58 Adding the DirectX Tool Kit for Audio
Chuck Walbourn редактировал(а) эту страницу 2022-11-29 13:11:03 -08:00
Getting Started for DX11 Getting Started for DX12

This lesson covers adding the DirectX Tool Kit for Audio library and headers to your project.

Setup

First create a new project using the instructions from the earlier lessons: Using DeviceResources and Adding the DirectX Tool Kit which we will use for this lesson.

If using DirectX Tool Kit for DX12, use Using DeviceResources and Adding the DirectX Tool Kit. In this case, the only thing to do in this lesson is adding #include <Audio.h> and #define _USE_MATH_DEFINES to pch.h.

NuGet package manager

If you used NuGet when Adding the DirectX Tool Kit, then you already have support for DirectX Tool Kit for Audio..

directxtk_desktop_2019 This package is configured for Windows 7 Service Pack 1 support for graphics & input. DirectX Tool Kit for Audio is configured to use the XAudio2Redist NuGet package to support Windows 7 or later with XAudio 2.9.
directxtk_desktop_win10
directxtk_uwp
directxtk12_uwp
directxtk12_desktop_2019
These packages are configured for Windows 10 support for graphics, input, and make use of XAudio 2.9 for DirectX Tool Kit for Audio.

Complete the steps in Adding the headers below including the additional configuration for XAudio2 Redistributable or XAudio 2.9.

Project-to-project references

If you used project-to-project references when Adding the DirectX Tool Kit for DirectX 11, then you need to add an additional DirectX Tool Kit for Audio project to your solution. There are three (3) choices depending on your platform target and deployment requirements:

XAudio 2.9

XAudio 2.9 is built into Windows 10, Windows 11, and Xbox. Everything required is included in the operating system and the Windows SDK. This version of DirectX Tool Kit for Audio is already included in those projects (DirectXTK*_Windows10_20xx.vcxproj, DirectXTK*_Desktop_20xx_Win10.vcxproj) and Xbox One (DirectXTK*_XboxOneXDK_20xx.vcxproj).

Complete the steps in Adding the headers below including the additional configuration for XAudio 2.9.

XAudio 2.8

XAudio 2.8 is built into Windows 8.0 or later. Everything required is included in the operating system and the Windows SDK.

  1. Right-click on your solution in the Solution Explorer, and select Add / Existing Project...
  2. Browse into the "DirectXTK\Audio" folder and select DirectXTKAudio_Desktop_20xx_Win8.vcxproj, click "Open"
  3. If Visual Studio presents a "Security Warning", select "OK". Optional: Uncheck "Ask me for every project in this solution" first.
  4. Right-click on your project in the Solution Explorer, and select Add / References...
  5. Check DirectXTKAudio_Desktop_20xx_Win8.vcxproj and select "OK"
  6. Select "OK"

Add Reference (Windows 8)

Complete the steps in Adding the headers below including the additional configuration for XAudio 2.8.

XAudio 2.8 does not support xWMA

XAudio2 Redistributable

There is an XAudio 2.9 redistributable package available on NuGet that supports Windows 7 SP1, Windows 8, Windows 8.1, and Windows 10 for Win32 desktop applications. The required runtime DLL is included side-by-side with your application, and avoids the need to include any legacy DirectX SDK redist package.

  1. Right-click on your solution in the Solution Explorer, and select Add / Existing Project...
  2. Browse into the "DirectXTK\Audio" folder and select DirectXTKAudio_Desktop_20xx_Win7.vcxproj, click "Open"
  3. If Visual Studio presents a "Security Warning", select "OK". Optional: Uncheck "Ask me for every project in this solution" first.
  4. Right-click on your project in the Solution Explorer, and select Add / References...
  5. Check DirectXTKAudio_Desktop_20xx_Win7.vcxproj and select "OK"
  6. Select "OK"

Add Reference (Windows 7)

In addition to the reference, you'll need to add the Microsoft.XAudio2.Redist NuGet package to your project(s) to ensure you have the correct XAudio2 headers and link libraries for this option.

  • From the drop-down menu, select Project / Manage NuGet Packages...
  • Select "Browse" on the top tab, and make sure the Package source is set to "nuget.org"
  • In the text search field type "XAudio2" and hit enter to search for the packages
  • Select the package with the id Microsoft.XAudio2.Redist
  • Select "Install"
  • When finished, close the NuGet Manager

NuGet Package Manager (Microsoft.XAudio2.Redist)

Complete the steps in Adding the headers below including the additional configuration for the XAudio2 Redistributable.

This is the preferred option for supporting XAudio2 on Windows 7, and is also a good choice if you want xWMA format support on Windows 8.x.

See Microsoft Docs.

CMake projects

The DirectX Tool Kit CMake projects have a build option for different XAudio2 versions. The vcpkg port for directxtk includes three different features: [xaudio2redist], [xaudio2-9], and [xaudio2-8]. See this page for details.

Click here for troubleshooting advice

If using the MinGW toolset, you will likely get unresolved link errors for KSCATEGORY_AUDIO. You should explicitly link to ksguid.lib to fix this.

Adding the headers

Now that we have the DirectX Tool Kit for Audio usable in your project, the next step is to include the library header into your project. You should also make sure _USE_MATH_DEFINES is set before any header includes math.h or cmath since XAudio2 headers require values like _M_PI to be defined.

//
// pch.h
// Header for standard system include files.
//

#pragma once

// Make sure math.h defines M_PI
#define _USE_MATH_DEFINES

...

#include "Audio.h"

...

XAudio 2.9

For a desktop application that requires Windows 10 or Windows 11, in your pch.h modify the following section:

#include <winsdkver.h>
#define _WIN32_WINNT 0x0A00
#include <sdkddkver.h>

For Windows 10 / Windows 11 platforms other than Windows desktop, you do not need to explicitly set _WIN32_WINNT as it's already set appropriately.

XAudio 2.8

If you are using XAudio 2.8, then your application should be built to require Windows 8.0 or later. In pch.h modify the following section:

#include <winsdkver.h>
#define _WIN32_WINNT 0x0602
#include <sdkddkver.h>

XAudio2 Redistributable

If you want to support Windows 7, be sure to verify _WIN32_WINT is set to 0x0601 in pch.h:

#include <winsdkver.h>
#define _WIN32_WINNT 0x0601
#include <sdkddkver.h>
Click here for troubleshooting advice

If you get a compilation error related to DirectX SDK headers, then you likely don't have the Microsoft.XAudio2.Redist NuGet package set up for the project that is using Audio.h

If you get runtime errors related to not being able to find XAUDIO2_9REDIST.DLL, then you likely don't have the Microsoft.XAudio2.Redist NuGet package set up for the project that generates the EXE, or you need to include that DLL from the NuGet package in your installer/deployment.

Deployment

If you are using XAudio 2.8, then your application has a dependency on Windows 8.0 or later. If using XAudio 2.9, your application will only run on Windows 10 or Windows 11 devices.

If you are using the XAudio2 Redistributable, then you will need to include the XAUDIO2_9REDIST.DLL from the NuGet package as part of your application.

Next lesson: Adding audio to your project

Further reading

Legacy XAudio 2.7 Notes

DirectX Tool Kit docs Audio
DirectX Tool Kit for Audio
XAudio2 and Windows 8
Twilight for Windows 7