Содержание
DirectXMesh |
---|
Finishes mesh optimization by updating an index buffer based on a vertex remap.
HRESULT FinalizeIB(
const uint16_t* ibin, size_t nFaces,
const uint32_t* vertexRemap, size_t nVerts,
uint16_t* ibout );
HRESULT FinalizeIB(
uint16_t* ib, size_t nFaces,
const uint32_t* vertexRemap, size_t nVerts );
HRESULT FinalizeIB(
const uint3_t* ibin, size_t nFaces,
const uint32_t* vertexRemap, size_t nVerts,
uint32_t* ibout );
HRESULT FinalizeIB(
uint32_t* ib, size_t nFaces,
const uint32_t* vertexRemap, size_t nVerts );
Parameters
A vertexRemap is an array with nVerts elements that describes how to reorder the vertices of the original mesh (i.e. oldLoc = vertexRemap[newLoc]
). See OptimizeVertices.
Remarks
This should be done after all required face reordering. See ReorderIB and ReorderIBAndAdjacency.
This is the pseudo-code for how to apply a vertex remap to an index buffer:
for each j in nVerts
vertexRemapInverse[ vertexRemap[ j ] ] = j
for each i in (nFaces *3 )
newIndices[ i ] = vertexRemapInverse[ indices[ i ] ]
For Use
- Universal Windows Platform apps
- Windows desktop apps
- Windows 11
- Windows 10
- Windows 8.1
- Windows 7 Service Pack 1
- Xbox One
- Xbox Series X|S
- Windows Subsystem for Linux
Architecture
- x86
- x64
- ARM64
For Development
- Visual Studio 2022
- Visual Studio 2019 (16.11)
- clang/LLVM v12 - v18
- GCC 10.5, 11.4, 12.3
- MinGW 12.2, 13.2
- CMake 3.20
Related Projects
DirectX Tool Kit for DirectX 11
DirectX Tool Kit for DirectX 12
Tools
See also
All content and source code for this package are subject to the terms of the MIT License.
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