Граф коммитов

7602 Коммитов

Автор SHA1 Сообщение Дата
Jacek Caban 31719e089e Bug 723942 - ImageLayerD3D*.cpp does not compile on mingw r=bas
--HG--
extra : rebase_source : e98c15c62a8998c1c646a5d9851ec96514f0b376
2012-02-06 11:24:47 +01:00
Jim Mathies 393f497027 Bug 786979 - Use a new constant for returning ICoreWindow from GetNativeData. r=bbondy 2012-09-07 14:51:02 -05:00
Chris Peterson 2b72ba5c09 Bug 786103 - Advance the aSrc and aDst pointers when copying video planes. r=roc 2012-09-04 10:10:06 -07:00
Vladimir Vukicevic 0fff021bbd b=586043; GL layer manager should use GetClientBounds, not GetBounds; r=bas 2010-08-14 10:52:16 -07:00
Jacek Caban aac1a9302f Bug 586279 - Broken DeviceManagerD3D9.h compilation on mingw r=bas.schouten a=joe
--HG--
extra : rebase_source : c3c6d40e0adbfa705759cb238ea10fc0e12e0d4a
2010-08-14 16:43:14 +02:00
Bas Schouten 2d2753ac80 Bug 586562: Always use A8R8G8B8 for our swap chains. Fixes black chrome for NVidia. r=vlad a=mossop 2010-08-12 18:25:12 +00:00
Bas Schouten 4055e82557 Bug 586159: Use SYSTEMMEM textures instead of OffscreenPlainSurfaces, better supported on NVidia. r=vlad 2010-08-12 18:25:09 +00:00
Justin Wood 0b585cc0a7 bug 586187 - Build failure in LayerManagerD3D9 due to --disable-ipc not also defining Unicode, r=khuey a=bustage 2010-08-11 18:05:14 +02:00
Bas Schouten 3ef26ae8e5 Bug 584539: Part 3 - Use D2D interop when using the D3D9 layer manager. r=vlad a=dougt 2010-08-11 02:36:05 +02:00
Bas Schouten 93ae62051a Bug 584754: Use the D3D9Ex device where available. r=vlad 2010-08-11 01:39:45 +02:00
Bas Schouten 9ea6e6543e Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad 2010-08-11 01:32:45 +02:00
Bas Schouten 4138c802e8 Bug 578384: Clear to to transparent black instead of solid white. r=jrmuizel 2010-08-11 01:32:43 +02:00
Vladimir Vukicevic d0c8473b6b b=583838; add ANGLE/D3D WebGL support - part 4 - allow CanvasLayerOGL to work with different-type GL contexts; r=bas 2010-08-06 22:09:18 -07:00
Vladimir Vukicevic ee64634b3d b=583844; use correct pack alignment when reading via ReadPixels; also use EXT_bgra correctly; r=bjacob 2010-08-06 22:09:18 -07:00
Vladimir Vukicevic 99c28af205 b=583838; add ANGLE/D3D WebGL support - part 2 - build EGL on windows and try to use it; r=bjacob 2010-08-06 22:09:18 -07:00
Vladimir Vukicevic b524227b49 b=574481; fix layers lifetime issues; part 4 - fix other layers; r=bas 2010-08-06 22:09:18 -07:00
Vladimir Vukicevic df9d6bc2dd b=574481; fix layers lifetime isues; part 3 - add lifetime mgmt to GL layers; r=bas 2010-08-06 22:09:18 -07:00
Vladimir Vukicevic 956826cf56 b=574481; fix layers lifetime issues; part 1 - add API; r=roc 2010-08-06 22:09:17 -07:00
Robert O'Callahan 1524120859 Bug 579349. Track the 'drawn region' of content in layers, whhich ignores visibility, and use it to determine which layer a display item should be placed in. r=tnikkel 2010-08-02 15:06:58 +12:00
Chris Jones 9bff50e1eb Followup to bug 573829: Clean up a chunk of .rej vomit that just so happened to be syntactically correct and not change semantics. r=vlad 2010-07-29 14:15:13 -05:00
Vladimir Vukicevic 78b092c544 b=580345; fix up some GLESv2 vs. desktop GL differences; r=joe 2010-07-28 14:24:09 -07:00
Robert O'Callahan 120f46d5e2 Bug 579262. Inherit FLAG_DESTINED_FOR_SCREEN into BasicLayer rendering. r=vlad 2010-07-24 21:37:17 +12:00
Chris Jones 90269c6e6d Followup to bug 570294: Avoid vector::data(), it's not C++98.
--HG--
extra : rebase_source : 66a38bee840b21251dd4cbfca370cf9294745ee3
2010-07-21 18:13:24 -05:00
Chris Jones d153e8e243 Bug 570294, part j: Publish BasicThebesLayer pixels to remote processes (slowly). r=roc
--HG--
extra : rebase_source : bac63c2b868fd002f9b27c6836aaed3f95c5316d
2010-07-21 16:17:33 -05:00
Chris Jones 3ee53108c2 Bug 570294, part i: Publish BasicImageLayer pixels to remote processes (slowly). r=Bas
--HG--
extra : rebase_source : 6a5749fd41cc8181531b7ad89867be8736dbe63b
2010-07-21 16:17:33 -05:00
Chris Jones 4cc19406c4 Bug 570294, part h: Publish BasicCanvasLayer pixels to remote processes (slowly). sr=vlad
--HG--
extra : rebase_source : c113259f24d6f1c43583c729b7e996be01ed35bc
2010-07-21 16:17:33 -05:00
Chris Jones d72e903707 Bug 570294, part g: Implement basic ShadowLayers and share basic layers with remote processes. r=Bas sr=vlad
--HG--
extra : rebase_source : aca1e9e2ebb49f000bbe5116c04145f8aff8ac03
2010-07-21 16:17:33 -05:00
Chris Jones 2989ab88fa Bug 570294, part f: Implement the "manager" side of IPC layers. r=vlad
--HG--
extra : rebase_source : 8c99ac9f20dd92ab8d1f8379d166339366be4c60
2010-07-21 16:17:33 -05:00
Chris Jones 8e4be915c6 Bug 570294, part e: Implement the "forwarder" side of IPC layers. r=jrmuizel
--HG--
extra : rebase_source : 43c9bd051ec500d08ebd7bce6767c1be36abcd26
2010-07-21 16:17:33 -05:00
Chris Jones 5ad1372c5c Bug 570294, part d: IPC protocol for Layers. r=jrmuizel sr=vlad
--HG--
extra : rebase_source : dba7175f08f4fe6df93f2a66622dc3780a1890ed
2010-07-21 16:17:33 -05:00
Chris Jones cdb78a8151 Bug 570294, part c: C++ part of Layers IPC interface. r=Bas sr=vlad
--HG--
extra : rebase_source : 12246bd29d0469630c406dea4b137e792002de57
2010-07-21 16:17:33 -05:00
Chris Jones aab660510e Bug 570294, part b: Add a Mutated() API allowing Layers to notify their managers that their Layer attributes have changed. r=Bas sr=roc
--HG--
extra : rebase_source : e3b7714bb3083bcf30b08920ebce1a656d48798a
2010-07-21 16:17:33 -05:00
Chris Jones da2a929d29 Bug 573829, part 4: Use GL_REPEAT and appropriate texcoords to render ThebesLayerOGL's pixels rotated correctly. r=vlad 2010-07-22 15:29:37 -05:00
Chris Jones 5ce4b9fe07 Bug 573829, part 3: Use ThebesLayerBuffer to retain contents for ASurface-backed TextureImages. r=vlad 2010-07-22 15:29:37 -05:00
Chris Jones 40a231016e Bug 573829, part 1: Refactor ThebesLayerBuffer in preparation for its use in the OGL layers backend. r=roc
--HG--
rename : gfx/layers/basic/ThebesLayerBuffer.cpp => gfx/layers/ThebesLayerBuffer.cpp
rename : gfx/layers/basic/ThebesLayerBuffer.h => gfx/layers/ThebesLayerBuffer.h
2010-07-21 13:06:33 -05:00
Chris Jones ad15c41672 Bug 567421, part 2: Implement Dump[Self](FILE*) and Log[Self]() methods for layers. r=roc 2010-07-21 13:06:33 -05:00
Chris Jones 509381a2b4 Bug 567421, part 1: Rename NS_* macros to MOZ_* and add LayerManager::Name() interface. r=roc 2010-07-21 13:06:33 -05:00
Vladimir Vukicevic 32f7f1aef8 b=580101; fix GLX GL context provider (nvidia/intel fix); r=cjones 2010-07-19 22:25:47 -07:00
Matt Woodrow 8baacd5f75 b=580101; fix GLX GL context provider; r=vlad 2010-07-19 21:05:42 -07:00
Vladimir Vukicevic 4c1166372f b=579696; BasicTextureImage doesn't handle partial updates properly; r=cjones 2010-07-19 14:54:17 -07:00
Vladimir Vukicevic 27b296ce6e b=575469; use CreateOffscreen in layers; r=bas 2010-07-18 22:01:14 -07:00
Vladimir Vukicevic e71cc8f81f b=575469; implement CreateOffscreen and context sharing in GLContexts; r=bas 2010-07-18 22:01:14 -07:00
Vladimir Vukicevic 061fa66851 b=575032; make GL Context providers static, allow for multiple providers; r=bas 2010-07-18 22:01:14 -07:00
Ryan VanderMeulen bf4b81178a Bug 577344 - Define extra virtual function unconditionally. r=roc 2010-07-17 18:26:02 +02:00
Robert O'Callahan f7ac43fd89 Bug 564991. Part 41: When we clear our buffer, we need to redraw the entire visible region. r=cjones 2010-07-16 09:08:11 +12:00
Robert O'Callahan 6da468e0e8 Bug 564991. Part 40: ThebesLayers painted with variable opacity can still be OPAQUE_CONTENT themselves. r=bas 2010-07-16 09:08:11 +12:00
Robert O'Callahan 306a6d44c0 Bug 564991. Part 34: Make sure that ThebesLayerBuffers are always allocated as similar surfaces to the widget surface, whenever possible. r=cjones 2010-07-16 09:08:10 +12:00
Robert O'Callahan 4b75d1b16c Bug 564991. Part 32: Fix assertion in BasicThebesLayer; it's entirely possible that we need to invalidate an area, but the actual visible region is empty so there's no context to draw to. r=cjones 2010-07-16 09:08:10 +12:00
Robert O'Callahan 61b008df80 Bug 564991. Part 30: Skip clearing our ThebesLayerBuffer surface if we just created it. r=cjones 2010-07-16 09:08:09 +12:00
Karl Tomlinson f7284fe424 b=573409 expire unused cached double-buffering back surfaces r=vlad sr=roc 2010-07-16 09:08:09 +12:00
Robert O'Callahan 1b38f406bd Bug 564991. Part 23: Introduce the concept of 'inactive' layers. r=mats,sr=dbaron 2010-07-16 09:08:05 +12:00
Matt Woodrow 2eeaed4ebb Bug 564991. Part 21: Avoid double-buffering if we're only going to paint one layer. r=vlad 2010-07-16 09:08:05 +12:00
Matt Woodrow 5e872d086e Bug 564991. Part 20: Performance win by avoiding PushGroup for single-layer opacity. r=vlad 2010-07-16 09:08:04 +12:00
Robert O'Callahan b3a05d5100 Bug 564991. Part 19: Cache the backbuffer surface for performance wins. r=vlad 2010-07-16 09:08:04 +12:00
Matt Woodrow 64934786f8 Bug 564991. Part 18: Move double-buffering into the layer manager. r=jrmuizel,sr=vlad 2010-07-16 09:08:04 +12:00
Robert O'Callahan f63eab3242 Bug 564991. Part 15: Start retaining the contents of BasicLayers. r=mats 2010-07-16 09:08:03 +12:00
Robert O'Callahan 6824d17ea0 Bug 564991. Part 9: Retain layer trees. r=tnikkel,sr=mats 2010-07-16 09:07:51 +12:00
Bas Schouten bc942e367e Bug 577462: Addition - add comment requested in review. 2010-07-14 00:23:32 +02:00
Bas Schouten 7e49fc5fa1 Bug 577462: Use GetDC where possible for ThebesLayerD3D9 textures. r=jrmuizel 2010-07-14 00:19:45 +02:00
Bas Schouten a2b4191bd4 Bug 578500: Clear mTarget at the end of a transaction. r=roc 2010-07-14 00:19:43 +02:00
Bas Schouten d53399f950 Bug 577770: LayerManagerD3D9 should be using GetClientBounds not GetBounds. r=roc 2010-07-14 00:19:41 +02:00
timeless@mozdev.org 03f17e3cc6 Bug 576375 LayerManagerOGL::Initialize leaks p in SHADER_PROGRAM when p->Initialize fails
r=vlad

--HG--
extra : rebase_source : 3e48dcd70be50d94126272c6339573133075faf6
2010-07-02 17:31:08 +03:00
timeless@mozdev.org 6ad8a00f94 Bug 565326 ContainerLayerOGL::ContainerLayerOGL doesn't use mTexture
r=bas

--HG--
extra : rebase_source : 81003129e2b42ed026a43a4a43c295dc0f6fc9cb
2010-05-25 17:34:09 +03:00
Benoit Jacob f39d072c77 b=576081; Remove gfx/layers/opengl/glDefs.h; r=vladimir 2010-07-03 18:26:56 -04:00
Bas Schouten b94e5f575a Bug 574239: Have ThebesLayerD3D9 retain its content even across changes to the visible region. r=jrmuizel 2010-07-02 04:08:48 +02:00
Robert O'Callahan b12eec77e4 Bug 564991. Part 6: Make BasicLayers support retained ThebesLayer contents. r=cjones,sr=vlad 2010-03-04 10:37:04 +13:00
Matt Woodrow 47f140fb7d Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad 2010-07-01 20:01:09 -05:00
Chris Jones 2a0c514521 Bug 574585: Have LayerManagerOGL release its root layer before destruction. r=vlad 2010-07-01 20:01:09 -05:00
Chris Jones 0e3cacd0f6 Bug 573889, part 6: RefactorThebesLayerOGL to use TextureImage. r=Bas 2010-07-01 11:30:38 -05:00
Chris Jones 9afc0278ab Bug 573889, part 0: Move the DEBUG_GL_ERROR_CHECK() macro into GLContext.h. r=vlad 2010-07-01 11:30:38 -05:00
Vladimir Vukicevic 5f25830c9f b=573181; clean up render path on Android and prepare for GL layers rendering; r=mwu 2010-06-25 17:52:37 -07:00
Oleg Romashin fcce45e724 Bug 574581 - "Conditional jump or move depends on uninitialised value(s)" in ThebesLayerOGL::EnsureSurface(). r=jones.chris.g
--HG--
extra : rebase_source : 6934d7596614430ae5366da61b2a0846fd90c311
2010-06-25 07:18:56 -04:00
Matt Woodrow d1d07f6129 Bug 573929: Prevent GLX textures from being released after the window supplying the GLContext from which they were allocated dies. r=vlad 2010-06-23 18:37:00 -05:00
Oleg Romashin dde1799847 Bug 571832 - GL ThebesLayer rendering layout on X-System terribly slow. ImageLayer. r=vladimir. 2010-06-23 10:03:31 -04:00
Oleg Romashin 1d72fb92ae Bug 571832 - GL ThebesLayer rendering layout on X-System terribly slow. CanvasLayer. r=vladimir. 2010-06-23 10:02:32 -04:00
Oleg Romashin c5124a04cd Bug 571832 - GL ThebesLayer rendering layout on X-System terribly slow. ThebesLayer. r=vladimir. 2010-06-23 10:01:29 -04:00
Chris Jones 64c7c1423e Bug 573894: Have LayerManagerOGL hold a strong ref to its root layer. r=Bas 2010-06-23 13:59:07 -05:00
Chris Jones ff424e7f8f Followup to bug 572939: include fixes for Mesa-family drivers that were accidentally omitted earlier. 2010-06-22 19:24:52 -05:00
Matt Woodrow f7d661ef25 Bug 572939: Implement GLContexProvider::CreateForWindow() for GLX. r=vlad 2010-06-18 18:17:00 -05:00
Robert O'Callahan d547fc3e17 Fixing bustage 2010-06-18 21:40:11 +12:00
Robert O'Callahan d6302b247b Bug 572283. Part 3: Fix compiler warnings. r=vlad 2010-06-18 21:22:08 +12:00
Robert O'Callahan 2280cd5e00 Bug 572283. Fix CanvasLayerOGL to work with retained layers (and on Mac). r=vlad 2010-06-18 21:21:42 +12:00
Matt Woodrow fad26daa24 b=565833; add GLX GLContextProvider, pbuffers only; r=vlad 2010-06-14 23:55:08 -07:00
Oleg Romashin 2f5e014ed0 Bug 545632 - Add 16bpp format support enabler. r=jmuizelaar 2010-06-11 05:33:22 -04:00
Oleg Romashin 6747cc21c0 Backed out changeset 2959eddcd018, to fix oranges 2010-06-11 08:35:26 -04:00
Oleg Romashin 0c1e77aac6 Bug 545632 - Add 16bpp format support enabler. r=jmuizelaar
--HG--
extra : rebase_source : 8ddcebaa4f6418c65325b4374f7f9f5ab4ec377e
2010-06-11 05:33:22 -04:00
Justin Wood 7404e635db Bug 467051 - Introduce GLOBAL_DEPS to build system (gfx/cairo) r=vlad, feedback+=ted
--HG--
extra : rebase_source : 3dee9c67387cb9b72dd81da6d52ad996afa2bfae
2010-05-30 22:49:32 -04:00
Vladimir Vukicevic 125f59871e b=562409; add GLContextProvider form EGL (patch from vlad/fred/romaxa); r=bas 2010-06-09 15:27:29 -07:00
Neil Rashbrook d2d8caf75a Bug 569490 Don't build D3D9 layer if we can't find d3d9.h r=ted,jmuizelaar 2010-06-06 11:37:44 +01:00
Robert O'Callahan 3f30bb4186 Bug 586041. Part 2: refactor RemoveChild. r=bas 2010-06-01 11:32:05 +12:00
Robert O'Callahan 37a26c36a7 Bug 568041. Add user-data API and GetRoot to LayerManager. Move mVisibleRegion into Layer. r=bas,sr=vlad 2010-06-01 11:29:37 +12:00
Bas Schouten 34ebfb3b84 Numerous whitespace fixes in D3D9 layers code. 2010-05-29 05:27:03 +02:00
Daniel Holbert 9088953686 Bug 567626 followup: Add missing "*/" at end of first line in CanvasLayerOGL.cpp, ColorLayerOGL.h, & ThebesLayerOGL.h, to fix 'warning: "/*" within comment'. rs=vlad 2010-05-27 13:04:26 -07:00
Bas Schouten 3c3030d11d Bug 568150: Properly use parent sibling members for OGL Containers. r=roc 2010-05-26 06:06:34 +02:00
Bas Schouten 60be6ff517 Bug 567966: Part 2: Remove rogue allocation from PlanarYCbCrImageD3D9. r=vlad 2010-05-25 09:37:21 +02:00
Bas Schouten 7087289353 Bug 567966: Part 1: Properly handle siblings and children. Also fix missing release on container destructor. r=vlad 2010-05-25 09:37:19 +02:00
Vladimir Vukicevic 4c3754729e b=567626; fix up opengl layers; r=bas 2010-05-24 23:35:35 -07:00
Bas Schouten 64b69309d0 Bug 567943: Let ContainerLayerD3D9 keep references to their children. r=roc 2010-05-25 04:43:59 +02:00
timeless@mozdev.org fd388768cb Bug 565337 Please cache GetOpacity() in ContainerLayerOGL::RenderLayer. r=Bas
--HG--
extra : rebase_source : 101952fad466e60ac4933ac5d4c347c2b3449092
2010-05-23 15:34:58 -07:00
Bas Schouten 01d768b811 Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel 2010-05-24 17:28:51 +02:00
Robert O'Callahan 4886cf3d1c Bug 564993. Fix build error, and fix Bas' review comment. 2010-05-24 14:25:58 +12:00
Robert O'Callahan b32027fed6 Bug 564993. Part 5: Change ThebesLayer painting to be callback-based; move layer tree construction to FrameLayerBuilder. r=Bas,mats,sr=vlad 2010-05-21 15:20:48 +12:00
Robert O'Callahan 01e9dabdad Backed out changeset b37bdb032fe7 2010-05-24 10:53:05 +12:00
Robert O'Callahan 0417d4868e Bug 564993. Part 5: Change ThebesLayer painting to be callback-based; move layer tree construction to FrameLayerBuilder. r=Bas,mats,sr=vlad 2010-05-21 15:20:48 +12:00
Robert O'Callahan 20c2e464f7 Backed out changeset efa8719a93d2 2010-05-21 16:34:23 +12:00
Robert O'Callahan 6391e1262a Bug 564993. Part 5: Change ThebesLayer painting to be callback-based; move layer tree construction to FrameLayerBuilder. r=Bas,mats,sr=vlad 2010-05-21 15:20:48 +12:00
Robert O'Callahan b5746a540b Bug 564993. Part 4: Add trivial user-data API so layout can attach data to layers. r=Bas,sr=vlad 2010-05-21 15:20:48 +12:00
Robert O'Callahan c3ff0859ee Bug 565875. Part 4: Recycle textures used by PlanarYCbCrImageOGL to avoid reallocation/recommit costs (especially on Mac). r=bas 2010-05-17 11:09:28 +12:00
Robert O'Callahan 9695389e69 Bug 565875. Part 3: Recycle temporary buffer used by PlanarYCbCrImageOGL to avoid reallocation/recommit costs (especially on Mac). r=bas 2010-05-17 11:08:41 +12:00
Robert O'Callahan 85fb4022b8 Bug 565875. Part 2: Create GLTexture wrapper to manage texture lifetimes and ensure textures are released on the main thread. r=bas 2010-05-17 11:08:01 +12:00
Robert O'Callahan cc9d41a047 Bug 565875. Part 1: Refactor PlanarYCbCrImageOGL to make ownership of its temporary buffer more explicit. r=bas 2010-05-17 11:07:13 +12:00
Rich Dougherty a9d5c7ce86 Bug 557982. Use Image objects in the video frame queue so we can avoid making an extra copy as we put frames into the queue. r=kinetik 2010-05-19 15:04:33 +12:00
Robert O'Callahan 87f96430ac Bug 561959. Replace solid-color ThebesLayers with ColorLayers. r=dbaron 2010-05-13 12:56:11 +12:00
Robert O'Callahan d7e60623a4 Bug 547924. Paint <canvas> using EXTEND_PAD to prevent seams. r=vlad 2010-05-19 15:04:32 +12:00
Vladimir Vukicevic e5d92d3d03 b=561168; convert canvas to use layers for rendering - followup #2; r=roc 2010-05-17 21:04:22 -07:00
Vladimir Vukicevic 57c2111dfe b=561168; convert canvas to use layers for rendering - followup; r=roc 2010-05-17 21:04:22 -07:00
Vladimir Vukicevic b5ac042d49 b=561168; convert canvas to use layers for rendering; r=roc,bas 2010-05-17 21:04:22 -07:00
Robert O'Callahan 26569a71da Bug 561959. Implement ColorLayer, which paints a solid color into its layer. r=bas,sr=vlad 2010-05-13 12:56:11 +12:00
Robert O'Callahan 962d37b89b Bug 564993. Part 1: Remove CopyFrom API, it won't be used. r=Bas 2010-03-03 13:53:52 +13:00
Bas Schouten 03102f3dc9 Add a comment explaining texture usage as backbuffer. 2010-05-12 18:21:34 +02:00
Bas Schouten c6a69f8e5a Bug 562392: Use TEXTURE_RECTANGLE_EXT for backbuffer where we can't bind NPOT TEXTURE_2D to a framebuffer. r=joedrew 2010-05-12 18:21:31 +02:00
Bas Schouten 853793da4f Bug 560147: Follow-up fixing non-libxul builds. This will include layers into thebes.dll, and ensure thebes.dll exposes the correct symbols. r=ted 2010-04-28 22:43:52 +02:00
Matt Woodrow 2c6e57bb9c Bug 561957. Support GL backend on Mac OS X. r=vlad 2010-04-28 10:29:29 +12:00
Chris Pearce 2966b4cccd Bug 556455 - Remove liboggz, liboggplay, libfishsound from video decoder. r=doublec 2010-04-27 20:53:48 +12:00
Chris Pearce fce92ab150 Bug 556889 - Honour video aspect ratio in layers rendering. r=roc 2010-04-27 20:53:44 +12:00
Bas Schouten 4ed10293de Bug 560147: Another follow-up bustage fix for changeset c453741bcbdb. r=joe 2010-04-27 04:37:14 +02:00
Bas Schouten 0e5a79ef23 Bug 560147: Use the new Unified OpenGL Wrapper for OpenGL layers, and remove wrapper code from layers. r=vlad 2010-04-27 04:09:47 +02:00
Bas Schouten 351a3f8126 Bug 561678: Use Platform Native drawing surfaces for ThebesLayerOGL. r=roc 2010-04-27 00:24:03 +02:00
Chris Double bc56aab89c Bug 551378 - Implement 4:4:4 colorspace conversion routine for YCbCr layers code - r=roc 2010-04-21 15:05:34 +12:00
Chris Double ef03b912fb Bug 551277 - Replace liboggplay YUV to RGB color conversion code - r=roc 2010-04-19 13:17:06 +12:00
Chris Pearce 9c85f50feb Bug 556889 - Backed out changeset 6f250c9b680b due to reftest failure on Linux. 2010-04-08 21:18:58 +12:00
Chris Pearce 8ae321bbc6 Bug 556889 - Honour video aspect ratio in layers rendering. r=roc 2010-04-08 20:16:02 +12:00
Bas Schouten 24c3d464ad Bug 557896: Display information on the error console when using a OpenGL layer manager. r=joedrew 2010-04-08 09:29:58 +02:00
Bas Schouten 60de353002 Bug 557671: Properly make image layers threadsafe by guarding the active image. r=roc 2010-04-08 09:29:55 +02:00
Chris Double 4d94fbf7a0 Bug 551277. Backed out changeset f9a11b9b2b9f 2010-04-06 18:10:02 +12:00
Chris Double 987e0e6294 Bug 551277 - Implement software YCbCr conversion in layers, replacing liboggplay color conversion code - r=roc
--HG--
extra : rebase_source : 53b2c194aa6eb75a4751efdd83f066d3aeadf5d7
2010-04-06 12:07:39 +12:00
Bas Schouten 0291fc7a4f Bug 556584: Allow opaque containers to draw their contents directly to their parent layer. r=joedrew 2010-04-01 23:17:15 +02:00
Bas Schouten e06c8ff57c Bug 556572: Support none-multiple of 4 strides. r=joedrew 2010-04-01 23:17:13 +02:00
Daniel Holbert d509dc0e16 Bug 551298, patch B: Replace uses of THEBES_INLINE_DECL_REFCOUNTING with NS_INLINE_DECL_REFCOUNTING. r=roc 2010-04-01 11:05:40 -07:00
Daniel Holbert 605900c19f Backed out changeset 29bc09de2f77 (Bug 551298) due to Linux debug mochitest-5 orange 2010-04-01 09:38:53 -07:00
Daniel Holbert f670acaa95 Bug 551298, patch B: Replace uses of THEBES_INLINE_DECL_REFCOUNTING with NS_INLINE_DECL_REFCOUNTING. r=roc 2010-04-01 08:08:51 -07:00
Bas Schouten 4a42fdf506 Bug 556387: Fix OpenGL context creation for some drivers. r=joedrew 2010-04-01 03:44:05 +02:00
Bas Schouten f7c951c2c7 Bug 556288: Use linear filters so framebuffers can use the same texture on all hardware. Assert succes. r=joedrew 2010-04-01 03:44:02 +02:00
Bas Schouten fc6417c11a Bug 556029: Add the ability to detect which layers backend is used. r=roc 2010-03-30 20:58:37 +02:00
Bas Schouten 926f20d238 Bug 546517: The layers OpenGL backend. r=vlad 2010-03-30 06:48:52 +02:00
Robert O'Callahan 6b6667800c Bug 538323. Part 1: create ImageLayers and associated API for displaying pixel-buffers in various formats. r=jrmuizel,sr=dbaron 2010-03-02 12:09:35 +13:00
Robert O'Callahan 421aac51af Bug 538266. Part 2: add transform API to layer system. r=jrmuizel,sr=dbaron 2010-03-02 12:08:28 +13:00
Bas Schouten cb26d1fc0e Bug 550846: Restructure layers to use different directories for different backends. r=roc,ted
--HG--
rename : gfx/layers/BasicLayers.cpp => gfx/layers/basic/BasicLayers.cpp
rename : gfx/layers/BasicLayers.h => gfx/layers/basic/BasicLayers.h
2010-03-14 18:30:40 +01:00
Boying Lu 204a561dc2 Bug 549805 - Failed to build liblayer.so on OpenSolaris. r=roc, sr=vlad 2010-03-04 10:26:11 +01:00
Mark Banner 56591a83ce Fix windows debug build bustage from bug 534425 2010-03-01 10:46:37 +00:00
Robert O'Callahan 0b4e30fcb2 Bug 534425. Part 2: Create BasicLayers implementation. r=jrmuizel 2010-03-01 20:56:18 +13:00
Robert O'Callahan eca9fe7345 Bug 534425. Part 1: Create initial layers API. r=jmuizelaar,sr=dbaron 2010-03-01 20:56:18 +13:00