Ethan Lee
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2658498408
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Haptic effects seem to work now.
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2013-05-09 14:54:47 -04:00 |
Ethan Lee
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8876cc0117
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More Haptic fixes... I think...
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2013-05-08 23:07:58 -04:00 |
Ethan Lee
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1b692d307d
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A couple fixes for Haptic
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2013-05-08 21:14:32 -04:00 |
Ethan Lee
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6ccf4ca414
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Fix some VS debugger issues.
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2013-05-04 15:46:10 -04:00 |
Ethan Lee
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ce89a55acf
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Use the proper Unsafe feature in the csproj
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2013-05-02 13:58:24 -04:00 |
Ethan Lee
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0023c59bd3
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SetWindowFullscreen has more options than a bool
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2013-04-29 06:52:32 -04:00 |
Ethan Lee
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7c1bfdbaeb
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Fix SDL_BUTTON masks.
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2013-04-28 18:58:30 -04:00 |
Ethan Lee
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4c9d372611
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Fix SDLK_ESCAPE
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2013-04-28 17:57:47 -04:00 |
Ethan Lee
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647e1b5efd
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Fix LoadWAV/FreeWAV
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2013-04-28 16:39:27 -04:00 |
Ethan Lee
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4f02e3d005
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SDL_SetWindowBordered
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2013-04-28 14:53:16 -04:00 |
Ethan Lee
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a69308c8d6
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Woops, TTF minor version is definitely 0...
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2013-04-17 19:09:15 -04:00 |
Ethan Lee
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d49903dd9e
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Clarity for VERSION_ATLEAST
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2013-04-17 18:51:29 -04:00 |
Ethan Lee
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f154fc784b
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Add compiled version info for SDL2 libs.
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2013-04-17 18:38:10 -04:00 |
Ethan Lee
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5440f8ad22
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SDL2 compatibility fixes.
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2013-04-17 18:08:38 -04:00 |
Ethan Lee
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2a2bdc2884
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Beta 1 provides OpenGL/OpenAL support.
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2013-04-17 12:03:02 -04:00 |
Ethan Lee
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ffab51b4a0
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Document SDL_GL_GetProcAddress
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2013-04-17 12:01:12 -04:00 |
Ethan Lee
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015be72dad
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Use SDL2# license for SDL2_GraphicsContext
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2013-04-17 03:51:29 -04:00 |
Ethan Lee
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9ab9d57b23
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Merge branch 'alpha-support' Strip Attribute bits
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2013-04-17 03:41:52 -04:00 |
Ethan Lee
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fdbf76f308
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Strip out needless Attribute bits
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2013-04-17 03:41:40 -04:00 |
Ethan Lee
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50f06c87fb
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Add MiniTK stuff to Makefile
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2013-04-17 01:58:30 -04:00 |
Ethan Lee
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61300054cc
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Merge branch 'alpha-support': `clean` dep
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2013-04-17 01:57:42 -04:00 |
Ethan Lee
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90c8e858f7
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May as well clean with every build.
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2013-04-17 01:56:45 -04:00 |
Ethan Lee
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b1fd6e4caf
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Merge branch 'alpha-support': Makefile
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2013-04-17 01:53:30 -04:00 |
Ethan Lee
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a571614c3b
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Makefile for non-MonoDevelop users.
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2013-04-17 01:53:14 -04:00 |
Ethan Lee
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7ba9db97ea
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OpenGL support via OpenTK.
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2013-04-16 18:11:29 -04:00 |
Ethan Lee
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3eb90d9c52
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Merge branch 'alpha-support': SDL_GL_GetProcAddress
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2013-04-16 15:14:06 -04:00 |
Ethan Lee
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f6eff6c217
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SDL_GL_GetProcAddress
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2013-04-16 15:13:48 -04:00 |
Ethan Lee
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21cb7cb7b7
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OpenAL support via OpenTK.
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2013-04-15 15:49:17 -04:00 |
Ethan Lee
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52a649f5aa
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Alpha 1 provides SDL2 bindings.
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2013-04-12 12:06:56 -04:00 |
Ethan Lee
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14aabb792a
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Need to do a PtrToString on this first.
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2013-04-11 19:10:15 -04:00 |
Ethan Lee
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d4d6dff87c
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Input is done! I think!
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2013-04-11 13:25:02 -04:00 |
Ethan Lee
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5bdf2d4c35
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Everything but 'event filter stuff' is done.
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2013-04-11 12:40:44 -04:00 |
Ethan Lee
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bea66fc84b
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Touch/Gesture events
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2013-04-11 12:33:12 -04:00 |
Ethan Lee
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c33c997947
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TextEdit and TextInput events
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2013-04-11 12:20:28 -04:00 |
Ethan Lee
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a80f8a8f92
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Missed a line of tempdoc in that last commit...
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2013-04-09 23:37:05 -04:00 |
Ethan Lee
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9ab0d1d2c3
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Unfortunately, we need to use IntPtrs for SDL_Surface and Mix_Chunk. Otherwise we cannot free these resources. Just do a PtrToStructure in the application.
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2013-04-09 23:04:37 -04:00 |
Ethan Lee
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d3dcc117e9
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Checked on the ButtonBind struct, should be alright.
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2013-04-09 22:03:01 -04:00 |
Ethan Lee
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c2359680ae
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For SDL2#, this will be const, not redefinable.
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2013-04-09 13:54:04 -04:00 |
Ethan Lee
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9fab52ec04
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These aren't that problematic, we just name them like we do IntPtrs.
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2013-04-09 13:43:37 -04:00 |
Ethan Lee
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7dd9cf4272
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Fix endianness assumption, make PIXELFORMATs readonly.
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2013-04-09 13:38:06 -04:00 |
Ethan Lee
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2377195ecc
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SDL_Log[Get|Set]OutputFunction
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2013-04-09 12:55:01 -04:00 |
Ethan Lee
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9339b5514c
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SDL_gamecontroller.h done.
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2013-04-09 12:29:41 -04:00 |
Ethan Lee
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8212b2864f
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SDL_joystick written. SDL_gamecontroller is next.
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2013-04-09 11:39:16 -04:00 |
Ethan Lee
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5238ccd88e
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Durr, that is a macro, flibit.
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2013-04-09 10:49:31 -04:00 |
Ethan Lee
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26e5d0662d
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Update README to address SDL2#'s coding style.
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2013-04-08 14:28:13 -04:00 |
Ethan Lee
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0827bc6c9d
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Fix parameter for CreateWindowAndRenderer.
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2013-04-08 13:23:45 -04:00 |
Ethan Lee
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281ce130e0
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Remove 2 from class names to prevent namespace ambiguity.
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2013-04-08 12:09:41 -04:00 |
Ethan Lee
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29d299fa41
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Removed SDL2_net. Just use Lidgren.Network instead.
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2013-04-07 23:13:39 -04:00 |
Ethan Lee
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5c91529e4f
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Does C# really have both string and String?
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2013-04-07 22:41:22 -04:00 |
Ethan Lee
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e7cbc528cc
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The nativeLibName can/should be private.
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2013-04-07 22:39:16 -04:00 |