Граф коммитов

65 Коммитов

Автор SHA1 Сообщение Дата
Adrian T c2c7597cbf New branch that might require features only available starting with Unity 2017.2. 2017-05-31 16:02:10 +02:00
Jakob Hunsballe fa1316112d Make playmode tests available only in editor and standalone. 2017-05-11 22:31:05 +02:00
Jakob Hunsballe 9869a62332 Add missing spaces to # in md files. 2017-04-07 15:01:29 +02:00
Jakob Hunsballe 1d7e43184e Disclaimer for examples 2017-04-07 14:58:05 +02:00
Jakob Hunsballe 8f8d2549f0 Update the version file to match 5.6x 2017-04-07 14:52:34 +02:00
Jakob Hunsballe 660d5a0a60 Add images for documentation 2017-04-07 14:46:03 +02:00
Jakob Hunsballe 0af3c98539 Add documentation markdown files 2017-04-07 14:45:26 +02:00
Jakob Hunsballe 2fb8e5d177 Use fixtures and SetUp/TearDown for some tests. 2017-04-05 17:48:12 +02:00
Jakob Hunsballe 393009843f Additional tests for NavMeshLink 2017-04-05 17:13:07 +02:00
Jakob Hunsballe 751ed671da Fix whitespace formatting 2017-04-03 11:57:18 +02:00
Jakob Hunsballe 6c56753cfc Disable a test using agentTypeID for now to avoid confusion script errors - API expected to be available in a coming patch release of Unity 5.6 2017-04-03 11:56:46 +02:00
Jakob Hunsballe 227a08daa8 Add test for costModifier 2017-04-03 11:51:00 +02:00
Jakob Hunsballe d250d66576 Add API and UI for costModifier 2017-04-03 11:15:55 +02:00
jakobhu ea2f06159b Merge pull request #21 from karl-/master
Move enum ExtrudeMethod inside MeshTool class to avoid name conflicts
2017-04-02 16:48:37 +02:00
karl- a395d9bee5 Move enum ExtrudeMethod to inside MeshTool class body to avoid type name conflicts. 2017-04-01 14:52:43 -04:00
Jakob Hunsballe ee7ab3d134 Add tests for NavMeshSurface and other components.
NavMeshAgent, NavMeshModifier, NavMeshModifierVolume, NavMeshLink
2017-03-28 15:12:11 +02:00
Jakob Hunsballe e95f08528a Avoid use of ‘Bake’ for runtime API.
Use Bake strictly for building and serializing in the editor (offline process).
2017-03-28 15:12:11 +02:00
Jakob Hunsballe 719a0d3af8 Warn but return consistent values for NavMeshBuildSettings when the agent type ID is unknown.
Fix wrong set’er for buildHeightMesh.
2017-03-27 20:19:15 +02:00
Jakob Hunsballe 8d95e981f6 Coding style fixes for examples.
mostly whitespace inconsistencies and removing stray BOM tags
2017-03-21 11:47:36 +01:00
Jakob Hunsballe 497243a717 Coding style fixes
mostly whitespace inconsistencies
2017-03-21 11:15:54 +01:00
Jakob Hunsballe e19cfb89fc Use async baking to avoid blocking the editor.
Cancel is supported but undo is not - due to the asynchronous behaviour.
2017-03-20 21:12:02 +01:00
Jakob Hunsballe e9768b179a Initialise the area index to -1
Fixes wrong display of area type (Walkable) in the case the area type
name is removed i.e. empty string.
2017-02-02 11:45:31 +01:00
Jakob Hunsballe 99ec3d7ada Remove workaround for clearing arrays of mixed length. Was needed prior to 5.6.0b4 2017-01-24 16:16:07 +01:00
jakobhu fc4a783ccd Update README.md 2017-01-24 15:25:19 +01:00
jakobhu 32c3812909 Update README.md
fix typo
2017-01-18 16:10:16 +01:00
Jakob Hunsballe dd242bb276 Fix obsolete API for handle caps. 2017-01-18 16:05:44 +01:00
Jakob Hunsballe ac1ae26a6c Match new API for scoped handles: DrawingScope 2017-01-04 14:36:33 +01:00
jakobhu ccd77264b9 Update README.md 2016-12-20 23:11:56 +01:00
Jakob Hunsballe b2b29937de Use "BoundsHandle" for sceneview manipulation of volumes. 2016-12-16 15:14:24 +01:00
Jakob Hunsballe c85768be5c Update URL for docs 2016-12-13 13:27:55 +01:00
Jakob Hunsballe 02ab342e54 Update readme - remove unnecessary "High Level" 2016-12-13 12:11:32 +01:00
Jakob Hunsballe 68505e4038 Remove stray Update of serializedObject. It's the responsibility of the caller.
Convert tabs to spaces, was mixed.
2016-12-13 11:37:03 +01:00
jakobhu 36d8264b1e Update README.md 2016-12-08 13:27:00 +01:00
Jakob Hunsballe 4d10570169 Remove leftovers from the workaround for buggy array clear. 2016-12-08 13:21:54 +01:00
Jakob Hunsballe 3d5082495f Changes for working with 5.6 beta release. 2016-12-08 12:05:18 +01:00
Jakob Hunsballe 901f6b62dc Update link to build
Also a mention of examples folder.
2016-11-16 13:29:28 +01:00
Jakob Hunsballe 1eb92c9714 Add project settings and text-serialise examples 2016-11-16 13:26:12 +01:00
Jakob Hunsballe 7f252164cb add ignore file 2016-11-16 13:24:28 +01:00
Jakob Hunsballe 80a11a7eff Swap link endpoints.
Link endpoints can be swapped. Also OnValidate clamps the width.
2016-11-14 13:46:53 +01:00
Jakob Hunsballe b16969692a Prefab baking without apply.
Prefab parent owns the reference to the navmesh data.
2016-11-14 13:46:01 +01:00
Jakob Hunsballe 1f12aaef34 Remove files
Not supposed to be committed.
2016-11-02 07:03:24 +01:00
jakobhu 86ee85f556 Update README.md
detailed version reference. Add project backup note
2016-11-01 13:38:30 +01:00
Jakob Hunsballe d5456f41df Test for prefab instance before applying.
Avoid applying to e.g. model instances
2016-11-01 13:11:30 +01:00
Jakob Hunsballe 3b98e0bdb6 Update for new experimental build
. NavMeshSurface supports baking and applying prefab instances.
. NavMeshLink and NavMeshSurface ignore scale.
. NavMeshLink has optional position & rotation when added.
. meta-files added: icons for components in inspector and project
windows.
. HelpURL for components.
. Coding style fixes.
2016-11-01 11:47:23 +01:00
jakobhu ce83e6ec3b Update README.md
Note on experimental feature build.
Account for new Gizmos/ folder - it is required to be at the top level of Assets/
2016-10-21 10:20:04 +02:00
Jakob Hunsballe 2ed6cdaba2 Add component icons
Do not rely on Unity builtin icons for high level navmesh components.
2016-10-21 10:02:56 +02:00
Jakob Hunsballe 984e5700cc Remove stray 'readonly'
‘readonly’ doesn’t play well with serialisation, remove it.
2016-10-20 15:53:51 +02:00
jakobhu 02ec5be8bc Update README.md
Link to low level API draft documentation
2016-10-19 14:49:31 +02:00
jakobhu e9914b0cb3 Update README.md
link to new build
2016-10-19 12:40:22 +02:00
jakobhu 8b4737ddc5 Update README.md
move note to proper section
2016-10-19 10:20:42 +02:00