Граф коммитов

53 Коммитов

Автор SHA1 Сообщение Дата
Szymon Stachniak 94e7bea24a
Rename LISENCE.txt to LICENSE.txt 2022-10-17 17:22:18 -07:00
Szymon Stachniak e448a63511
Merge pull request #30 from microsoft/users/GitHubPolicyService/1e70168c-63bb-41d9-a9b3-45ee1e4dafa2
Adding Microsoft SECURITY.MD
2022-08-30 10:27:20 -07:00
microsoft-github-policy-service[bot] 7060fc38fb
Microsoft mandatory file 2022-08-17 14:47:00 +00:00
Jorge Andres Gonzalez Borboa 053a9bc40b
Update README.md 2021-08-10 13:59:23 -07:00
Jorge Andres Gonzalez Borboa 17ea309877
Upgrade XR pipeline and Unity version, Add QOL changes, Add extra example Scenes (#21)
* Bump Unity to 2020.1.14f1, Use new Unity XR pipeline instead of legacy

* QOL changes in on SceneUnderstandingManager

* Add alignment to SU Manager, add SceneUnderstandingProperties

* SceneUnderstandingProperties Finished and working

* Change Labeler and NavMesh code to use SceneUnderstandingProperties

* Make Meshes and Quads at the same time

* Add DollHouse and FloorMarker Scenes, still job to be done, checkpoint

* Checkpoint 2

* Checkpoint

* Checkpoint

* Checkpoint

* Add Asset package

* Switch default placement mode
2021-08-10 13:55:22 -07:00
Harrison Ferrone f11f8258e1
Merge pull request #15 from microsoft/HarrisonFerrone-sample-listing
Update callout box formatting
2021-04-19 13:33:35 -06:00
Harrison Ferronr f8eb12230c Update callout box formatting 2021-04-19 13:33:05 -06:00
Harrison Ferrone f297759a49
Merge pull request #14 from microsoft/HarrisonFerrone-sample-listing
Update version info
2021-04-19 13:28:02 -06:00
Harrison Ferronr 61d2a21dca Update version info 2021-04-19 13:27:31 -06:00
Harrison Ferrone 4ae9beea97
Merge pull request #13 from microsoft/HarrisonFerrone-sample-listing
Update README for sample listing
2021-04-19 13:19:47 -06:00
Harrison Ferronr c4c8621d2a Update README 2021-04-19 13:15:37 -06:00
Jorge Andres Gonzalez Borboa 22b319ccee
Add Troubleshoot Section to ReadME 2021-04-08 11:40:07 -07:00
Jorge Andres Gonzalez Borboa e1c31b86c4
Merge pull request #10 from microsoft/user/jorgonz/dev
Remove Nuget for Unity from the Sample, pull WinRT and SU as UPM, Rem…
2021-03-05 12:23:32 -08:00
Jorge Andres Gonzalez Borboa e199de2cb7
Fix ReadMe 2021-03-05 12:21:41 -08:00
Jorge Andres Gonzalez Borboa be752804b5
Update Readme with UPM info
Nuget For Unity is Deprecated
2021-03-05 12:17:59 -08:00
jorgonz@microsoft.com ed389a78b4 Remove Nuget for Unity from the Sample, pull WinRT and SU as UPM, Remove SceneUnderstanding Utilites Folder 2021-03-04 16:38:20 -08:00
Jorge Andres Gonzalez Borboa b90e923062
Fix Typo 2021-02-03 12:57:33 -08:00
Jorge Andres Gonzalez Borboa 5582756362 Fix bug with combining multiple meshes 2021-01-05 16:09:38 -08:00
Jorge Andres Gonzalez Borboa d64b61c064
Update README.md 2020-12-10 16:25:53 -08:00
Jorge Andres Gonzalez Borboa 92342da8b6
Merge pull request #6 from microsoft/user/jorgonz/dev
Hotfixes, Quality of life changes and Upgrade to Unity 2019.4
2020-12-10 16:24:00 -08:00
Jorge Andres Gonzalez Borboa c4704f5a87 Fix Quad Material, Remove Check From DisplayDataAsync as it prevents request from the user to be fullfilled e.g change scene to quads 2020-11-25 17:38:14 -08:00
Jorge Andres Gonzalez Borboa 927891bc7f Fix Debug.Error Message 2020-11-23 13:21:57 -08:00
Jorge Andres Gonzalez Borboa f94b03fa5f Add HotFix, didn't stick the first time 2020-11-23 12:56:15 -08:00
Jorge Andres Gonzalez Borboa 144131dc76 Fix Meta File, update to Unity 2019.4, Remove Gesture Recognizer 2020-11-23 12:10:30 -08:00
Jorge Andres Gonzalez Borboa ad9f58a977 Update SceneUnderstanding Editor, incorporate last batch of Jared's changes 2020-11-23 10:57:15 -08:00
Jorge Andres Gonzalez Borboa c62a67704b Merge remote-tracking branch 'origin/main' into user/jorgonz/dev 2020-11-23 10:11:50 -08:00
Jorge Andres Gonzalez Borboa 05797acfcc
Merge pull request #5 from microsoft/user/jorgonz/Beta
Jared's Beta Changes
2020-11-16 18:39:52 -08:00
Jorge Andres Gonzalez Borboa 25cca1147a Jared's changes on Menu 2020-11-16 18:38:31 -08:00
Jorge Andres Gonzalez Borboa d4d781f150 Jared's Beta Changes 2020-11-16 18:31:45 -08:00
Jorge Andres Gonzalez Borboa fdbe6c5483
Merge pull request #4 from microsoft/master
Fix Bug on SU-Manager, 4x4CoordinateMatrix returned invalid value whe…
2020-11-16 15:47:37 -08:00
Jorge Andres Gonzalez Borboa 788c0b442c Fix Bug on SU-Manager, 4x4CoordinateMatrix returned invalid value when Device was in 'Inhibited' mode, fixed Debug Logs too 2020-11-16 15:45:36 -08:00
Jorge Andres Gonzalez Borboa fdbb0d8588 Update SU SDK to 0.5.2069 2020-10-06 19:19:42 -07:00
Jorge Andres Gonzalez Borboa 0c70c209b7 Update SU SDK to 0.5.2066 2020-10-05 15:27:20 -07:00
Jorge Andres Gonzalez Borboa ee460b6734 Remove SceneUnderstanding Properties from Sample 2020-09-17 19:10:18 -07:00
Jorge Andres Gonzalez Borboa dcfa70897a
Update README.md
Integrate Feedback, Update Docs
2020-09-03 13:38:18 -07:00
Robert Young 47fe94facd
docs: Useful links for custom package deployment (#14)
Ran this scene understanding sample as a first time HoloLens 2 user (started out with a HoloLens 1). Have added two additional links I found useful during build and deployment that tripped me up:

- How to install a custom app to HoloLens
- Ensuring you select ARM64 for build. Originally deployed using ARM, and the app ran, but the interface had a weird occlusion effect and it took me a while to troubleshoot the route cause back to deploying build as ARM incorrectly.
2020-08-24 11:31:42 -07:00
Jorge Andres Gonzalez Borboa f1e7e78874
Update README.md
Changed Mentions of 'Run On Device' to 'Query Scene From Device'
2020-07-24 08:53:59 -07:00
Jorge Andres Gonzalez Borboa 7f4d10673d
Refactor of Unity Sample for Scene Understanding (#4)
* Checkpoint 1, Refactor Sample, Code Review

* 1. Imported TextMeshPro and updated labels to use it in 3D space.
2. Removed Billboard behavior to improve performance and legibility.
3. Added a color slot for World Objects and updated inspector to show it.
4. Renamed copied MRTK Standard shader to OptimizedShader and fixed shader path name to avoid future clashes.
5. Copied MRTK Wireframe shader to OptimizedWireframe shader and fixed path name to avoid future clashes.
6. Mapped previous uses of MRTK shader to OptimizedShared
7. Mapped previous uses of WireframeTransparent shader to OptimizedWireframe.
8. Removed WireframeTransparent (single color) shader
9. Updated all uses of wireframes to support object kind colors.
10. Updated save commands to use Tasks as UWP versions should be awaited.
11. Added a note that inferred objects command requires refresh.
12. Updated to Unity 2019.2.21f1
13. Changed MainCamera to clear Black per HoloLens guidelines
14. Changed XR settings to match HoloLens 2 (16-bit depth buffer, shared depth buffer, single-pass instanced)
15. Added pragma disables for warnings about conditionally compiled async methods.
16. Updated to latest MR WinRT Runtime.

* Checkpoint, save work

* Checkpoint 3, save work

* Separation of Concern and Shared Component Updates (#3)

* Main stage of SoC reorganization complete. Also made initial improvements to menu.

* Removed uses of Resource.Load and replaced with prefab.

* Working on generalized menu and input manager.

* All scenes now using shared input manager and shared menu.

* Much improved menu display with clean layout showing keys, phrases and descriptions.

* Fix Unity Editor Errors and Warnings

* Removed Legacy scripts and components, removed Chess Asset

* Fix build, add logos

* Update Prefab Settings

* Update SU prefab, fix 2

* Add Occlussion/Ghost Mode, add Unlimited Mesh Quality in Menu, add Apartment as Serialized Scene for examples

* Various Fixes, Editor, Prefab Settings, Save Obj added, added Home Scene

* Fix Loading from fragmented scenes, using correct API function, fix issue with obj save to disk

* Fix UWP build

* Improve occlusion shader, change render queues

* Make Menu Static, Make Menu Smaller

* Ready For CR, tested on Device. Checkpoint for push to Master

* Update ReadMe

* Address PR changes, Save work

* Added important comment

* Fix Typos, ensure consistent comments indentation, ensure consistent variable capitalization, move TMPRO to utilities folder,Move Labeler to Utilites folder

* Rearrage assets, move editor scripts of unity nav mesh to extern folder move labeler prefab to labeler folder move misplaced Pathfinding controller in the correct folder

Co-authored-by: Jared Bienz <jbienz@microsoft.com>
Co-authored-by: Jared Bienz [MSFT] <jbienzms@users.noreply.github.com>
2020-07-23 22:39:38 -07:00
Jorge Andres Gonzalez Borboa ecb3a38e71
Merge pull request #1 from sceneunderstanding-microsoft/master
Fowarding Microsoft Official Repo to sync with SceneUnderstading-Microsoft
2020-05-12 12:20:16 -07:00
Szymon Stachniak a5179256c4
Merge pull request #6 from microsoft/UpdateSDKAndFixAsyncIssue
Update the SDK back to 0.5.2064 but fix the hang caused by not updating in a different thread
2020-05-12 11:55:20 -07:00
Simon Stachniak 369b7eceb6 Updated the SU SDK and fixed a bug where the SU request would hang blocking hte UI thread 2020-05-12 11:38:31 -07:00
Jorge Andres Gonzalez Borboa a09d1cffeb Revert "Update SU SDK to 0.5.2064, Update VCRTFowarders to 1.0.5"
This reverts commit c0147ec888.

Reverting Update on SDK
2020-05-12 09:34:41 -07:00
Jorge Andres Gonzalez Borboa c0147ec888 Update SU SDK to 0.5.2064, Update VCRTFowarders to 1.0.5 2020-04-15 13:17:17 -07:00
Scene Understanding - Microsoft 197e109be5
Merge pull request #1 from aheaney/user/adheaney/addremotingsupportineditor
Add support for holographic remoting in Unity editor
2019-12-19 13:39:59 -08:00
Adam Heaney d54fbc8ab4 updated warning text 2019-12-19 13:14:30 -08:00
Adam Heaney 593b2ce69d added back running in editor warning 2019-12-19 13:11:22 -08:00
Adam Heaney 6bc1d2fd13 support su remoting 2019-12-18 18:33:54 -08:00
Scene Understanding - Microsoft e17be8b3c5
Create LISENCE.txt 2019-12-18 12:46:24 -08:00
Scene Understanding - Microsoft 15cdce0989 Formatting 2019-11-25 14:17:40 -08:00
Scene Understanding - Microsoft 484797f3f1 README 2019-11-25 14:05:06 -08:00