Граф коммитов

925 Коммитов

Автор SHA1 Сообщение Дата
Benoit Girard b36c809b6c Bug 635544 - rename nsIWidget::DrawOver to DrawWindowOverlay. r=roc 2012-01-21 21:01:17 -05:00
aceman 3d7f982448 Bug 678982 - check for null pointer dereference in gfx/layers/d3d10/ImageLayerD3D10.cpp; r=bas.schouten 2012-01-19 15:53:56 +01:00
Benoit Girard ext:(%2C%20Ali%20Juma%20%3Cajuma%40mozilla.com%3E) daacfcbeb7 Bug 711168 - Implement the compositor protocol for OMTC. r=cjones 2012-01-19 09:45:37 -05:00
Jeff Muizelaar 19d31dec25 Bug 718440. Add more sampler labels to various places. r=bgirard
This shows the problems described in bug 710068.
2012-01-17 15:33:04 -05:00
Ali Juma 91a7987250 Bug 705641 - Add more output to framebuffer incompleteness abort message. r=jrmuizel 2011-12-15 13:06:18 -05:00
Robert O'Callahan 02ec6567df Bug 708109. Remove THEBES_INLINE_DECL_THREADSAFE_REFCOUNTING in favour of NS_ version. r=joe 2011-12-15 23:26:42 +13:00
Matt Brubeck 3aa150e837 Back out 88733ce1bef3 (bug 718440) because of Windows build failure 2012-01-17 15:15:47 -08:00
Jeff Muizelaar e18b95dabf Bug 718440. Add more sampler labels to various places. r=bgirard
This shows the problems described in bug 710068.
2012-01-17 15:33:04 -05:00
Robert O'Callahan 47b1f5bb70 Bug 703491. Part 2: use bools, not nsresults, and silence the rest of the assertions. r=bas 2011-11-24 12:01:39 +13:00
Jeff Walden d2d9341b8a Bug 704127 - Move C++ attribute support out of mozilla/Types.h and into mozilla/Attributes.h so that it can be used by code that's not yet compatible with the full mfbt experience. r=cjones
--HG--
extra : rebase_source : 7b653358a73f222c055f5139e33ca470475f88c9
2011-11-20 12:22:51 -08:00
Robert O'Callahan c58f20be34 Bug 703491. Silence useless assertion. r=bas 2011-11-21 17:40:11 +13:00
Oleg Romashin 764e833c1a Bug 618765 - unbind VBO required in order to share GL context with toolkit. r=matt.woodrow 2011-11-20 08:49:48 -05:00
Oleg Romashin 4ed618f111 Bug 618765 - unbind VBO required in order to share GL context with toolkit. r=jrmuizel 2011-11-18 14:01:35 +01:00
Marco Castelluccio 2f7388d5b7 Bug 699258 - Get skia backend compiling and running on Windows. r=mattwoodrow 2011-11-18 17:00:37 +13:00
Jeff Walden a48ad2fca3 Bug 702437 - Implement MOZ_OVERRIDE to encapsulate support for the contextual override keyword on virtual member functions. r=cjones 2011-11-14 10:31:46 -08:00
Chris Pearce bbc6317677 Bug 701259 - Restrict BasicPlanarYCbCrImage scaling destination size. r=roc 2011-11-15 09:35:46 +13:00
Robert O'Callahan 587cc2c570 Bug 701528. Fix component alpha shader so correct destination alpha values are produced. r=bas 2011-11-14 17:42:08 +13:00
Matt Brubeck 65a5f3ea90 Back out 5ddda2b25e28 and 3abfdb807a4f (bug 699258) for crashes in WinXP tests 2011-11-11 17:49:47 -08:00
Marco Castelluccio d303f502ae Bug 699258 - Part 2: [Skia] Get Skia backend working on Windows. 2011-11-11 15:51:00 -05:00
Jeff Gilbert 69c7308a1d Bug 571507 - Add checks for texture creation failure to ContainerLayerD3D* - r=bas.schouten 2011-11-03 12:10:10 -07:00
Matt Woodrow ba3ebc26fb Bug 688342 - Make nsCanvasRenderingContext2D support Azure backends other than Direct2D. r=Bas 2011-11-03 08:55:03 +13:00
Ali Juma b8a8bd086c Bug 696768 - Abort when framebuffer completeness check fails. r=jrmuizel 2011-11-02 09:40:14 -04:00
Matt Woodrow da408a739b Bug 698212 - Let UploadSurfaceToTexture create the texture for CairoImageOGL. r=BenWa 2011-10-31 14:03:00 +13:00
Andrew Quartey 6fe0fd072a Bug 706010 - Remove NS_SPECIALIZE_TEMPLATE and HAVE_CPP_MODERN_SPECIALIZE_TEMPLATE_SYNTAX; r=khuey a=cleanup/removal 2011-12-13 14:17:59 +00:00
Benoit Girard 15ac338ecd Bug 698137 - Set texture unit before binding FPS texture. r=ajuma
--HG--
extra : rebase_source : 5ea49b85e0ba0d2b5eabc4477a0e692d0a531faf
2011-10-31 15:04:09 -04:00
Benoit Jacob 8a7cb1453a Bug 697845 - only call glFinish in RenderLayer, not in UpdateSurface - r=mattwoodrow
This could make WebGL a bit faster.
2011-10-29 19:15:52 -04:00
Benoit Girard c3254938fb Bug 680082 - Add GetMaxTextureImageSize to correct size support for TiledTextureImage. r=matt.woodrow
--HG--
extra : rebase_source : e121a8718fa68e602794957bae278d7351d7d585
2011-10-26 14:36:18 -07:00
Benoit Girard 76c3511501 Bug 680082 - [backout] Add GetMaxTextureImageSize to correct size support for TiledTextureImage. 2011-10-27 10:17:40 -04:00
Benoit Girard e2c3feec1b Bug 680082 - Add GetMaxTextureImageSize to correct size support for TiledTextureImage. r=matt.woodrow 2011-10-26 14:36:18 -07:00
Oleg Romashin 9d7343f504 Bug 696013 - Nightly crashes @ mozilla::layers::BasicShadowCanvasLayer::DestroyFrontBuffer. r=cjones 2011-10-27 13:30:43 +02:00
Jeff Gilbert adc55de3c1 Bug 615976 - Post-patch cleanup for WebGL antialiasing - r=bjacob 2011-10-26 16:00:44 -04:00
Matt Woodrow 39227dda84 Bug 695275 - Fix crashtest failures with BasicShadowableImageLayer. r=roc 2011-10-26 16:25:42 +13:00
Matt Woodrow 1843dab839 Bug 696517 - Make sure our temporary surface allocation succeeded. r=roc 2011-10-26 16:15:53 +13:00
Oleg Romashin ext:(%2C%20Matt%20Woodrow%20%3Cmwoodrow%40mozilla.com%3E) 888c49fd78 Bug 695406 - Reset IPC double buffers if the ContentType has changed. r=cjones 2011-10-21 14:29:09 +13:00
Marco Bonardo 3b5b6dc0f5 Backout 73dc291f8974 (Bug 695406) to investigate Android Crashtests permaorange 2011-10-21 12:07:32 +02:00
Oleg Romashin ext:(%2C%20Matt%20Woodrow%20%3Cmwoodrow%40mozilla.com%3E) 8689f6028a Bug 695406 - Reset IPC double buffers if the ContentType has changed. r=cjones 2011-10-21 14:29:09 +13:00
Jeff Gilbert 86edb0e7e4 Bug 615976 - Fixes layer compositing with AA on Mac - r=bjacob 2011-10-19 15:09:57 -04:00
Jeff Gilbert 4ef6c241ac Bug 615976 - Adds support for multisampled GLContexts, esp. EGL, WGL paths - r=bjacob 2011-10-19 15:09:57 -04:00
Benoit Jacob 20d36842ee Back out Jeff's patches because they lack a Bug number and/or a r= field. Sorry, should have checked that. Re-landing. 2011-10-19 15:31:33 -04:00
Jeff Gilbert 17f1b76695 Fixes layer compositing with AA on Mac 2011-10-19 15:09:57 -04:00
Jeff Gilbert ef36f1acc5 Adds support for multisampled GLContexts, esp. EGL, WGL paths 2011-10-19 15:09:57 -04:00
Ehsan Akhgari 92064e6d3f Bug 690892 - Replace PR_TRUE/PR_FALSE with true/false on mozilla-central; rs=dbaron
Landing on a CLOSED TREE
2011-10-17 10:59:28 -04:00
Benoit Girard a3ac1dfb24 Bug 691354 - Restore CanvasLayerOGL::RenderLayer apply filter. r=bustage 2011-10-16 22:31:15 -04:00
Benoit Girard a8dc3a5bac Bug 691354 - Use NEAREST filter when OGL layers have no 3d transform/scaling. r=jmuizelaar 2011-10-14 13:16:19 -07:00
Jeff Walden b5e57820bf Bug 693469 - Implement mozilla::ArrayLength and mozilla::ArrayEnd, and replace uses of NS_ARRAY_LENGTH whenever possible. (Exceptions: assigning to static initializers, use in static assertions, as template parameters, etc. These will go away when the relevant compilers have C++11 constexpr support.) r=cjones
--HG--
extra : rebase_source : b4bae9a0f85abf2feb828609b50e756916b99a6f
2011-10-10 22:50:08 -07:00
Oleg Romashin ddc349e787 Bug 694140 - With GL layers, panning/zooming causes corruption and wrong colours on Fennec. r=ajuma 2011-10-15 21:07:10 +01:00
Matt Woodrow 434481b476 Bug 693521 - Improve preserve-3d sorting behaviour by using line intersection points. r=roc 2011-10-15 09:45:01 +13:00
Matt Woodrow c4f7adf6f1 Bug 692968 - Check the return value of CreateTexture2D in ContainerLayerD3D10. r=Bas 2011-10-13 14:01:30 +13:00
Jeff Walden d0532c3e95 Back out everything since 5435ee09cf7b. Tinderbox compilers hate me. r=epic-fail 2011-10-12 12:21:53 -07:00
Jeff Walden 0f30b277bf Bug 639469 - Implement mozilla::ArrayLength and mozilla::ArrayEnd, and replace uses of NS_ARRAY_LENGTH whenever possible. r=cjones
--HG--
extra : rebase_source : 860a8271bf7e51cde358f2a4185c410de1fc2960
2011-10-10 22:50:08 -07:00
Benoit Girard a5cbfecf3e Bug 626694 - Remove unused TextureImage::IsRGB(). r=mattwoodrow 2011-10-11 21:11:03 -04:00
Oleg Romashin acaf80d64a Bug 693282 - BasicShadowableThebesLayer leaking backBuffers. r=cjones 2011-10-10 16:43:56 -07:00
Matt Brubeck 605f836e6c Back out f7bf7ac18a79 (bug 684826), 3a910924c50c (bug 687367), and 524a6bb8744b (bug 693086) because of Android bustage on a CLOSED TREE 2011-10-10 09:47:27 -07:00
Ehsan Akhgari 33b859a0b7 Merge mozilla-central into mozilla-inbound 2011-10-10 11:30:21 -04:00
Brad Lassey 6f3a6d8c7b merge 2011-10-10 11:01:34 -04:00
Brad Lassey 1dbd9c50c8 Backed out changeset 703df62e855b due to crashes reported in bug 693086 2011-10-10 11:00:16 -04:00
Oleg Romashin 0ee3091dc8 Bug 690469 - ShadowThebesLayer Init/Swap API rework. r=cjones
--HG--
extra : rebase_source : 92daf535bc48e1fa2a80d3ef1a6ed20855135eb4
2011-10-02 17:19:32 -04:00
timeless@mozdev.org cff8381083 Bug 620171 - [@ ImageContainerOGL::GetCurrentAsSurface] if GetFormat() can return anything other than PLANAR_YCBCR or CAIRO_SURFACE
r=bgirard
2011-10-10 15:27:05 +01:00
Benoit Girard 639e3cffcd Bug 692548 - Properly print OGL Shader compile errors on Android. r=jmuizelaar 2011-10-06 12:12:51 -07:00
Jeff Gilbert 2b770669a8 Bug 692458 - Fix for GLContext currency error - r=bjacob 2011-10-07 15:16:48 -04:00
Matt Woodrow d281b3df0b Bug 689416 - Stop using intermediate layers to render 3d transforms. r=roc 2011-10-07 10:29:07 +13:00
Matt Woodrow 0d0c9a720e Bug 684759 - Part 4 - Add layer sorting support to the LayerManagers. r=roc 2011-10-07 10:24:32 +13:00
Matt Woodrow 6e3aac5fe5 Bug 684759 - Part 3a - Sort preserve-3d layers using their z depth at points where they intersect in 2d space. r=roc 2011-10-07 10:23:18 +13:00
Matt Woodrow cda9499280 Bug 684759 - Part 2 - Add DirectedGraph and gfxQuad classes. r=roc 2011-10-07 10:22:18 +13:00
Ali Juma d5b538c932 Bug 690566 - Associate filters with texture images. r=jrmuizel 2011-10-05 14:20:33 -04:00
Matt Woodrow ed02009f86 Bug 689501 - Use an offscreen surface for rendering 3d transformed content instead of PushGroup in BasicLayers. r=roc 2011-09-30 14:13:50 +13:00
Michael Wu d2b70213ac Bug 675553 - Switch from PRBool to bool on a CLOSED TREE , r=bsmedberg,khuey,bz,cjones
--HG--
rename : tools/trace-malloc/bloatblame.c => tools/trace-malloc/bloatblame.cpp
2011-09-28 23:19:26 -07:00
Oleg Romashin 131092869e Bug 689045 - Canvas Shadow swap/Init API rework r=cjones
--HG--
extra : rebase_source : 7b2acb0ffededb54815d7222d79999d32506bee5
2011-09-27 15:19:28 -07:00
Oleg Romashin 12f1dcd5d4 Bug 687372 - ImageLayerOGL should not destroy surface given as argument. r=cjones
--HG--
extra : rebase_source : 00d0c49f320c0969570917a321b8a95a3357a943
2011-09-27 15:19:26 -07:00
Oleg Romashin 5cecc378f2 Bug 686742 - Move YUV conversion code into gfxUtil functions. r=derf
--HG--
extra : rebase_source : 0993d4fc7558c40fd6df97278919c01fc8e92918
2011-09-27 15:19:24 -07:00
Ali Juma 9af282920f Bug 681033 - Prevent ShadowLayers::RecvUpdate from triggering an immediate repaint. r=cjones 2011-09-26 09:20:42 -04:00
Benoit Jacob 60e32d2ae0 Bug 662258 - GCC warning about BasicThebesLayerBuffer::CreateBuffer getting hidden by ShadowThebesLayerBuffer::CreateBuffer. r=roc 2011-09-24 21:01:18 +02:00
Florian Hänel ff2bea3fed Bug 687458 - TimeStamp in FPSState uninitialized, leads to crash; r=romaxa 2011-09-22 00:16:12 -04:00
Oleg Romashin ef21dc1526 Bug 687373 - Provide mozilla::layers::SurfaceDescriptorX11 non xlib surface ctor. r=cjones 2011-09-20 17:20:51 +01:00
Oleg Romashin 6595d59ea9 Bug 685082 - Transparent plugins not cleared on Maemo; r=cjones 2011-09-14 08:51:24 +01:00
Benoit Girard f1a5d4dee8 Bug 685694 - Don't use glDrawBuffer in GLES2. r=matt.woodrow 2011-09-08 14:21:36 -07:00
Benoit Girard 19ed51c454 Bug 683745 - Fix OGL FPS Counter on Android; r=jrmuizel 2011-08-31 15:58:19 -07:00
Matt Woodrow f440cab612 Bug 682615 - Use fallible new for BasicPlanarYCbCrImage. r=roc 2011-08-31 14:03:34 +12:00
Joshua Cranmer 60b24c98f0 Bug 681634 - Get m-c to build with static checking; NS_OVERRIDE failure in gfx. r=cjones 2011-08-29 12:29:51 -07:00
Benjamin Stover 5977e20a52 Bug 634759 Allow buffer rotation for mobile r=roc 2011-08-29 10:56:50 -07:00
Matt Woodrow 7e10034edd Bug 675837 - Add 3D transforms support to BasicLayers. r=roc 2011-08-27 12:04:06 +12:00
Alfred Kayser ext:(%2C%20Ms2ger%20%3Cms2ger%40gmail.com%3E) 40a50219ea Bug 537223 - Cleanup gfxColor.h; r=jrmuizel 2011-08-25 10:46:01 +02:00
Chris Lord 2aa06762af Bug 611315 - Fix handling of rotated ShadowBufferOGL
Although we currently have buffer rotation disabled for shadow buffers when
using the GL layer manager, if you re-enable it, it will be broken. This is
because we don't take into account the rotation when handling updates.

This fixes that handling by offsetting the updated region by the rotation,
and if that new region crosses texture boundaries, splitting it into
multiple uploads.
2011-08-24 15:10:03 +01:00
Chris Lord 42d612afd7 Fix drawing of GL Thebes layers with rotation when using tiled textures
Drawing of rotated buffers relies on texture-wrapping, but in the case of
tiled textures, this would cause each individual tile to wrap instead of
wrapping the compound texture.

Add a special case for tiled textures that manually does the wrapping.
2011-08-24 15:09:59 +01:00
Benoit Girard a6b3246fd0 Backout changeset 07d34812bdee, b879d413ce2d, 0c59eeb18700 due to android opengl regression on chrome pages; r=backout 2011-08-23 17:12:15 -04:00
Justin Wood fec71e5e8b Backout Bug 594876, Bug 675474, and Bug 675532, to fix OSX64 Reftest orange, and Linux perf regression. rs+=edmorly
changeset 0a920411e64c, changeset 58147380793b, and changeset 96e052b3e845
2011-08-20 15:07:06 -04:00
Matt Woodrow 1a18fc5567 Bug 675474 - Draw all ThebesLayer content before compositing and synchronize with glXWaitX on GLX. r=bjacob,roc 2011-08-20 14:04:24 +12:00
Chris Lord db10ec99c6 Bug 611315 - Fix handling of rotated ShadowBufferOGL. r=mattwoodrow
Although we currently have buffer rotation disabled for shadow buffers when
using the GL layer manager, if you re-enable it, it will be broken. This is
because we don't take into account the rotation when handling uploads.

This fixes that handling by offsetting the updated region by the rotation and
adds an assertion if the updated region crosses a rotation boundary (which
should never happen).
2011-08-19 09:36:18 +01:00
Chris Lord ee19435552 Bug 611315 - Fix drawing of tiled GL Thebes layers with rotation. r=mattwoodrow
Drawing of rotated buffers relies on texture-wrapping, but in the case of
tiled textures, this would cause each individual tile to wrap instead of
wrapping the compound texture.

Add a special case for tiled textures that manually does the wrapping.
2011-08-19 09:36:08 +01:00
Chris Lord d1551ab7c6 Bug 674494 - Uninitialised variable in ThebesLayerBuffer::BeginPaint. r=mattwoodrow 2011-08-18 09:52:48 +12:00
Marco Bonardo e9f12aebfc Backout changeset 3db901280232, (Bug 666385) to investigate Mac Tdhtml regression. 2011-08-17 22:55:14 +02:00
Benoit Girard 5d8b20a8b9 Bug 666385 - Fix tiled scrolling on Android; r=roc
--HG--
extra : rebase_source : 8a4660808501e8dfc9c58f7769b6c05db6519e83
2011-08-10 08:47:23 -07:00
Robert O'Callahan 79a9fa270a Bug 657401. Ensure that when our double-buffering logic expects layers to clip to their visible regions, we actually do. r=tnikkel
--HG--
extra : rebase_source : 16ea17d5a6a0177a26a3d38ae587290e194234b1
2011-08-12 10:44:50 +12:00
Robert O'Callahan 3e3f6096a0 Bug 677095. Compute reasonable destination alpha values with component-alpha blending in D3D10. r=bas
--HG--
extra : rebase_source : b0264c52df9a37334d9524e1fdd1f15e4e4df866
2011-08-12 10:40:39 +12:00
Chris Jones 2bffd8531c Bug 648484, part E: Hook d3d9 shadow layers up to new system. r=BenWa 2011-07-06 13:29:27 -04:00
Chris Jones b68c4f2655 Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew
* * *
Unrot bug 648484. r=Bas. To be folded.
2011-08-09 12:38:26 -07:00
Chris Jones f4ee161e4c Bug 648484, part B: Implement shadowable layer goop for D3D10, just enough to allow sending a window buffer to the compositor. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones 02a198c215 Bug 648484, part A: Allow D3D10 layers to render directly to a share-able texture. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones 7b5e718dab Bug 648484, part 9: Make LayerManagerD3D10 a shadow-layer manager and forwarder. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones a09724480f Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones 543953a6d6 Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones 573d4a32c6 Bug 648484, part 6: Add code to share D3D10 textures across processes. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones 5d49f97f4c Bug 648484, part 4: Log layers transactions in the d3d10 backend. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones adc6292af8 Bug 648484, parts 3, 3.1, and 3.2: Allow passing a "backend hint" to GetLayerManager() to request a non-default layer manager backend. Deal with failure to hook up shadow layers. sr=roc 2011-08-09 12:38:26 -07:00
Chris Jones ae2bfc746f Bug 648484, part 2: Add various helpers, refactor ContainerLayer::SetSpecificAttributes. r=roc 2011-08-09 12:38:26 -07:00
Chris Jones 6033ee3875 Bug 648484, part 1: Fix some warning spam. r=roc 2011-08-09 12:38:26 -07:00
Florian Haenel fedb6459d8 Bug 669602 - Fennec/OGL: Paint Artifacts on chrome pages background after scrolling. r=joe,roc 2011-08-09 11:38:05 -04:00
Matt Woodrow fac88d4499 Bug 675073 - Release OpenGL textures with the global context if the creating context has been destroyed. r=joe 2011-08-05 13:13:25 +12:00
Matt Woodrow 1332468008 Bug 655017 - Let gfxXlibSurface track GLXPixmaps and use this for CanvasLayerOGL. r=karlt, roc 2011-08-05 13:13:25 +12:00
Matt Woodrow a58142bb2a Bug 505115 - Part 7 - Layers support for 3d transforms. r=roc 2011-08-03 15:04:20 +12:00
Marco Bonardo 506125133a Merge mozilla-central and mozilla-inbound 2011-07-29 13:46:15 +02:00
Benoit Jacob 46b893fa86 Bug 674042 - WebGL: crash in getUniformLocation with too long uniform identifiers - r=jrmuizel
This limits the length of uniform and attrib identifiers to 4095 characters, to steer clear GL implementation bugs with too long identifiers. The 4095 is totally arbitrary, all we know is that crashes happen after 2^22 chars.
2011-07-28 17:12:31 -04:00
Jeffrey Gilbert c77b88d953 Bug 674731 - WebGL/ANGLE interop with D3D layers requests incorrect extension - r=bjacob 2011-07-28 16:37:58 -04:00
Scott Ruff 4e4c1347d5 Bug 649525 - WebGL layer compositing through the BasicCanvasLayer is very slow (desktop version). r=jmuizelaar 2011-07-27 13:00:17 +02:00
Matthew Gregan 2f39e6408b Bug 672755 - Add memory reporters for decoded video and audio queues. r=cpearce r=joe 2011-07-22 15:17:23 +12:00
Matt Woodrow e2113eb4db Bug 670573 - Add glTex(Sub)Image2D wrappers that correctly handle stride and alignment. r=derf 2011-07-25 19:32:56 +12:00
Matt Woodrow 22504be7f5 Backed out changeset 39fef2383893 2011-07-25 13:18:23 +12:00
Matt Woodrow c9c57295d3 Bug 670573 - Add glTex(Sub)Image2D wrappers that correctly handle stride and alignment. r=derf 2011-07-25 12:50:00 +12:00
arno renevier 8ed39834bd Bug 669299 - Remove unneeded nsPrintfCString.h includes. r=bsmedberg 2011-07-21 04:37:31 +02:00
Oleg Romashin 02c7078314 Bug 671986 - ImageLayerOGL does not apply offset/transform for layer r=jrmuizel 2011-07-17 12:07:41 +02:00
Chris Jones 0c9abec3e2 Merge backout 2011-07-15 11:36:22 -07:00
Chris Jones bd33e7e43e Back out bug 648484 2011-07-15 11:35:55 -07:00
Chris Jones e53cec2813 Bug 648484, part E: Hook d3d9 shadow layers up to new system. r=BenWa 2011-07-06 13:29:27 -04:00
Chris Jones 6e20d62d53 Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew
* * *
Unrot bug 648484. r=Bas. To be folded.
2011-07-13 22:43:43 -07:00
Chris Jones 24d9e755e6 Bug 648484, part B: Implement shadowable layer goop for D3D10, just enough to allow sending a window buffer to the compositor. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones 712fac36c8 Bug 648484, part A: Allow D3D10 layers to render directly to a share-able texture. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones 28e0de0333 Bug 648484, part 9: Make LayerManagerD3D10 a shadow-layer manager and forwarder. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones c1c168aa40 Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones 18ad2a3d0c Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones 7f04c5ba64 Bug 648484, part 6: Add code to share D3D10 textures across processes. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones 726c115d22 Bug 648484, part 4: Log layers transactions in the d3d10 backend. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones f536ed7edf Bug 648484, part 3 and part 3.1: Allow passing a "backend hint" to GetLayerManager() to request a non-default layer manager backend. Deal with failure to hook up shadow layers. sr=roc 2011-07-13 22:43:43 -07:00
Chris Jones fcb0f65051 Bug 648484, part 2: Add various helpers, refactor ContainerLayer::SetSpecificAttributes. r=roc 2011-07-13 22:43:43 -07:00
Chris Jones 0369ff5024 Bug 648484, part 1: Fix some warning spam. r=roc 2011-07-13 22:43:43 -07:00
Matt Woodrow d76b381d9f Bug 670106 - Check the surface type before attempting to create a GLXPixmap. r=joe 2011-07-15 08:45:33 +12:00
Jacek Caban 99f37a11db Bug 670913 - LayerManagerD3D10.h fails to compile on mingw (r=joe) 2011-07-13 17:58:17 +02:00
Benoit Girard 2ab0d12f09 Bug 663259 - Enable Mac Async plugin by default. r=cjones,mattwoodrow
--HG--
extra : rebase_source : 6d397273f10e659a08125b3861e1651a3994aaa0
2011-07-12 10:31:18 -04:00
Robert O'Callahan d4259656be Bug 649924. Use image surfaces to implement canvases beyond the texture size limit. r=bas 2011-07-08 22:42:21 +12:00
Florian Haenel a0b30fbce6 Bug 607687 - Fennec should take care about Texture MAX size HW limitation r=jmuizelaar 2011-07-06 11:00:47 -07:00
Matt Woodrow ef4adc6afb Bug 656185 - Part 4 - Upload the entire image for PlanarYCbCrImageD3D10 to a texture and clip using texture coordinates. r=Bas 2011-07-05 14:52:50 +12:00
Matt Woodrow a1491697a0 Bug 656185 - Part 3 - Upload the entire image for PlanarYCbCrImageD3D9 to a texture and clip using texture coordinates. r=Bas 2011-07-05 14:52:34 +12:00
Matt Woodrow e64b02f01a Bug 656185 - Part 2 - Upload the entire image for PlanarYCbCrImageOGL to a texture and clip using texture coordinates. r=derf 2011-07-05 14:52:00 +12:00
Matt Woodrow 9879aa7837 Bug 656185 - Part 1 - Move BindAndDrawQuadWithTextureRect into LayerManagerOGL. r=joe 2011-07-05 14:50:38 +12:00
Benoit Girard 2f27b1192a Bug 636707 - Check for null MacIOSurfaceImageOGL. r=mattwoodrow 2011-07-04 09:51:37 -04:00
Benoit Girard 5b3036138c Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones 2011-07-04 09:15:05 -04:00
Benoit Girard 3a51e1fdfa Backout 627489bb6288. 2011-07-01 18:05:54 -04:00
Benoit Girard 4ec96c8c7f Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones 2011-07-01 16:57:15 -04:00
Rafael Ávila de Espíndola 8718fb81ab Bug 708051 - Avoid IPC x ipc confusion on case insensitive filesystems. r=joe. 2012-01-03 14:36:00 -05:00
Matt Woodrow f47d6dca8b Back out bug 656185 due to windows compile failures 2011-06-27 15:21:22 +12:00
Matt Woodrow efa3bcd4b7 Bug 656185 - Part 4 - Fix for D3D9. r=Bas 2011-06-27 14:32:42 +12:00