Adrian T
c2c7597cbf
New branch that might require features only available starting with Unity 2017.2.
2017-05-31 16:02:10 +02:00
Jakob Hunsballe
fa1316112d
Make playmode tests available only in editor and standalone.
2017-05-11 22:31:05 +02:00
Jakob Hunsballe
9869a62332
Add missing spaces to # in md files.
2017-04-07 15:01:29 +02:00
Jakob Hunsballe
1d7e43184e
Disclaimer for examples
2017-04-07 14:58:05 +02:00
Jakob Hunsballe
8f8d2549f0
Update the version file to match 5.6x
2017-04-07 14:52:34 +02:00
Jakob Hunsballe
660d5a0a60
Add images for documentation
2017-04-07 14:46:03 +02:00
Jakob Hunsballe
0af3c98539
Add documentation markdown files
2017-04-07 14:45:26 +02:00
Jakob Hunsballe
2fb8e5d177
Use fixtures and SetUp/TearDown for some tests.
2017-04-05 17:48:12 +02:00
Jakob Hunsballe
393009843f
Additional tests for NavMeshLink
2017-04-05 17:13:07 +02:00
Jakob Hunsballe
751ed671da
Fix whitespace formatting
2017-04-03 11:57:18 +02:00
Jakob Hunsballe
6c56753cfc
Disable a test using agentTypeID for now to avoid confusion script errors - API expected to be available in a coming patch release of Unity 5.6
2017-04-03 11:56:46 +02:00
Jakob Hunsballe
227a08daa8
Add test for costModifier
2017-04-03 11:51:00 +02:00
Jakob Hunsballe
d250d66576
Add API and UI for costModifier
2017-04-03 11:15:55 +02:00
jakobhu
ea2f06159b
Merge pull request #21 from karl-/master
...
Move enum ExtrudeMethod inside MeshTool class to avoid name conflicts
2017-04-02 16:48:37 +02:00
karl-
a395d9bee5
Move enum ExtrudeMethod to inside MeshTool class body to avoid type name conflicts.
2017-04-01 14:52:43 -04:00
Jakob Hunsballe
ee7ab3d134
Add tests for NavMeshSurface and other components.
...
NavMeshAgent, NavMeshModifier, NavMeshModifierVolume, NavMeshLink
2017-03-28 15:12:11 +02:00
Jakob Hunsballe
e95f08528a
Avoid use of ‘Bake’ for runtime API.
...
Use Bake strictly for building and serializing in the editor (offline process).
2017-03-28 15:12:11 +02:00
Jakob Hunsballe
719a0d3af8
Warn but return consistent values for NavMeshBuildSettings when the agent type ID is unknown.
...
Fix wrong set’er for buildHeightMesh.
2017-03-27 20:19:15 +02:00
Jakob Hunsballe
8d95e981f6
Coding style fixes for examples.
...
mostly whitespace inconsistencies and removing stray BOM tags
2017-03-21 11:47:36 +01:00
Jakob Hunsballe
497243a717
Coding style fixes
...
mostly whitespace inconsistencies
2017-03-21 11:15:54 +01:00
Jakob Hunsballe
e19cfb89fc
Use async baking to avoid blocking the editor.
...
Cancel is supported but undo is not - due to the asynchronous behaviour.
2017-03-20 21:12:02 +01:00
Jakob Hunsballe
e9768b179a
Initialise the area index to -1
...
Fixes wrong display of area type (Walkable) in the case the area type
name is removed i.e. empty string.
2017-02-02 11:45:31 +01:00
Jakob Hunsballe
99ec3d7ada
Remove workaround for clearing arrays of mixed length. Was needed prior to 5.6.0b4
2017-01-24 16:16:07 +01:00
jakobhu
fc4a783ccd
Update README.md
2017-01-24 15:25:19 +01:00
jakobhu
32c3812909
Update README.md
...
fix typo
2017-01-18 16:10:16 +01:00
Jakob Hunsballe
dd242bb276
Fix obsolete API for handle caps.
2017-01-18 16:05:44 +01:00
Jakob Hunsballe
ac1ae26a6c
Match new API for scoped handles: DrawingScope
2017-01-04 14:36:33 +01:00
jakobhu
ccd77264b9
Update README.md
2016-12-20 23:11:56 +01:00
Jakob Hunsballe
b2b29937de
Use "BoundsHandle" for sceneview manipulation of volumes.
2016-12-16 15:14:24 +01:00
Jakob Hunsballe
c85768be5c
Update URL for docs
2016-12-13 13:27:55 +01:00
Jakob Hunsballe
02ab342e54
Update readme - remove unnecessary "High Level"
2016-12-13 12:11:32 +01:00
Jakob Hunsballe
68505e4038
Remove stray Update of serializedObject. It's the responsibility of the caller.
...
Convert tabs to spaces, was mixed.
2016-12-13 11:37:03 +01:00
jakobhu
36d8264b1e
Update README.md
2016-12-08 13:27:00 +01:00
Jakob Hunsballe
4d10570169
Remove leftovers from the workaround for buggy array clear.
2016-12-08 13:21:54 +01:00
Jakob Hunsballe
3d5082495f
Changes for working with 5.6 beta release.
2016-12-08 12:05:18 +01:00
Jakob Hunsballe
901f6b62dc
Update link to build
...
Also a mention of examples folder.
2016-11-16 13:29:28 +01:00
Jakob Hunsballe
1eb92c9714
Add project settings and text-serialise examples
2016-11-16 13:26:12 +01:00
Jakob Hunsballe
7f252164cb
add ignore file
2016-11-16 13:24:28 +01:00
Jakob Hunsballe
80a11a7eff
Swap link endpoints.
...
Link endpoints can be swapped. Also OnValidate clamps the width.
2016-11-14 13:46:53 +01:00
Jakob Hunsballe
b16969692a
Prefab baking without apply.
...
Prefab parent owns the reference to the navmesh data.
2016-11-14 13:46:01 +01:00
Jakob Hunsballe
1f12aaef34
Remove files
...
Not supposed to be committed.
2016-11-02 07:03:24 +01:00
jakobhu
86ee85f556
Update README.md
...
detailed version reference. Add project backup note
2016-11-01 13:38:30 +01:00
Jakob Hunsballe
d5456f41df
Test for prefab instance before applying.
...
Avoid applying to e.g. model instances
2016-11-01 13:11:30 +01:00
Jakob Hunsballe
3b98e0bdb6
Update for new experimental build
...
. NavMeshSurface supports baking and applying prefab instances.
. NavMeshLink and NavMeshSurface ignore scale.
. NavMeshLink has optional position & rotation when added.
. meta-files added: icons for components in inspector and project
windows.
. HelpURL for components.
. Coding style fixes.
2016-11-01 11:47:23 +01:00
jakobhu
ce83e6ec3b
Update README.md
...
Note on experimental feature build.
Account for new Gizmos/ folder - it is required to be at the top level of Assets/
2016-10-21 10:20:04 +02:00
Jakob Hunsballe
2ed6cdaba2
Add component icons
...
Do not rely on Unity builtin icons for high level navmesh components.
2016-10-21 10:02:56 +02:00
Jakob Hunsballe
984e5700cc
Remove stray 'readonly'
...
‘readonly’ doesn’t play well with serialisation, remove it.
2016-10-20 15:53:51 +02:00
jakobhu
02ec5be8bc
Update README.md
...
Link to low level API draft documentation
2016-10-19 14:49:31 +02:00
jakobhu
e9914b0cb3
Update README.md
...
link to new build
2016-10-19 12:40:22 +02:00
jakobhu
8b4737ddc5
Update README.md
...
move note to proper section
2016-10-19 10:20:42 +02:00