Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Обновлено 2024-11-21 01:04:31 +03:00
The Speckle Server, Frontend, 3D Viewer, & other JS utilities.
Обновлено 2024-11-20 23:22:18 +03:00
This repository hosts the source code for the official Stride 3D engine website. Contributors can follow the build instructions provided to run the website locally.
Обновлено 2024-11-20 19:08:59 +03:00
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Обновлено 2024-11-20 01:54:02 +03:00
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
Обновлено 2024-11-20 00:38:17 +03:00
Official DirectX headers available under an open source license
Обновлено 2024-11-18 21:58:01 +03:00
.NET SDK, Schema and Connectors: Revit, Rhino, Grasshopper, Dynamo, ETABS, AutoCAD, Civil3D & more.
Обновлено 2024-11-18 19:11:06 +03:00
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Обновлено 2024-11-18 18:39:11 +03:00
Stride Game Engine (formerly Xenko)
Обновлено 2024-11-16 14:28:44 +03:00
CVVTuberExample(Computer Vision Virtual YouTuber Example) is an example project of controlling 3D humanoid model ("Unity-chan!" Model) using WebCamTexture.
Обновлено 2024-11-15 15:47:26 +03:00
FaceLandmark Detector using Dlib (Unity Asset Plugin)
Обновлено 2024-11-15 15:43:50 +03:00
OpenCV for Unity (Untiy Asset Plugin)
Обновлено 2024-11-15 15:41:46 +03:00
Roslyn analyzers for Unity game developers
Обновлено 2024-11-14 11:06:28 +03:00
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
Обновлено 2024-11-13 07:36:17 +03:00
DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.
Обновлено 2024-11-13 07:35:55 +03:00
Game development samples published by the Xbox Advanced Technology Group using the Microsoft GDK.
Обновлено 2024-11-12 21:03:14 +03:00
An example of using OpenCV dnn module with YOLOv5. (ObjectDetection, Segmentation, Classification)
Обновлено 2024-11-11 20:00:01 +03:00
This asset is an Augmented Reality Example that detect and recognize markers and display 3D model in WebCamTexture in real-time.
Обновлено 2024-11-08 20:08:04 +03:00
This asset is a Marker-Less Augmented Reality Example using the actual environment as input instead of printed square markers and display 3d model in WebCamTexture in real-time.
Обновлено 2024-11-08 20:07:21 +03:00
FBX Exporter tools for editing and exchanging assets between the Unity and Digital Content Creation (DCC) tools such as Maya and 3DS Max
Обновлено 2024-11-08 16:16:54 +03:00
Powerful, easy to use, and portable visualization toolkit for mixed 3D and 2D content
Обновлено 2024-10-31 05:18:27 +03:00
A 3D visual using WebGL for plotting locations, with category values displayed as bar heights and heat maps. Shift+Click on bar to change center point. Slicing data points will animate to average location.
Обновлено 2024-10-30 15:05:10 +03:00
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
Обновлено 2024-10-28 14:18:34 +03:00
Source code for the Simplygon integrations in Autodesk 3ds Max and Maya
Обновлено 2024-10-24 12:26:09 +03:00
The Direct3D9-On-12 mapping layer
Обновлено 2024-10-02 21:23:17 +03:00