Граф коммитов

487 Коммитов

Автор SHA1 Сообщение Дата
ryanhy ec0f7a6f6f Use the graphics test framework package, not a local copy.
Rename 009 to get rid of space that was causing issues in the screenshot
manifest.
2019-05-10 10:45:48 -07:00
Qi Jiang 409b08396f Merge pull request #84 from unity/Smoke-XR-Test
Creation of the XR Smoke Test
2019-05-09 13:00:28 -07:00
Qi Jiang 9a3a787184 Adding meta file, changing android architecture to arm-v7 only because x86 is deprecated 2019-05-09 11:22:05 -07:00
Qi Jiang 3a31836279 Adding OSIG files 2019-05-08 16:50:22 -07:00
Qi Jiang 3698a5295a Remove initial SDK 2019-05-08 16:31:38 -07:00
Wesley Mareovich Smith e49795316f Merge pull request #85 from unity/update-git-ignore
Adding the user settings for vs to the git ignore file
2019-05-08 16:10:31 -07:00
Wesley Mareovich Smith 77aa286d2a Merge pull request #86 from unity/Clean-Old-WindowsMR-Project
Deleting the old WindowsMR project out of cross platform
2019-05-08 16:10:10 -07:00
ryanhy 994a3036ad reference images for OpenVR 2019-05-08 16:08:25 -07:00
Wesley Mareovich Smith 939298151b Deleting the old WindowsMR project out of cross platform 2019-05-08 15:34:51 -07:00
Wesley Mareovich Smith 3d28d86fc0 Adding the user settings for vs to the git ignore file 2019-05-08 15:32:11 -07:00
Wesley Mareovich Smith b160197fc0 Creation of the XR Smoke Test 2019-05-08 15:28:02 -07:00
Ryan Hylland 32344e87a4 Merge pull request #81 from unity/add-legacy-graphics-smoke-test
Add legacy graphics smoke test
2019-05-08 15:23:33 -07:00
ryanhy c5ff2c8683 remove xr sdk from settings so package gets added correctly 2019-05-08 14:49:10 -07:00
ryanhy 277e1fbdaf Remove case 214 as it was rendering wrong but stil passing.
I don't think it was a great test to begin with.

Also up the sensitivity of some of the simpler scenes to avoid these
false positives in the future hopefully.
2019-05-08 14:36:21 -07:00
ryanhy 9b5cd0df39 implement a frame wait method and use it to wait 2019-05-07 17:36:53 -07:00
ryanhy 14b37abb3a add reference images and readd frame wait after resolution change 2019-05-07 15:22:44 -07:00
ryanhy 04e2da5041 Cleaned up the test code a bit.
Switched to tracked pose driver to turn off tracking as it didn't seem
to work on Android with the XRDevice call.
2019-05-07 15:22:42 -07:00
ryanhy 33e6856385 stop tracking for all cameras, not just the main camera 2019-05-07 15:22:42 -07:00
ryanhy 94f6f71508 simple graphics test project for legacy rendering. Similar to the LWRP project with one green cube offset vertically. This project also uses left and right target eyes to double check the eye specific rendering. 2019-05-07 15:22:41 -07:00
Sean Stolberg c32f0e835e update test based on ad-hoc CR in slack from team. (#78)
* update test based on ad-hoc CR in slack from team.

* Only use UnityTest when we need to skip frames, remove HoloLens binaries as these are no longer going to be used from this test project.
2019-05-06 15:35:07 -07:00
Ryan Hylland 5aaff4e5cb Merge pull request #76 from unity/add-lwrp-graphics-smoke-test
Add lwrp graphics smoke test
2019-05-06 13:55:04 -07:00
Sean Stolberg 351b65ecc1 Update based on peer review 2019-05-03 22:13:35 -07:00
Sean Stolberg 7d0bc7c4e3 Fix casing 2019-05-03 22:13:35 -07:00
Sean Stolberg 7d0f464a35 Fix enum names 2019-05-03 22:13:35 -07:00
Sean Stolberg 2cdaab31f4 minor updates 2019-05-03 22:13:35 -07:00
Sean Stolberg c35e01084a Refactor work 2019-05-03 22:13:35 -07:00
ryanhy 73b144d17e remove packages not being used from manifest 2019-05-03 11:13:23 -07:00
ryanhy 9d67678972 add osig files for GearVR 2019-05-03 11:13:23 -07:00
ryanhy 2e013a1123 clear xr settings so package updates correctly in setup scripts 2019-05-03 11:13:23 -07:00
ryanhy 303b25d7f1 add reference image 2019-05-03 11:13:22 -07:00
ryanhy 3456fa3cef the test framework changes the product name when it runs, updated the image handler to reflect this. 2019-05-03 09:48:31 -07:00
ryanhy b127733cac Creates a simple project for stereo graphics tests. Consists of a solid
color background with a green cube offset vertically to better test y
flip issues.
2019-05-03 09:48:31 -07:00
Ryan Hylland 611bc3bfbc Merge pull request #71 from unity/enable-graphicsapi-config
enable changing graphics api settings change in config manager
2019-05-03 08:55:02 -07:00
ryanhy 89c7e6fa10 enable changing graphics api settings change in config manager 2019-05-02 17:14:36 -07:00
Wesley Mareovich Smith 3bfb87534f Merge pull request #19 from unity/GazeCheck-Rework
Re-worked gaze check
2019-05-01 15:43:44 -07:00
Ryan Hylland 42d4698c53 Merge pull request #70 from unity/add-openvr-screenshots
Add openvr screenshots
2019-04-30 17:10:00 -07:00
Wesley Mareovich Smith 61963dea22 Fixed the gaze check 2019-04-30 17:04:36 -07:00
Wesley Mareovich Smith 9e27869e43 Fixing the asdemf and the manifest to include legacy input helpers 2019-04-30 13:46:29 -07:00
ryanhy 4feadfb52c Revert "manually set xr to open vr so package loads. This is a temporary workaround to packages not loading correctly on settings properties changing."
Doing this for trunk merge so current running tests don't fail to load
their packages.

This reverts commit 0dc259c78e.
2019-04-30 13:35:44 -07:00
ryanhy 0376fd44d9 windows openvr reference images added 2019-04-30 13:32:08 -07:00
Wesley Mareovich Smith 4e6026805d Merge branch 'GazeCheck-Rework' of github.cds.internal.unity3d.com:unity/xr.xrautomatedtests into GazeCheck-Rework 2019-04-29 16:23:13 -07:00
Wesley Mareovich Smith 593c4e9027 Merged in trunk 2019-04-29 16:22:37 -07:00
ryanhy 0dc259c78e manually set xr to open vr so package loads. This is a temporary workaround to packages not loading correctly on settings properties changing. 2019-04-29 16:17:11 -07:00
Sean Stolberg 5a12a074f8 Force all custom command line options to lowercase so we can ensure they are matched. 2019-04-29 13:57:03 -07:00
Sean Stolberg 7b6ebf00b3 forgot one test 2019-04-29 09:22:14 -07:00
Sean Stolberg 6fec86836c Disabling all tests other than SpiralFlame_RenderPerformance and EmptyScene as the others have lower ROI for time spent in CI system. 2019-04-29 09:22:14 -07:00
Sean Stolberg f1a7aedf5c Disabling all tests other than SpiralFlame_RenderPerformance and EmptyScene as the others have lower ROI for time spent in CI system. 2019-04-29 09:22:14 -07:00
Qi Jiang 2cfd95bfdc Merge pull request #60 from unity/seans-trunk-remove-xrsdktargets-initialization
Remove the initialization of xr sdk targets, set base project to vr d…
2019-04-26 09:59:39 -07:00
Qi Jiang b42f2eae4c Set m_Devices to empty list for Performance test projects 2019-04-25 16:14:26 -07:00
Qi Jiang edb3319e07 Set m_Devices to empty list for all platforms 2019-04-25 16:04:50 -07:00