Граф коммитов

487 Коммитов

Автор SHA1 Сообщение Дата
Sean Stolberg 1ad39e24d1 removing unneeded package from manifest that is outdated (#172) 2019-11-14 13:40:21 -08:00
Ryan Hylland 7938252c50 Merge pull request #171 from unity/20193-legacygfx-refimage-update
it seems a graphics driver update shifted the images slightly so updating
2019-11-14 10:54:44 -08:00
ryanhy 061ec1b5f6 it seems a graphics driver update shifted the images slightly so updating them. 2019-11-14 09:08:06 -08:00
Ryan Hylland 65002589d1 Merge pull request #167 from unity/2019.3-assetdb-upgrade
2019.3 assetdb upgrade
2019-11-12 08:51:12 -08:00
ryanhy 7699e3dfb6 Revert "Big hoarder might be failing because prod doesn't have the json package. Seeing if failure goes away if I change it back to the candidate server."
This reverts commit f75d6b006b.
2019-11-04 14:08:46 -08:00
ryanhy f75d6b006b Big hoarder might be failing because prod doesn't have the json package. Seeing if failure goes away if I change it back to the candidate server. 2019-11-04 10:58:03 -08:00
ryanhy 12979b34f9 Force projects to use asset db v2. If this isn't done a dialog box asking to do so blocks automation. 2019-11-01 15:48:02 -07:00
Sean Stolberg 667ad06b71 Seans fix manifest (#163)
* Ensure we're using prod pacman endpoint

* actually, this is the manifest that needed fixing

* little more cleanup
2019-10-28 12:28:55 -07:00
Sean Stolberg 40b33e5175 Ensure we're using prod pacman endpoint (#162) 2019-10-28 12:24:42 -07:00
Mario Baumann 16dc9d68b3 Merge pull request #157 from unity/2019.3-reenable-legacygfx-terrain-tests
bug fix went in for terrain legacy gfx test cases so turning them bac…
2019-10-22 15:14:43 -07:00
ryanhy 8f52335abc bug fix went in for terrain legacy gfx test cases so turning them back on 2019-10-22 13:23:04 -07:00
Ryan Hylland eefa52ba35 Merge pull request #153 from unity/2019.3-lwrpgfx-urpupgrade
check in upgraded URP assets to try and fix what might be import erro…
2019-10-03 12:54:39 -07:00
ryanhy ad5a5db52a check in upgraded URP assets to try and fix what might be import errors causing the test to be black when running it with a clean repo. 2019-10-03 11:28:00 -07:00
Qi Jiang 84093fb170 Merge pull request #149 from unity/qi-bighoarderfix-2019.3
Qi bighoarderfix 2019.3
2019-09-27 11:28:23 -07:00
Qi Jiang 38141b57bf AR project to use .NET 4.x 2019-09-27 10:35:25 -07:00
Qi Jiang 6b595351da AR project to candidate registry, set api compatibility to .NET 4.x 2019-09-27 10:35:05 -07:00
Qi Jiang 80f039a7b1 Update winmr submodule to use branch 2019.3 2019-09-11 13:59:07 -07:00
Qi Jiang d3a35a403a Merge pull request #138 from unity/qi-fix-gfx-smoke-19.3
Fix gfx smoke tests in 2019.3
2019-08-28 09:36:17 -07:00
Qi Jiang 641638cf29 Change package 2019-08-27 10:32:29 -07:00
Qi Jiang bf2dfd7b2d Merge pull request #133 from unity/qi-gfx-packversion-trunk
Qi gfx packversion trunk
2019-08-09 01:28:20 +02:00
Qi Jiang e7d3563d0a Revert LWRP project 2019-08-08 16:26:02 -07:00
Ryan Hylland 6f4418a40d Merge pull request #131 from unity/disable-82-terrain-splat
add test filter to 2 scenes which were crashing, 82 and 167
2019-08-08 10:14:01 -07:00
ryanhy 793c310e6b add test filter to 2 scenes which were crashing, 82 and 167 2019-08-07 14:35:06 -07:00
Ryan Hylland 89472e99d9 Merge pull request #130 from unity/upgrade-lightweight-urp7
Upgrade lightweight urp7
2019-08-07 13:50:56 -07:00
ryanhy af8276f770 fixed issue where deleted scene was not removed from build settings 2019-08-07 09:29:39 -07:00
ryanhy 615fdcd7db update a couple screenshots and remove scenes from deleted tests. 2019-08-06 16:18:20 -07:00
ryanhy 46993c8e05 add urp 7 package and upgrade some test scenes to match new api 2019-08-06 13:03:35 -07:00
Qi Jiang 02db5f6581 Upgrade to 7.0.1 2019-08-02 11:18:39 -07:00
Qi Jiang 20096ece6b revert workaround for iOS 2019-07-26 09:38:20 -07:00
Sean Stolberg dbd2585e02 Seans add windows mr submodule (#127)
Refactoring CrossPlatform project to use a WinMR submodule to run across WinMR.
2019-07-24 16:10:45 -07:00
Sean Stolberg 0f27a3b7c9 Seans cleanup xr target sdks and disabled tests (#125)
Clean out disabled tests, also ensure we're only setting the 3rd party xr sdk we pass in on the command line so it's clear which one is being used from the test result metadata
2019-07-15 15:04:43 -07:00
Qi Jiang 106860a067 Merge pull request #126 from unity/qi-investigate-perf-lwrp-trunk
Qi investigate perf lwrp trunk
2019-07-15 23:18:30 +02:00
Qi Jiang 3e5b8812c1 To 6.5.3 2019-07-15 10:36:00 -07:00
Qi Jiang 525fbfdad8 Perf gfx related packages go to 5.3.2 2019-07-15 10:21:20 -07:00
Qi Jiang 5b1a189e9b Merge pull request #124 from unity/qi-try-fix-ios-trunk
Fix ios trunk
2019-07-09 00:59:04 +02:00
Qi Jiang 2dda06c50e bug fix 2019-07-08 12:07:19 -07:00
Qi Jiang 49769fe01d package fix for perf projects 2019-07-08 12:03:18 -07:00
Qi Jiang 29d0d788e7 Try fixing perf test projects 2019-07-08 11:42:22 -07:00
Qi Jiang 7910d58106 Remove testmeshpro 2019-07-08 11:34:18 -07:00
Qi Jiang 13bfa1daa4 Remove timeline package 2019-07-08 10:58:16 -07:00
Qi Jiang 4a29b4e701 try disable project update 2019-07-08 09:44:15 -07:00
Ryan Hylland a2ff51730f Merge pull request #123 from unity/fix-040-lwrp-test
Fix 040 lwrp test
2019-07-02 21:08:55 +02:00
Qi Jiang aa42266638 Upgrade test-frame work package to 1.0.13 2019-07-02 11:35:38 -07:00
ryanhy 87898676f4 fix lwrp smoke test setup. Had copied the wrong line into the static setup. 2019-07-02 10:28:13 -07:00
ryanhy 528acd522e Merge branch 'trunk' into fix-040-lwrp-test 2019-07-02 09:50:02 -07:00
ryanhy 0be1b4ab57 rearrange setup scripts to prevent asset creation when packages are being loaded in the settings scripts. 2019-07-01 16:03:04 -07:00
ryanhy ca30ccecb9 new images for lightweight 040 oculus 2019-06-21 13:20:24 -07:00
ryanhy 250cae3b07 040 oculus ref image has wrong particles, remove and update 2019-06-21 12:49:55 -07:00
ryanhy 15a227d57f use prebuild for everything to avoid asset import issues in other scripts. 2019-06-20 16:42:01 -07:00
ryanhy eb3a0e383c fixup! use string for prebuild method since the editor assemblies are stripped and thus a compile error occurs. Also handle the test init scene in the graphics setup and fix the non-xr filtering to work correctly. 2019-06-20 10:46:22 -07:00