::CreateBuffer (bug 1416790, r=dvander)
MozReview-Commit-ID: C5l4OHAWBLL

--HG--
extra : rebase_source : 720a4a458753cc27b9c2269b7da59e5712e47a22
2017-11-13 12:52:31 -05:00
David Anderson d177a5accc Fix bogus assert. (bug 1416369, r?=mattwoodrow) 2017-11-14 12:01:42 +02:00
Ting-Yu Lin dfca359d6e Bug 1416699 - Add a space between #include and comment. r=jeremychen
Skip files under intl/icu/ because they're imported from third party.

DONTBUILD because this is a whitespace-only change.

MozReview-Commit-ID: GSd6oeFSTO7

--HG--
extra : rebase_source : 38c20bf6099c18b2fcb4c324d470b279addf8891
2017-11-13 17:54:18 +08:00
Andreea Pavel 7fb4cc447c Merge inbound to mozilla-central r=merge a=merge 2017-11-11 11:59:20 +02:00
Ryan Hunt 3a2498f61a Flush any buffer operations that may be running after EndEmptyTransaction before EndTransaction (bug 1416308, r=dvander)
MozReview-Commit-ID: CpdtwW2JNip

--HG--
extra : rebase_source : 20e46df173896d5d4fef7f0a9c0989096cd14daa
2017-11-10 13:12:15 -05:00
Kartikaya Gupta 00ef028ed3 Bug 1416267 - Update gfxContext matrix functions to avoid flip-flopping between float and double matrices. r=jrmuizel
The core of this change is in gfxContext.*:
- change gfxContext::CurrentMatrix() and gfxContext::SetMatrix() to
  return and take a Matrix respectively, instead of converting to
  and from a gfxMatrix (which uses doubles). These functions therefore
  will now match the native representation of the transform in gfxContext.
- add two new functions CurrentMatrixDouble() and SetMatrixDouble() that
  do what the old CurrentMatrix() and SetMatrix() used to do, i.e.
  convert between the float matrix and the double matrix.

The rest of the change is just updating the call sites to avoid round-
tripping between floats and doubles where possible. Call sites that are
hard to fix are migrated to the new XXXDouble functions which preserves
the existing behaviour.

MozReview-Commit-ID: 5sbBpLUus3U
2017-11-10 21:14:09 -05:00
Ryan Hunt ac638de2f4 Don't do PaintThebes after PaintOffMainThread. (bug 1399692 part 10, r=dvander)
MozReview-Commit-ID: J0IOzqIGRtz

--HG--
extra : rebase_source : d20a570de201dc46ceb3605db20af40f2f2fed8e
extra : source : eab96d73c39df98c888a491f54fbb963069c5f6b
2017-11-09 15:44:21 -05:00
Ryan Hunt 84c229fe9d Don't reuse a back buffer after a swap if the content or surface changed (bug 1399692 part 9, r=bas)
MozReview-Commit-ID: HGAxkeyESbc

--HG--
extra : rebase_source : 7c09e853a3feeb1d1d9d7cc93d77242265ec590b
extra : source : 7d9324e2ab34946539be9f17d74f639aae5ba7e5
2017-11-05 10:38:47 -05:00
Ryan Hunt 9dc07b61c4 Don't copy over regions that will be painted in this frame (bug 1399692 part 8, r=bas)
We do the same in FinalizeFrame, so we should do it here.

MozReview-Commit-ID: JTKDj8yrtI2

--HG--
extra : rebase_source : 6ba114c6734990dcb62e361889d1b2cf2b5ad7dc
extra : intermediate-source : 76bf99decf0906f0a6a4ad99539fd40f97c4539f
extra : source : fb9b0524428307c4ee097894e37879339df47579
2017-11-04 14:52:31 -04:00
Ryan Hunt c34dc7e2af Replay buffer commands on paint thread when OMTP is enabled (bug 1399692 part 7, r=bas)
This commit does the work of actually dispatching the recorded buffer operations
to the paint thread, and removing some main thread asserts from TextureClient.

MozReview-Commit-ID: CN3RoQPz9fP

--HG--
extra : rebase_source : 08ae6cf8445ef0a757efc54175768c2fa9bb1685
extra : intermediate-source : 0fc2414f146d8f5d08c97e5b7eedb25c5632ab2d
extra : source : e9349ad2f1f8fec862b1d2271d0d8f25ad0814d4
2017-10-26 00:47:17 -04:00
Ryan Hunt cc9ba81109 Record buffer operations to a struct for replaying on paint thread (bug 1399692 part 6, r=bas)
This commit adds a CapturedBufferState which is used to record all the operations
that are necessary for preparing the buffers. The commands are then instantly
executed to preserve the same behavior, but in the following commit they will
be dispatched to the paint thread.

Note: RotatedBuffer's aren't thread safe and so a shallow copy needs to be made
for sending to the paint thread. This complicates the code for AdjustTo as it can
fail naturally and the buffer parameter changes are needed later in BeginPaint.
So the code for AdjustTo is split up a bit to accomodate that.

MozReview-Commit-ID: FwSwFay887o

--HG--
extra : rebase_source : 70dd8a055aaa13586810030978409d1a89c39081
extra : intermediate-source : f235b12eda6efe0bdec8e6590d813738f53ffe82
extra : source : cb6507b560aaad188fc83a47b664aaa5692a0acd
2017-10-25 10:20:49 -04:00
Ryan Hunt 1c5e585bd6 Simplify copying the front buffer to the back buffer (bug 1399692 part 5, r=bas)
To sync the back buffer with the front buffer, we set the back buffer rect and
rotation to the front buffer's, and then copy over the pixels that different.

We used to do the updating of the rect and rotation before BeginPaint, but that
isn't necessary and we can move it to be with the copying of pixels.

MozReview-Commit-ID: HzBKvMZkn1

--HG--
extra : rebase_source : 053e55df273d0d89327b80bc599ee05a020f6fef
extra : intermediate-source : 467532fd5b7a2385ba0dbdb9201e28e8f2b4a583
extra : source : 3d0da65640964e5a0565b5e7b7646cf719ce1449
2017-10-23 18:27:53 -04:00
Ryan Hunt 8348d444d0 Don't create back buffer for front buffer until we know what type to create. (bug 1399692 part 4, r=bas)
This commit is an optimization for double buffering that delays the creation of
a back buffer until we know what kind of content type it needs to be.

Before this commit, we would EnsureBackBufferIfFrontBuffer before BeginPaint,
then in BeginPaint we could determine that we actually needed a different kind
of buffer because the content changed type, and recreate it.

This was needed because BeginPaint would copy the old front buffer to the buffer
created by EnsureBackBufferIfFrontBuffer, and then if anything failed or we had
determined we couldn't reuse the buffer, we would create a new one and copy that
"temporary" back buffer over, and use the new one.

This is unnecessary because we only need read access on that "temporary" back
buffer, and so we can just use the current front buffer instead.

This optimization only affects the double buffered case, and the single buffered
or basic cases should remain the same.

Note: Because we now need the front buffer for copying into the new back buffer,
we cannot Clear() it away in some error cases.

Note: The code in FinalizeFrame assumes that the back and front buffer have the
same size. This was implicitly enforced before, and now needs to be explicitly
enforced. This commit tries to preserve the exact same behavior, although the
restriction should be removed as long as the back buffer is large enough for
the visible region.

MozReview-Commit-ID: 2hyrrUhA4zO

--HG--
extra : rebase_source : 5db62a4d24383c7d64e127880a3bee7ff76dada1
extra : intermediate-source : dce585be0737f3c9b6b241afb0851d85fb9453c9
extra : source : 926af2eca400cf8a16777813ceb586b1d3be7d68
2017-10-23 15:33:40 -04:00
Ryan Hunt 56b43edede Remove BufferContentType and add ValidBufferSize (bug 1399692 part 3, r=bas)
BufferContentType and BufferSizeOkFor make more sense as general functions for
any RotatedBuffer, and this helps out in a later patch.

MozReview-Commit-ID: EAVodvl4WTu

--HG--
extra : rebase_source : 122b6466ef0194d6ff682d677db01312c9e27a2a
extra : intermediate-source : b971c1aa5a78c17d49d1d64389516437024be72a
extra : source : b57a3f0d08478f094328b5a50c57eed35798fdf0
2017-10-23 14:56:13 -04:00
Ryan Hunt 37f9020f14 Simplify the code for creating a new back buffer (bug 1399692 part 2, r=bas)
MozReview-Commit-ID: D28JNYWD9Uc

--HG--
extra : rebase_source : 089014bebbf97af2eeb5b940cf468411b753c428
extra : intermediate-source : 8ba8bda8521a6460b1213d2d0f14ebefc0a3e14a
extra : source : 9fcb661df79e51c80f5ffb24717dba655dc97d73
2017-10-23 12:40:01 -04:00
sotaro a8b71fcd72 Bug 1415763 - Fix DXGIYCbCrTextureData as to deliver YUVColorSpace r=mattwoodrow 2017-11-10 18:15:54 +09:00
Andreea Pavel 5e4025c975 Backed out 9 changesets (bug 1399692) for failing reftest/tests/layout/reftests/svg/dynamic-text-06.svg Windows 10 x64 Stylo Disabled debug R-e10s2 r=backout on a CLOSED TREE
Backed out changeset 7d9324e2ab34 (bug 1399692)
Backed out changeset 76bf99decf09 (bug 1399692)
Backed out changeset 0fc2414f146d (bug 1399692)
Backed out changeset f235b12eda6e (bug 1399692)
Backed out changeset 467532fd5b7a (bug 1399692)
Backed out changeset dce585be0737 (bug 1399692)
Backed out changeset b971c1aa5a78 (bug 1399692)
Backed out changeset 8ba8bda8521a (bug 1399692)
Backed out changeset 2c41a712dff2 (bug 1399692)
2017-11-09 21:55:32 +02:00
Ryan Hunt 6e900ce0c3 Don't reuse a back buffer after a swap if the content or surface changed (bug 1399692 part 9, r=bas)
MozReview-Commit-ID: HGAxkeyESbc

--HG--
extra : rebase_source : df5c404aaf3a613affadf4bfd77ca1fc3765f332
2017-11-05 10:38:47 -05:00
Ryan Hunt 4eab1ce94d Don't copy over regions that will be painted in this frame (bug 1399692 part 8, r=bas)
We do the same in FinalizeFrame, so we should do it here.

MozReview-Commit-ID: JTKDj8yrtI2

--HG--
extra : rebase_source : 9f900a4641df71a8da79a406cc89407a3553221f
extra : intermediate-source : de3aa5583481a3680e3d0cfdbe6b55916f0ef58a
extra : source : fb9b0524428307c4ee097894e37879339df47579
2017-11-04 14:52:31 -04:00
Ryan Hunt bd171d4d4c Replay buffer commands on paint thread when OMTP is enabled (bug 1399692 part 7, r=bas)
This commit does the work of actually dispatching the recorded buffer operations
to the paint thread, and removing some main thread asserts from TextureClient.

MozReview-Commit-ID: CN3RoQPz9fP

--HG--
extra : rebase_source : 9aeb3a727a930638aeb47a45a358769f1338d844
extra : source : e9349ad2f1f8fec862b1d2271d0d8f25ad0814d4
2017-10-26 00:47:17 -04:00
Ryan Hunt ae7878997b Record buffer operations to a struct for replaying on paint thread (bug 1399692 part 6, r=bas)
This commit adds a CapturedBufferState which is used to record all the operations
that are necessary for preparing the buffers. The commands are then instantly
executed to preserve the same behavior, but in the following commit they will
be dispatched to the paint thread.

Note: RotatedBuffer's aren't thread safe and so a shallow copy needs to be made
for sending to the paint thread. This complicates the code for AdjustTo as it can
fail naturally and the buffer parameter changes are needed later in BeginPaint.
So the code for AdjustTo is split up a bit to accomodate that.

MozReview-Commit-ID: FwSwFay887o

--HG--
extra : rebase_source : 376f9a7184bdce2cc405e4608d38b8505aafc2d6
extra : source : cb6507b560aaad188fc83a47b664aaa5692a0acd
2017-10-25 10:20:49 -04:00
Ryan Hunt fed0927bfd Simplify copying the front buffer to the back buffer (bug 1399692 part 5, r=bas)
To sync the back buffer with the front buffer, we set the back buffer rect and
rotation to the front buffer's, and then copy over the pixels that different.

We used to do the updating of the rect and rotation before BeginPaint, but that
isn't necessary and we can move it to be with the copying of pixels.

MozReview-Commit-ID: HzBKvMZkn1

--HG--
extra : rebase_source : a34e50a4d7664e3134f9da06b10f1908aa0d9d60
extra : source : 3d0da65640964e5a0565b5e7b7646cf719ce1449
2017-10-23 18:27:53 -04:00
Ryan Hunt 8a4c400778 Don't create back buffer for front buffer until we know what type to create. (bug 1399692 part 4, r=bas)
This commit is an optimization for double buffering that delays the creation of
a back buffer until we know what kind of content type it needs to be.

Before this commit, we would EnsureBackBufferIfFrontBuffer before BeginPaint,
then in BeginPaint we could determine that we actually needed a different kind
of buffer because the content changed type, and recreate it.

This was needed because BeginPaint would copy the old front buffer to the buffer
created by EnsureBackBufferIfFrontBuffer, and then if anything failed or we had
determined we couldn't reuse the buffer, we would create a new one and copy that
"temporary" back buffer over, and use the new one.

This is unnecessary because we only need read access on that "temporary" back
buffer, and so we can just use the current front buffer instead.

This optimization only affects the double buffered case, and the single buffered
or basic cases should remain the same.

Note: Because we now need the front buffer for copying into the new back buffer,
we cannot Clear() it away in some error cases.

Note: The code in FinalizeFrame assumes that the back and front buffer have the
same size. This was implicitly enforced before, and now needs to be explicitly
enforced. This commit tries to preserve the exact same behavior, although the
restriction should be removed as long as the back buffer is large enough for
the visible region.

MozReview-Commit-ID: 2hyrrUhA4zO

--HG--
extra : rebase_source : 2ddaa7d7d250475cf68524ad2151d8bcc7101013
extra : source : 926af2eca400cf8a16777813ceb586b1d3be7d68
2017-10-23 15:33:40 -04:00
Ryan Hunt acf6bf600e Remove BufferContentType and add ValidBufferSize (bug 1399692 part 3, r=bas)
BufferContentType and BufferSizeOkFor make more sense as general functions for
any RotatedBuffer, and this helps out in a later patch.

MozReview-Commit-ID: EAVodvl4WTu

--HG--
extra : rebase_source : 6b3406713414a5fe5c1ace6cd0db86c811557323
extra : source : b57a3f0d08478f094328b5a50c57eed35798fdf0
2017-10-23 14:56:13 -04:00
Ryan Hunt 94edce8cf6 Simplify the code for creating a new back buffer (bug 1399692 part 2, r=bas)
MozReview-Commit-ID: D28JNYWD9Uc

--HG--
extra : rebase_source : 96468353c813a9fa9b82f1ffe98ad87f70367a8b
extra : source : 9fcb661df79e51c80f5ffb24717dba655dc97d73
2017-10-23 12:40:01 -04:00
David Anderson d3b572527a Don't fallback to DrawTargetCairo in TextureClient. (bug 1413862, r=mattwoodrow) 2017-11-08 16:57:25 -08:00
Chris Peterson 84d577e4a4 Bug 1412048 - Remove NS_RUNTIMEABORT. r=froydnj
Use MOZ_CRASH, MOZ_CRASH_UNSAFE_OOL, or MOZ_CRASH_UNSAFE_PRINTF instead.

MozReview-Commit-ID: 1kCCHMlgbGP

--HG--
extra : rebase_source : 2f07ced16bccebf30cd3b2b5fea35e9868d32dad
extra : source : 0bf2c8425b828e71de55dd175fd0dad635b4e67d
2017-10-24 23:41:15 -07:00
NARCIS BELEUZU 3543cada7e Backed out 7 changesets (bug 1399692) failing on browser chrome browser/base/content/test/performance/browser_urlbar_search_reflows.js
Backed out changeset e9349ad2f1f8 (bug 1399692)
Backed out changeset cb6507b560aa (bug 1399692)
Backed out changeset 3d0da6564096 (bug 1399692)
Backed out changeset 926af2eca400 (bug 1399692)
Backed out changeset b57a3f0d0847 (bug 1399692)
Backed out changeset 9fcb661df79e (bug 1399692)
Backed out changeset 744c8fabaa1c (bug 1399692)
2017-11-03 14:32:46 +02:00
NARCIS BELEUZU 2e3654a915 Merge mozilla-inbound to mozilla-central. r=merge a=merge 2017-11-03 12:04:55 +02:00
Jamie Nicol cc72c8cff9 Bug 1413693 - Ensure data copied from discarded front buffer isn't also painted. r=mstange
Bug 1092294 introduced a regression in to the code to copy from
the discarded front buffers to the new backbuffers in
SingleTiledContentClient. The aim was to ensure that if locking the
the frontbuffers failed, meaning the region could not be copied, that it
would be painted instead. However due to incorrect logic the
region would both be copied and painted in cases where
there was no onWhite buffers.

To fix this we take both locks (frontLock, and frontOnWhiteLock if
required) up front, so that we either copy both buffers or neither.

MozReview-Commit-ID: 3iepOuweruk

--HG--
extra : rebase_source : 2e2f951c3315f2809191f43a9d5ec4a939c82724
2017-11-02 11:46:08 +00:00
Ryan Hunt 153dbb56d7 Replay buffer commands on paint thread when OMTP is enabled (bug 1399692 part 7, r=bas)
This commit does the work of actually dispatching the recorded buffer operations
to the paint thread, and removing some main thread asserts from TextureClient.

MozReview-Commit-ID: CN3RoQPz9fP

--HG--
extra : rebase_source : c14b9da390e88907e184409404c5c21b5fe23dff
2017-10-26 00:47:17 -04:00
Ryan Hunt 37542c54f7 Record buffer operations to a struct for replaying on paint thread (bug 1399692 part 6, r=bas)
This commit adds a CapturedBufferState which is used to record all the operations
that are necessary for preparing the buffers. The commands are then instantly
executed to preserve the same behavior, but in the following commit they will
be dispatched to the paint thread.

Note: RotatedBuffer's aren't thread safe and so a shallow copy needs to be made
for sending to the paint thread. This complicates the code for AdjustTo as it can
fail naturally and the buffer parameter changes are needed later in BeginPaint.
So the code for AdjustTo is split up a bit to accomodate that.

MozReview-Commit-ID: FwSwFay887o

--HG--
extra : rebase_source : 3e8b49d5931d853857dd1b2eeff914465251f613
2017-10-25 10:20:49 -04:00
Ryan Hunt 12cec070ad Simplify copying the front buffer to the back buffer (bug 1399692 part 5, r=bas)
To sync the back buffer with the front buffer, we set the back buffer rect and
rotation to the front buffer's, and then copy over the pixels that different.

We used to do the updating of the rect and rotation before BeginPaint, but that
isn't necessary and we can move it to be with the copying of pixels.

MozReview-Commit-ID: HzBKvMZkn1

--HG--
extra : rebase_source : b5f5a0c46c225b8d2fbdd1891a16f3c0812382eb
2017-10-23 18:27:53 -04:00
Ryan Hunt cf8f4842ac Don't create back buffer for front buffer until we know what type to create. (bug 1399692 part 4, r=bas)
This commit is an optimization for double buffering that delays the creation of
a back buffer until we know what kind of content type it needs to be.

Before this commit, we would EnsureBackBufferIfFrontBuffer before BeginPaint,
then in BeginPaint we could determine that we actually needed a different kind
of buffer because the content changed type, and recreate it.

This was needed because BeginPaint would copy the old front buffer to the buffer
created by EnsureBackBufferIfFrontBuffer, and then if anything failed or we had
determined we couldn't reuse the buffer, we would create a new one and copy that
"temporary" back buffer over, and use the new one.

This is unnecessary because we only need read access on that "temporary" back
buffer, and so we can just use the current front buffer instead.

This optimization only affects the double buffered case, and the single buffered
or basic cases should remain the same.

Note: Because we now need the front buffer for copying into the new back buffer,
we cannot Clear() it away in some error cases.

MozReview-Commit-ID: 2hyrrUhA4zO

--HG--
extra : rebase_source : 8eb7f992758d2e1db47eb88fe8d31651b335be6d
2017-10-23 15:33:40 -04:00
Ryan Hunt f7fab34fd0 Remove BufferContentType and add ValidBufferSize (bug 1399692 part 3, r=bas)
BufferContentType and BufferSizeOkFor make more sense as general functions for
any RotatedBuffer, and this helps out in a later patch.

MozReview-Commit-ID: EAVodvl4WTu

--HG--
extra : rebase_source : 22c004e81257bf2d31438972c17b7b4f61532b23
2017-10-23 14:56:13 -04:00
Ryan Hunt f3f6dc6284 Simplify the code for creating a new back buffer (bug 1399692 part 2, r=bas)
MozReview-Commit-ID: D28JNYWD9Uc

--HG--
extra : rebase_source : e494a32dcef12baac681f2140eea81339392d333
2017-10-23 12:40:01 -04:00
Ryan Hunt 27d35624ce Track when we start and finish painting a layer transaction. (bug 1412951, r=dvander)
This commit adds instrumentation and some asserting to track a "paint group",
which is essentially the first PaintThread::AsyncPaintContents until
PaintThread::AsyncEndLayerTransaction.

I didn't add an AsyncBeginLayerTransaction and use that to start a "paint group"
as I think it makes sense to not have a paint marker if we don't do
any painting.

MozReview-Commit-ID: AlSsUUF5ZOH

--HG--
extra : rebase_source : 84d9feaf5aac39fb9ce32984efda704fa2a68838
2017-10-30 14:49:58 -04:00
Ryan Hunt 71996a3966 Be sure to call EndLayerTransaction if there are queued paints. (bug 1412951, r=dvander)
I believe this is the only case where we miss calling EndLayerTransaction,
but still had queued async paints. This wasn't an issue before, because
the following transaction would then do the synchronization. But I'd
like to use EndLayerTransaction for a profiler mark, so we should call
it unconditionally.

MozReview-Commit-ID: 9rUXBzCZaLO

--HG--
extra : rebase_source : ba360f2451190cf38745121d4dc32f4ed8d1bfe2
2017-10-30 13:44:59 -04:00
Sebastian Hengst f07fc93141 merge mozilla-inbound to mozilla-central. r=merge a=merge
MozReview-Commit-ID: 4PW6ESqLL73
2017-10-30 23:52:23 +01:00
Ryan Hunt 32261e72c6 Be sure to invalidate the buffer when content changes and we cannot reuse the buffer. (bug 1412150, r=nical)
Even if we cannot reuse the back buffer, we still use it to initialize the new back buffer.
The correct condition for detecting changes to buffer mode should only care if there is a
buffer, not if we decided to reuse it.

If the buffer mode has changed to component alpha, we need to invalidate and repaint everything
because we won't be able to copy over content to the new buffer correctly.

I believe this is a regression from the refactoring that created this function from
RotatedContentBuffer::BeginPaint.

MozReview-Commit-ID: H9G7GxqekLt

--HG--
extra : rebase_source : afb3321694ce3f1b54ad4dce28b4a7c7c7b47904
extra : amend_source : fdef1994514fcc9b9f2e952767a785841e9ddda0
extra : histedit_source : 3e8324255f516094c242ab3ec0688d2285c85a99
2017-10-28 15:21:13 -05:00
Jamie Nicol 21b5b6db95 Bug 1092294 - Use SurfaceTextures for painted content on android (preffed off). r=nical,snorp
Add a new TextureClientData type, AndroidNativeWindowTextureData,
backed by a SurfaceTexture in single-buffer mode. It uses the
NativeWindow API, which provides producer-side access to the buffer.
This provides a DrawTarget which can be used to paint directly in to
the SurfaceTexture, which can then be composited using a SurfaceTextureHost.

Due to API restrictions it is not possible to read from a NativeWindow
while the corresponding SurfaceTexture has ownership of the
buffer. TiledContentClient now handles that by painting the additional
region that it cannot copy from the front buffer, if required.

MozReview-Commit-ID: 1NZq6MQqwFq

--HG--
extra : rebase_source : 9d1db721d4892f3df033d43127489a85421e8863
2017-10-28 11:59:58 +01:00
Daniel Holbert 126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00
Daniel Holbert 3b352c7239 Bug 1412427 part 6: Remove stray "//" prefix before first line of MPL boilerplate comment, in some gfx source files. r=jrmuizel
This patch was automatically generated. I found the files to be fixed in this
patch with the following command:
grep -r "//  \* This Source Code" gfx

...and then I modified each of these files with the following script
(where $1 is the filename to be modified):
####
old="//  \* This Source Code Form is subject to the terms of the Mozilla Public"
new=" \* This Source Code Form is subject to the terms of the Mozilla Public"
sed -i s%"^$old"%"$new"% $1
####

MozReview-Commit-ID: Ihx0EAOkT2g

--HG--
extra : rebase_source : 4dc97f234495e3ec1f4904e91d43d00fd3810626
2017-10-27 15:55:38 -07:00
Daniel Holbert ecf5ee687e Bug 1412427 part 4: Indent under-indented MPL boilerplate comments by 1 space, for consistency & alignment. (whitespace-only) r=jrmuizel
This patch was automatically generated. I found the files to be fixed in this
patch with the following command:
grep -r "^\* This Source Code" gfx

...and then I modified each of these files with the following script
(where $1 is the filename to be modified):
###
line1="\* This Source Code Form is subject to the terms of the Mozilla Public"
line2="\* License, v\. 2\.0\. If a copy of the MPL was not distributed with this"
line3="\* file, You can obtain one at http://mozilla\.org/MPL/2\.0/\. \*/"

# Insert 1 space at beginning:
sed -i s%"^$line1"%" $line1"% $1
sed -i s%"^$line2"%" $line2"% $1
sed -i s%"^$line3"%" $line3"% $1
###

MozReview-Commit-ID: HXBMrfnhlVr

--HG--
extra : rebase_source : de4c78563711f8366e2978c5199a5041875fbe38
2017-10-27 15:55:37 -07:00
Ryan Hunt 52d754392b Be sure to unlock the old back buffer before we release it. (bug 1409871 part 20, r=nical)
MozReview-Commit-ID: HR9EiYrDeqT

--HG--
extra : rebase_source : fe6f7f6367f2d2b5d4b09d49f4a90f7994c82618
2017-10-20 12:28:41 -04:00
Ryan Hunt c70e6c5067 Remove mInAsyncPaint and move locking new back buffer into BeginPaint (bug 1409871 part 19, r=nical)
mInAsyncPaint is only needed because the code using CreateBuffer expects the
buffer to be locked when it is returned. This isn't necessary because we can
now lock in BeginPaint.

MozReview-Commit-ID: 8WazvBKMbvb

--HG--
extra : rebase_source : d41fd1261565800b2d35dc531958b85eacdf4463
2017-10-18 15:31:15 -04:00
Ryan Hunt 1966a0614d Remove BeginPaintBuffer (bug 1409871 part 18, r=nical)
Now that BeginPaintBuffer and BeginPaint are both implemented by content client,
I think it makes sense to just merge them into one method. This simplifies the
interface clients have to use.

MozReview-Commit-ID: 8bjH6WcpZS9

--HG--
extra : rebase_source : 1b22549c03299e1b1b9ba8a04f3c3e428577e062
2017-10-18 15:20:14 -04:00
Ryan Hunt 1b92ee86e6 Clean up some methods on ContentClient (bug 1409871 part 17, r=nical)
This commit does some more cleanup on the content client class hierarchy.
Some methods were virtual or instance methods when they didn't need to be.

MozReview-Commit-ID: 2y2D3zYtYvM

--HG--
extra : rebase_source : 41649182f1d99daae600568722f0b8615d27fe26
2017-10-18 14:54:26 -04:00
Ryan Hunt d15300f70e Fix PrepareDrawTargetForPainting (bug 1409871 part 16, r=dvander)
CapturedPaintState::mTarget is actually a dual draw target to the black and
white draw targets, so this code will have the white draw target cleared black
and then white. This isn't incorrect, it's just wasteful.

MozReview-Commit-ID: ItgiSmegPK6

--HG--
extra : rebase_source : 13553bb1ec3c4b96a585ba4af4e8ff31f485e89e
2017-10-18 14:46:54 -04:00
Ryan Hunt ab4e62caa0 Use a rect instead of a region for UpdateDestinationFrom (bug 1409871 part 15, r=nical)
UpdateDestinationFrom actually only uses a rect, so it's best to not be
misleading and force the clients of it to do the conversion.

MozReview-Commit-ID: EsUv3apqnku

--HG--
extra : rebase_source : 02fdd8f7ede0e1c4712a721e14a4ad809b6dff14
2017-10-18 14:35:18 -04:00
Ryan Hunt d5a7ec4f84 Update comments for ContentClient (bug 1409871 part 13, r=nical)
This could be a part of the previous commit, but I omitted it to keep the size
down. Just some updates to comments and documentation.

MozReview-Commit-ID: HkCOSIQhBNv

--HG--
extra : rebase_source : bd94fa88d384123219528a6cf34c86e17f9de201
2017-10-18 13:42:19 -04:00
Ryan Hunt 1eea1ecca9 Kill RotatedContentBuffer (bug 1409871 part 12, r=nical)
This commit is the guts of the refactoring.

This commit removes rotated content buffer, and moves the necessary
functionality to content client. All content clients now do not inherit from
rotated content buffer, but contain a refptr to a rotated buffer.

For the basic content client, this is a DrawTargetRotatedBuffer.
For the remote content client, this is a RemoteRotatedBuffer.
The double buffered content client contains an additional RemoteRotatedBuffer
for the front buffer.

Each derived class of content client only needs to implement a method to
create its own rotated buffer. The rest is handled by the base content
client. The remote content clients still override some additional methods
to sync buffers and do IPC.

MozReview-Commit-ID: B9vcSi8UYhm

--HG--
extra : rebase_source : f4b1dcb3cd06f7d0da7ed85e5d3f4bf5ec445e7f
2017-10-16 19:45:11 -04:00
Ryan Hunt f84be40adb Remove PaintState::mDidSelfCopy. (bug 1409871 part 9, r=nical)
Miscellaneous cleanup, PaintState doesn't need to know this as no one uses
this information outside of the content client classes.

MozReview-Commit-ID: 6K8LxEPvp4V

--HG--
extra : rebase_source : 8bef61a47f423dd83ac9ea39b84f064bd7681e0c
2017-10-12 17:24:50 -04:00
Ryan Hunt cb31baf93b Move mFrontAndBackBufferDiffer to ContentClientDoubleBuffered. (bug 1409871 part 8, r=nical)
Miscellaneous cleanup, ContentClientSingleBuffered doesn't need to track if
the front and back buffer differ.

MozReview-Commit-ID: IvAw0b92jsh

--HG--
extra : rebase_source : 8660ea8c3dfa8d34789e8f9b9ad6a58726879e49
2017-10-12 12:58:17 -04:00
Ryan Hunt c654d74c54 Use a RemoteRotatedBuffer for the front buffer of ContentClientDoubleBuffered. (bug 1409871 part 5, r=nical)
The front buffer for a double buffered content client is really just another
rotated buffer, so it can simplify the code to use the class we just added.
The goal is to have the back and the front buffer using remote rotated buffers,
but this is a good first step.

Note: The front buffer is represented as a Maybe<RemoteRotatedBuffer> in this
commit, but in the future it will be a RefPtr. That can't be done yet, because
rotated buffer can't implement refcounting in addition to compositable client.

MozReview-Commit-ID: Czk3otkf1pb

--HG--
extra : rebase_source : e6b5e66f47ccdc1c75a3a2a9c73efc2b82a25890
2017-10-11 15:22:57 -04:00
Ryan Hunt 3e243339a6 Move DrawTo to RotatedBuffer. (bug 1409871 part 3, r=nical)
Similar to the previous patch, more functionality can be moved to rotated
buffer and out of rotated content client.

MozReview-Commit-ID: FNqfonyBBq9

--HG--
extra : rebase_source : cfc9c10d31baa48163107d0cf36c28a8ffda4ebb
2017-10-11 15:31:20 -04:00
Ryan Hunt 359bb9b20b Move UpdateDestinationFrom to RotatedBuffer. (bug 1409871 part 2, r=nical)
UpdateDestinationFrom is a useful method for any rotated buffer. This will be
needed when content clients are no longer rotated buffers.

Note: EnsureBuffer and EnsureBufferOnWhite were moved out of
UpdateDestinationFrom because I'd like to kill those methods, and so the calls
were moved to all users of UpdateDestinationFrom.

MozReview-Commit-ID: 2e3HhUsZ6iw

--HG--
extra : rebase_source : 73532ad481a4c0b1af63c4647e0e8f7f4c5b2dc3
2017-10-11 13:40:16 -04:00
Ryan Hunt 54735c4be0 Remove ContentClientRemote. (bug 1409871 part 1, r=nical)
This class doesn't seem to be necessary and only complicates the class
hierarchy.

MozReview-Commit-ID: 6dRXce1vB9T

--HG--
extra : rebase_source : 10b398f952979c4b0db4b95bd3a460a0cf00a9f8
2017-10-11 12:43:39 -04:00
Sebastian Hengst b550a1e851 Backed out changeset 45596e6d2e2f (bug 1409871) on request from rhunt for causing black context menus on Windows. r=backout
--HG--
extra : amend_source : 4258791f4f66808f5faa888b5f5cb4a20ce1ce38
2017-10-23 23:44:15 +02:00
Sebastian Hengst 6eaee8e36d Backed out changeset 0c763c30594d (bug 1409871) 2017-10-23 23:44:09 +02:00
Sebastian Hengst 66bc17f938 Backed out changeset a9f8832adcb4 (bug 1409871) 2017-10-23 23:44:04 +02:00
Sebastian Hengst 7e404cb4ff Backed out changeset 92d59687d486 (bug 1409871) 2017-10-23 23:43:52 +02:00
Sebastian Hengst 2c1fe21aa6 Backed out changeset d57058c8c12e (bug 1409871) 2017-10-23 23:43:36 +02:00
Sebastian Hengst 2aaf1b71ad Backed out changeset cce97a15c945 (bug 1409871) 2017-10-23 23:43:30 +02:00
Sebastian Hengst 7c964d3c5d Backed out changeset 7b7bcdf87539 (bug 1409871) 2017-10-23 23:43:13 +02:00
Sebastian Hengst 192e66cd22 Backed out changeset 2d9d7435eb63 (bug 1409871) 2017-10-23 23:43:07 +02:00
Sebastian Hengst 12e38cbd80 Backed out changeset 482309a25d13 (bug 1409871) 2017-10-23 23:42:56 +02:00
Sebastian Hengst 4922cbc9ec Backed out changeset 7e2fc94f5be9 (bug 1409871) 2017-10-23 23:42:51 +02:00
Sebastian Hengst 5e15045655 Backed out changeset 466f20f34a13 (bug 1409871) 2017-10-23 23:42:45 +02:00
Sebastian Hengst 86786de5cd Backed out changeset 352a6f520d27 (bug 1409871) 2017-10-23 23:42:39 +02:00
Sebastian Hengst dcab5a94a3 Backed out changeset 56fe4c3c3b04 (bug 1409871) 2017-10-23 23:42:34 +02:00
Sebastian Hengst 116479cd48 Backed out changeset a4e35be8cf4c (bug 1409871) 2017-10-23 23:42:28 +02:00
Ryan Hunt 345dd0aff3 Be sure to unlock the old back buffer before we release it. (bug 1409871 part 20, r=nical)
MozReview-Commit-ID: HR9EiYrDeqT

--HG--
extra : rebase_source : ac39f463009563d1849e6eaa4e6fd27611bc6001
2017-10-20 12:28:41 -04:00
Ryan Hunt f3ade1b01c Remove mInAsyncPaint and move locking new back buffer into BeginPaint (bug 1409871 part 19, r=nical)
mInAsyncPaint is only needed because the code using CreateBuffer expects the
buffer to be locked when it is returned. This isn't necessary because we can
now lock in BeginPaint.

MozReview-Commit-ID: 8WazvBKMbvb

--HG--
extra : rebase_source : ec59ca27e88257bd8e6d384685bee8227f545b31
2017-10-18 15:31:15 -04:00
Ryan Hunt 04ee50acb9 Remove BeginPaintBuffer (bug 1409871 part 18, r=nical)
Now that BeginPaintBuffer and BeginPaint are both implemented by content client,
I think it makes sense to just merge them into one method. This simplifies the
interface clients have to use.

MozReview-Commit-ID: 8bjH6WcpZS9

--HG--
extra : rebase_source : c2aad6cd9d85f7dd09652ee253683f03825e95c6
2017-10-18 15:20:14 -04:00
Ryan Hunt 23a0d9c85e Clean up some methods on ContentClient (bug 1409871 part 17, r=nical)
This commit does some more cleanup on the content client class hierarchy.
Some methods were virtual or instance methods when they didn't need to be.

MozReview-Commit-ID: 2y2D3zYtYvM

--HG--
extra : rebase_source : ebd137e4a1ee8eba10467e987bd2d91ea44ca5a2
2017-10-18 14:54:26 -04:00
Ryan Hunt 7f1dd327e3 Fix PrepareDrawTargetForPainting (bug 1409871 part 16, r=dvander)
CapturedPaintState::mTarget is actually a dual draw target to the black and
white draw targets, so this code will have the white draw target cleared black
and then white. This isn't incorrect, it's just wasteful.

MozReview-Commit-ID: ItgiSmegPK6

--HG--
extra : rebase_source : 9c3c88f463087a75383f1940ddeef6bb68ec35c4
2017-10-18 14:46:54 -04:00
Ryan Hunt eba630e380 Use a rect instead of a region for UpdateDestinationFrom (bug 1409871 part 15, r=nical)
UpdateDestinationFrom actually only uses a rect, so it's best to not be
misleading and force the clients of it to do the conversion.

MozReview-Commit-ID: EsUv3apqnku

--HG--
extra : rebase_source : 6ee0f7454ac2ea21618a62a9ab906857384d0fdf
2017-10-18 14:35:18 -04:00
Ryan Hunt fb77e4394b Update comments for ContentClient (bug 1409871 part 13, r=nical)
This could be a part of the previous commit, but I omitted it to keep the size
down. Just some updates to comments and documentation.

MozReview-Commit-ID: HkCOSIQhBNv

--HG--
extra : rebase_source : 665b6bbe18dcd409809d33e1be37a56c0dc304d7
2017-10-18 13:42:19 -04:00
Ryan Hunt 6cd0ba94af Kill RotatedContentBuffer (bug 1409871 part 12, r=nical)
This commit is the guts of the refactoring.

This commit removes rotated content buffer, and moves the necessary
functionality to content client. All content clients now do not inherit from
rotated content buffer, but contain a refptr to a rotated buffer.

For the basic content client, this is a DrawTargetRotatedBuffer.
For the remote content client, this is a RemoteRotatedBuffer.
The double buffered content client contains an additional RemoteRotatedBuffer
for the front buffer.

Each derived class of content client only needs to implement a method to
create its own rotated buffer. The rest is handled by the base content
client. The remote content clients still override some additional methods
to sync buffers and do IPC.

MozReview-Commit-ID: B9vcSi8UYhm

--HG--
extra : rebase_source : a727d5548b0167eb12676837b173355eb0dd38a5
2017-10-16 19:45:11 -04:00
Ryan Hunt 962f98cab9 Remove PaintState::mDidSelfCopy. (bug 1409871 part 9, r=nical)
Miscellaneous cleanup, PaintState doesn't need to know this as no one uses
this information outside of the content client classes.

MozReview-Commit-ID: 6K8LxEPvp4V

--HG--
extra : rebase_source : 931f7726d2f8f1f5ab32b5cf8f9030aa39a64bff
2017-10-12 17:24:50 -04:00
Ryan Hunt f5daa1eff3 Move mFrontAndBackBufferDiffer to ContentClientDoubleBuffered. (bug 1409871 part 8, r=nical)
Miscellaneous cleanup, ContentClientSingleBuffered doesn't need to track if
the front and back buffer differ.

MozReview-Commit-ID: IvAw0b92jsh

--HG--
extra : rebase_source : c6b2d91666338f1d222f783b7a14e9d3b0ad6802
2017-10-12 12:58:17 -04:00
Ryan Hunt bc88ed32b9 Use a RemoteRotatedBuffer for the front buffer of ContentClientDoubleBuffered. (bug 1409871 part 5, r=nical)
The front buffer for a double buffered content client is really just another
rotated buffer, so it can simplify the code to use the class we just added.
The goal is to have the back and the front buffer using remote rotated buffers,
but this is a good first step.

Note: The front buffer is represented as a Maybe<RemoteRotatedBuffer> in this
commit, but in the future it will be a RefPtr. That can't be done yet, because
rotated buffer can't implement refcounting in addition to compositable client.

MozReview-Commit-ID: Czk3otkf1pb

--HG--
extra : rebase_source : b7cc399643295bb63efa86739f3dae29d3375ae6
2017-10-11 15:22:57 -04:00
Ryan Hunt cbde30661f Move DrawTo to RotatedBuffer. (bug 1409871 part 3, r=nical)
Similar to the previous patch, more functionality can be moved to rotated
buffer and out of rotated content client.

MozReview-Commit-ID: FNqfonyBBq9

--HG--
extra : rebase_source : fce8c6212321e6e25dc414c517a28e1e3c747c25
2017-10-11 15:31:20 -04:00
Ryan Hunt 568306b4d0 Move UpdateDestinationFrom to RotatedBuffer. (bug 1409871 part 2, r=nical)
UpdateDestinationFrom is a useful method for any rotated buffer. This will be
needed when content clients are no longer rotated buffers.

Note: EnsureBuffer and EnsureBufferOnWhite were moved out of
UpdateDestinationFrom because I'd like to kill those methods, and so the calls
were moved to all users of UpdateDestinationFrom.

MozReview-Commit-ID: 2e3HhUsZ6iw

--HG--
extra : rebase_source : dd8f5a52808924a64ea0eb17359b6b749426b64e
2017-10-11 13:40:16 -04:00
Ryan Hunt ee9531597a Remove ContentClientRemote. (bug 1409871 part 1, r=nical)
This class doesn't seem to be necessary and only complicates the class
hierarchy.

MozReview-Commit-ID: 6dRXce1vB9T

--HG--
extra : rebase_source : 71591b44c68f9c8b73c7aadb6be245caaec0fbb5
2017-10-11 12:43:39 -04:00
Kris Maglione 9204ca3e99 Bug 1404198: Part 2h - Switch to NS_NewTimer* in gfx. r=njn
MozReview-Commit-ID: 3EUyHzdkbqH

--HG--
extra : rebase_source : 7d64b5b7ad0033e7ce6661be7993498fd9835060
2017-10-15 23:15:12 -07:00
Nicholas Nethercote 4bedc03a3d Bug 1406296 (part 2) - Remove the profiler's "layersdump" feature. r=mstange.
Because it just doesn't control any behaviour within the profiler, and it just
duplicates gfxPrefs::LayersDumpTexture().

With this gone, PROFILER_FEATURE_ACTIVE can also be removed.

--HG--
extra : rebase_source : d6718894b8a9332cf73729ea6b7bd2de348817bd
2017-10-06 17:34:22 +11:00
Nicholas Nethercote 706daca552 Bug 1406296 (part 1) - Remove the profiler's "displaylistdump" feature. r=mstange.
It's not useful.

--HG--
extra : rebase_source : b18244b6f1e28b29f1f71a4cca55781316e2cdc5
2017-10-06 17:33:30 +11:00
David Anderson 2b8bc13b5c Remove the ability for LayerManagers to disable complex component alpha cases. (bug 1402737 part 1, r=mattwoodrow)
--HG--
extra : rebase_source : be0a1fb30936acb12d74953b4e599b107b0a0db2
2017-10-10 17:39:41 -07:00
Nicholas Nethercote 8a68e6fb83 Bug 1403868 (part 4) - Reduce tools/profiler/public/*.h to almost nothing in non-MOZ_GECKO_PROFILER builds. r=mstange.
Currently the Gecko Profiler defines a moderate amount of stuff when
MOZ_GECKO_PROFILER is undefined. It also #includes various headers, including
JS ones. This is making it difficult to separate Gecko's media stack for
inclusion in Servo.

This patch greatly simplifies how things are exposed. The starting point is:

- GeckoProfiler.h can be #included unconditionally;

- everything else from the profiler must be guarded by MOZ_GECKO_PROFILER.

In practice this introduces way too many #ifdefs, so the patch loosens it by
adding no-op macros for a number of the most common operations.

The net result is that #ifdefs and macros are used a bit more, but almost
nothing is exposed in non-MOZ_GECKO_PROFILER builds (including
ProfilerMarkerPayload.h and GeckoProfiler.h), and understanding what is exposed
is much simpler than before.

Note also that in BHR, ThreadStackHelper is now entirely absent in
non-MOZ_GECKO_PROFILER builds.
2017-10-04 09:11:18 +11:00
Jean-Yves Avenard 3cd54027fe Bug 1215089 - P7: Add support for 10/12 bits YUV surface with basic compositor. r=mattwoodrow
MozReview-Commit-ID: Ej4MbvHnSk9

--HG--
extra : rebase_source : c88e8641ce343917b4f433b515aefe653b23eaa6
2017-09-29 16:37:56 +02:00
Sebastian Hengst 2da2f1cc48 Backed out changeset 248c73a2c3b1 (bug 1215089) 2017-10-04 16:25:46 +02:00
Jean-Yves Avenard 9a3a9f486e Bug 1215089 - P6: Add support for 10/12 bits YUV surface with basic compositor. r=mattwoodrow
MozReview-Commit-ID: Ej4MbvHnSk9

--HG--
extra : rebase_source : 69b342e18829816ca3cdd91a3f01252ae2a1ac94
2017-09-29 16:37:56 +02:00
Kearwood "Kip" Gilbert 6f85ed3a79 Bug 1400407 - Part 3: Remove IsMirror concept, as it is no longer used by WebVR,r=jgilbert
- This patch is the same as one from Bug 1382104 (Remove IsMirror concept
  in favor of checking forwarder).
- It is safe to uplift this patch without the rest of Bug 1382104 as long
  as the remaining Bug 1381084 is also uplifted.

MozReview-Commit-ID: 21YZObeSUa3

--HG--
extra : rebase_source : 8d543fe69f4ac9df5ccdc42d3ce47bb37eea4396
2017-08-28 14:50:14 -07:00
sotaro afe9dcf6ff Bug 1403049 - Remove EGLImageImage r=snorp 2017-09-27 09:56:38 +09:00
Mason Chang 652642b7da Bug 1399692 - Backed out changeset 46f0b004bdd2 for not cleaning up content client on the right thread. r=bas
MozReview-Commit-ID: 2eocRWGxjzA

--HG--
extra : rebase_source : 6095b77f15e26f44cd8cc127184781f05b040e68
2017-09-20 08:38:30 -07:00
Mason Chang 89e6c162b2 Bug 1399692 - Copy the front buffer to the back buffer on the paint thread with OMTP enabled. r=bas 2017-09-14 15:09:53 -04:00
Jeff Gilbert 8a890b29aa Bug 1322746 - Support PLANAR_YCBCR, GPU_VIDEO, and D3D11_YCBCR_IMAGE in GLBlitHelper. - r=jerry
MozReview-Commit-ID: FNsmq0RPvYB
2017-09-02 21:52:16 -07:00
Jeff Gilbert e8ed9905f9 Bug 1322746 - Expose DXGI HANDLEs for GPU_VIDEO. - r=mattwoodrow
MozReview-Commit-ID: Aea0xGesaQi
2017-09-02 21:52:10 -07:00
Ryan Hunt f695471892 Bug 1390755 - Rename PaintThread and CompositorBridgeChild methods to be more unified. r=mchang
MozReview-Commit-ID: FpwIqEmmvbg

--HG--
extra : rebase_source : 6577c8591748b65752bde1ff30e2f183a52cd3ec
extra : histedit_source : 0d08ed24d071a85159be34e7194ed6dc3cdda65f
2017-08-16 16:02:13 -05:00
Ryan Hunt c909502278 Bug 1390755 - Notify the paint thread that a layer transaction is completed so it can unblock the main thread. r=mchang
MozReview-Commit-ID: 7kQHWUwek7v

--HG--
extra : rebase_source : a1837e2f3425b241b578a8903f60e43c2606cdaf
2017-08-16 01:04:41 -05:00
Wes Kocher 7a772df5bf Merge m-c to inbound, a=merge
MozReview-Commit-ID: BYZASFIrXxp
2017-08-14 17:58:17 -07:00
Milan Sreckovic e3cd0a3157 Bug 1387514: Upgrade BaseRect (derived classes) width and height direct member variable use to instead use Width()/SetWidth() and Height()/SetHeight() in .cpp files in gfx/*. r=milan
MozReview-Commit-ID: 1jESowJKdyp

--HG--
extra : rebase_source : 3839cdea46729a9af05c777215cffcb9f42a2018
2017-08-14 08:29:28 -04:00
Mason Chang a7da7e14fb Bug 1387639 Sync Textures once all async OMTP paints are done. r=mattwoodrow 2017-08-10 21:41:31 -07:00
Wes Kocher cff9e9b197 Merge m-c to autoland, a=merge
MozReview-Commit-ID: 2YvHbITn9w3
2017-08-10 18:25:34 -07:00
Sylvestre Ledru 8382a92592 Bug 1387002 - Replace .size() by .empty() when applicable in gfx/ r=nical
MozReview-Commit-ID: BIrMZHj6BBZ

--HG--
extra : rebase_source : df064bc9628d3a78c153f2455fa4861a95abca8e
2017-08-03 12:02:35 +02:00
Mason Chang cddef9fa41 Bug 1386966. Coalesce OMTP drawtarget flushes until finished painting a layer. r=dvander 2017-08-09 08:24:15 -07:00
Mason Chang ce7bf90ba4 Bug 1386965 - Support async painting component-alpha layers. r=dvander 2017-08-09 09:39:07 -07:00
sotaro 481dd4d078 Bug 1380979 - Enable DXGITextureHostD3D11 usage with WebRender r=nical 2017-08-09 14:28:15 +09:00
David Anderson dbe6ce6a3f Bug 1385101 Part 2 Hold TextureClients alive during async painting. r=mattwoodrow,mchang 2017-08-05 11:54:11 -07:00
David Anderson 8ac742dba7 Bug 1385101 Part 1 - Create CapturedPaintState in ContentClient rather than ClientPaintedLayer. r=mchang 2017-08-05 11:25:45 -07:00
JerryShih 061742e951 Bug 1357299 - P11: Update layers, dxva and vr module to use SyncObjectChild. v3. r=mattwoodrow,dvander
MozReview-Commit-ID: 4HTPz0YcYHq
2017-08-07 18:15:24 +08:00
JerryShih 50bd333891 Bug 1357299 - P9: Do the refactoring for SyncObject. v2. r=mattwoodrow,dvander
The MLGDeviceD3D11, CompositorD3D11 and TextureClient use the same synchronization mechanism.
Create the new SyncObjectClient/Host types for reusing code.

Add SyncObject.cpp/h and create two new data types: SyncObjectClient and SyncObjectHost.
The SyncObjectClient is used for the TextureClient synchronization at client side.
The SyncObjectHost is used for the TextureHost synchronization in renderers such
as MLGDeviceD3D11 and CompositorD3D11.

MozReview-Commit-ID: 3l56WK1aZ15
2017-08-07 18:15:23 +08:00
Mason Chang ab70851265 Bug 1386849 - Always force CompositorBridgeChild::NotifyFinishedAsyncPaint. r=dvander 2017-08-03 22:55:44 -07:00
Mason Chang 7dc5a03ec2 Bug 1386073 Don't set RotatedBuffer's returned DrawTarget transform with omtp. r=dvander 2017-08-03 20:51:30 -07:00
Mason Chang 68b377c1ce Bug 1383916 Prep a DrawTarget to be drawn to on the paint thread. r=dvander 2017-08-03 08:50:32 -07:00
Morris Tseng f3d4ff499f Bug 1379920 - Introduce CanvasRenderer and its derived classes. r=nical,jrmuizel
This patch move common canvas interfaces out of layer. So I create a
base class CanvasRenderer which move interfaces from CanvasLayer.
CopyableCanvasRenderer from CopyableCanvasLayer, ClientCanvasRenderer
from ClientCanvasLayer and WebRenderCanvasRenderer from
WebRenderCanvasLayer. And finally, WebRenderCanvasRendererSync for the
non layers free mode and WebRenderCanvasRendererAsync for the layers
free mode.

Summary all changes in this patch.
* Move class CanvasLayer::Data to CanvasRenderer.h and rename it to
CanvasInitializeData. Because this class not only use by layer but also
* Move BasicCanvasLayer::UpdateSurface to
CopyableCanvasRenderer::ReadbackSurface.
* CanvasClient::Update now accepts ShareableCanvasRenderer as parameter.
not CanvasLayer.
use by layers-free mode. Move it out of layer's class makes more sense.
* Add InitializeCanvasRenderer in the canvas related classes to
initialize CanvasRenderer without involved layer.
* All canvas layer has function "CreateCanvasRendererInternal" that
initialize corresponding CanvasRenderer.

* Description of all CanvasRenderer classes:
** CanvasRenderer: Based classes.
** CopyableCanvasRenderer: Can readback canvas content to a
SourceSurface. Use by BasicCanvasLayer.
** ShareableCanvasRenderer: Provide IPC capabilities that allow sending
canvas content over IPC. This is pure virtual class because the IPC handling is
different in different LayerManager.
** ClientCanvasRenderer: Implement IPC handling for ClientLayerManager.
Use by ClientCanvasLayer.
** WebRenderCanvasRenderer: Implement IPC handling for
WebRenderLayerManager.
** WebRenderCanvasRendererSync: Use by WebRenderCanvasLayer.
** WebRenderCanvasRendererAsync: Use by layers-free mode in WebRender.

class diagram shows below:

                      +--------------+
                      |CanvasRenderer|
                      +-------+------+
                              ^
                              |
                  +----------------------+
                  |CopyableCanvasRenderer|
                  +----------------------+
                              ^
                              |
                  +-----------+-----------+
                  |ShareableCanvasRenderer|
                  +-----+-----------------+
                        ^      ^
          +-------------+      +-------+
          |                            |
+--------------------+       +---------+-------------+
|ClientCanvasRenderer|       |WebRenderCanvasRenderer|
+--------------------+       +--------+--+-----------+
                                      ^  ^
              +-----------------------+  +----+
              |                               |
+-------------+-------------+   +-------------+--------------+
|WebRenderCanvasRendererSync|   |WebRenderCanvasRendererAsync|
+---------------------------+   +----------------------------+

MozReview-Commit-ID: 5hqQ19W169r
2017-08-03 13:55:14 +08:00
David Anderson 6fc9eaab4a Don't flush async paints on the main thread. (bug 1386517, r=mattwoodrow) 2017-08-02 11:37:31 -07:00
Phil Ringnalda 2ef9ec6589 Backed out changeset 525c6c747a7a (bug 1383916) for Windows 8 reftest failures
CLOSED TREE

MozReview-Commit-ID: LvxYj7DmsGX
2017-08-01 23:07:18 -07:00