Содержание
DirectXMesh |
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Generates an index buffer suited for use with the Geometry Shader including adjacency information.
HRESULT GenerateGSAdjacency(
const uint16_t* indices, size_t nFaces, const uint32_t* pointRep,
const uint32_t* adjacency, size_t nVerts, uint16_t* indicesAdj );
HRESULT GenerateGSAdjacency(
const uint32_t* indices, size_t nFaces, const uint32_t* pointRep,
const uint32_t* adjacency, size_t nVerts, uint32_t* indicesAdj );
Parameters
indicesAdj: This is an index buffer for use with Geometry Shader (D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ
).
Note that indices and indicesAdj cannot be the same buffer (i.e. in-place generation is not supported).
Remarks
These functions assume the triangular mesh description, pointrep, and adjacency are valid. See Validate
Further Reading
For Use
- Universal Windows Platform apps
- Windows desktop apps
- Windows 11
- Windows 10
- Windows 8.1
- Windows 7 Service Pack 1
- Xbox One
- Xbox Series X|S
- Windows Subsystem for Linux
Architecture
- x86
- x64
- ARM64
For Development
- Visual Studio 2022
- Visual Studio 2019 (16.11)
- clang/LLVM v12 - v18
- GCC 10.5, 11.4, 12.3
- MinGW 12.2, 13.2
- CMake 3.20
Related Projects
DirectX Tool Kit for DirectX 11
DirectX Tool Kit for DirectX 12
Tools
See also
All content and source code for this package are subject to the terms of the MIT License.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.